So I've seen this coloration of the Christmas tileset...

Started by GigaLem, November 23, 2016, 01:05:45 AM

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GigaLem

So sometimes i google Holiday Lemmings just for ideas just to find some versions of the game using this palette

I was thinking, can we get a version of the christmas tileset using this palette just like how we have the MD palette tileset?

namida

Looks like it could just be the game being run with EGA rather than VGA settings.

I don't really know how much extra value this kind of thing adds (indeed, if they didn't already exist I would not make a point of converting the Genesis sets to NL today), but certianly no one is going to stop you if you want to try and convert it. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Minim

It is indeed the EGA version of Lemmings.

I do remember wanting to do that, although it was a long time ago. I hadn't realised as namida pointed out how little value this actually has, apart from on the day of the release when EGA computers were still around.
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Flopsy

The blue steel and trapdoor suit the xmas graphic set better I feel :thumbsup:

Gives it more of a frosty feel.

GigaLem

I have had shit luck trying to find Screenshots for the EGA pallets
I only have the footage of Zwat's lemmings stream
and for oh no more lemmings, only one image
the brick tileset
Does anyone have any images they can find?

namida

The unmodified ground / VGAGR files from DOS lemmings would allow us to extract this, but honestly, is it really nessecary...?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

GigaLem

Quote from: namida on December 03, 2016, 06:38:56 AM
The unmodified ground / VGAGR files from DOS lemmings would allow us to extract this, but honestly, is it really nessecary...?
Being fair, i thought this about the genesis tiles but I want to have more color variations at least, and this may be my only way to get them

Dullstar

Enjoy.

Hopefully DOSBox's emulation is okay enough for this purpose.

Note that I haven't dealt with ONML yet.

GigaLem

Thanks this will help alot, So far my friend has recreated Dirt, Pillar, Marble and Crystal
Fire was a definite must, i forgot about the blue pieces, didn't know the were red
I hope you get the ONML screen shots soon, i have like no trace on those

namida

GigaLem: You can easily get them by running the game under DOSBox and choosing EGA rather than VGA at the start.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

GigaLem

And with one visit to an online emulator later I got colors
btw i just realized
There aren't any OWArrows in oh no more lemmings

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)


Dullstar

If I understand how the palette changes work properly, you may be able to identify an object containing the same color as one way arrows normally (i.e. VGA graphics, the ones we're most familiar with), and then simply make sure that whatever color changes you make to that one are also applied to the one-way arrows.