Autumn 2016 LD Contest [VOTING]

Started by mobius, November 17, 2016, 01:00:28 AM

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Autum2016Contest VOTING ROUND 3!

What A Bonnie Wee Level - Flopsy
2 (25%)
Sugar Honey Ice Tea - GigaLem
2 (25%)
Victory is Inevitable! - IchoTolot
2 (25%)
Slaughterhouse - mobius
2 (25%)

Total Members Voted: 8

Voting closed: January 12, 2017, 02:14:06 PM

mobius

after a little quick searching I have no idea what's causing the problem with my level. The issue could likely be something wrong with the graphic set; this was my first time putting together a set and using the Graphic set tool.
Maybe tomorrow or over the weekend I'll try recompiling the graphic set.

---
Colorful Arty:
Spoiler
attached probable backroute to GREAT SCOTT (nice title btw :D )
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


IchoTolot

Link to the first video of my video playthrough :): https://www.youtube.com/watch?v=ApiwSlvyWN0

Also I attached all of my solution replays for further investigation here. Positions based on Flopsy's nxp.

namida

Quote from: GigaLem on December 01, 2016, 09:53:53 PM
Namida's Levels
Spoiler

Stoned Steps
Almost stumped me, but i think with a little air stoning (Yeah im coining it now) I backrouted this level

The Doubly Hard-for-Flopsy level
AKA the Easy-for-Giga level, again I think I backrouted this one

Your solution to The Doubly-Hard-For-Flopsy level is a backroute quite similar to the one Flopsy found; the updated version has two fixes to prevent this kind of backroute.

Your solution to Stoned Steps is also a backroute, I'll put a fix up soon.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Rule 2 time... or the first half of them anyway.

BulletRide's "Tunnel Trouble"
Very nice level here! My first reaction was "how the heck", but after a bit of thinking I figured it out. Also, this level marks the first time I've used the new V10.011.011 replay features for any purpose other than to test that they work. :)

Colorful Arty's "GREAT SCOTT!"
This is a fairly fun level, though very easy. I also feel that, while it meets the letter of the definition of a "Hard for Flopsy" level, the availability of a blocker to easily contain the crowd somewhat goes against the spirit of such a level.

Flopsy's "What A Bonnie Wee Level!"
Wow, this level was simply amazing. Containing the lemmings would be easy enough... until I realised that the walker and all three blockers are needed for the solution. It took me a while to figure out how to contain the lemmings while keeping these three skills available. The rest of the level wasn't too hard once I figured that out, though the time limit is indeed pretty damn tight - I finished with about 9 seconds to spare.

GigaLem's "Namida Industries"
Holy crap. This level was even more amazing. This one took me a very long time to work out the proper timing to solve it, especially within the time limit (I had one attempt where I almost though I'd missed it by a matter of 3 seconds... until I realised I'd also lost one lemming anyway. Excellent level again here!
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

zanzindorf

Rule 1:

On The Dancefloor - Flopsy

Spoiler
Weee :D I like the colors on this one. It's especially mesmerizing when you have x2 speed on. The one way walls were a perfect tool for a single-skill level with builders. Nice level.

Sugar Honey Ice Tea - GigaLem

Spoiler
This level is probably my favorite. Even though I stumbled across the solution on my first try, I wouldn't call this an easy level. I'd say this is tricky to early taxing, which is my favorite range of difficulty. I had to stare at the level on pause for quite a while before I had a plan just because there's so much to soak in. I really like large levels with numerous entrances because they seem more fast paced. I like fast paced. Nice level.

Rule 2

Tunnel Trouble - BulletRide

Spoiler
This was a really cool level. My solution took me quite a while to figure out. Of the levels I was able to beat, this one is probably the hardest. But it's not too hard. It doesn't feel frustrating or too strict, it feels like a really well made Mayhem level. There's probably a few ways to solve it, I'm interested to see everyone else's solutions.

Great Scott - Colorful Arty

Spoiler
I'll have to revisit this one. I see you did an update. I took advantage of the blocker at the start. I'll play it again to see what other solution I can come up with.

What A Bonnie Wee Level! - Flopsy

Spoiler
This was a really fun level which had me thinking I solved the level only to find another pitfall directly in front of me :laugh: I'm not entirely sure I found the intended solution cause I had a lot of skills left over. A climber, swimmer, glider, and three bashers. Regardless, I thought it was a lot of fun.

Slaughterhouse - Mobius

Spoiler
This was a great level which I feel really captures the spirit of the flopsy rule. It was one of the easier levels in the pack, but the solution was still challenging to find. I may have found a backroute, since I didn't end up using my floaters and a few other skills. In terms of aesthetic, I love the tile set. I don't see this one often.

The Doubly-Hard-For-Flopsy Level - Level 7 (Author field was blank)

Spoiler
Nice level! It took a few tries to get past the first part to hold back the crowd, and then the rest came to me pretty quickly. Nice work :thumbsup:

I Get Around - Roundthewheel

Spoiler
This was a nice looking, compact level that was a lot of fun to solve. My original solution was really complicated and sketchy, and eventually gave up, came back and tried a simpler approach. Not sure if this was the intended solution since I only utilized the first platform, but either way I think it's a good level.

Rule 3

Return of the Beast - Colorful Arty

Spoiler
Nice! This was one of my favorites from the original. At first I was like, "Look at all these skills, this will be a cake walk!" Then I got to the end right before the exit, and I was like, "Oh... I don't have any builders :'(" Nice level, I enjoyed playing it!

It's turbo Time - Mobius

Spoiler
This was a fun one, didn't take me too long to beat. These remake levels are fun because you can get tunnel vision trying to solve it the way it was originally, but you have to shift your perspective to look at it like a new level. Nice work!

Not All Heroes Wear Capes - Roundthewheel

Spoiler
I love the title on this one :thumbsup: It was really fun to solve. I got stuck trying to get the lemmings to break through the one-way barrier. Things went a lot smoother after I decided to skip that part completely. Nice work.

So far, this has been a really fun contest! I'll keep trying the levels I couldn't beat, like Hardhats Required. Man that one's hard. :'(

My replays:

Flopsy

Yes you did backroute What A Bonnie Wee Level zanzindorf, nice backroute there, didn't think of that one!

Fixed it and updated it anyway.

namida

Your solution to The Doubly-Hard-For-Flopsy level is a backroute. The updated version already prevents your solution from working as-is, but I'll need to test it more to see if the overall idea of your solution can be made to work with a few changes...
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

bulletride

#37
Phew that was a lot of levels. One of Icho's level with the cave graphic set I couldn't get to work so I haven't played that one yet.


Flopsy:
Spoiler

What A Bonnie Wee Level - I think you updated the level to patch my solution already so I will have to try the new version when I get a chance.

Dance Floor - The flashing lights of this graphic set hurt my eyes but it was a fine level anyway.

GigaLem:
Spoiler

Namida Industries: Really enjoyed this level nice work! One of my favs

Tea - Miner levels are always fun and this one was huge! fun level to play


Namida:
Spoiler

Flopsy Level - At first I thought the red blocks were steel so I was quite stumped for like 15 minutes lol. After that it wasn't to hard to solve so it might be a backroute. I think you updated your level as well so I do not know if you already blocked it.

Steps - Got close to solving it I think but not quite yet. Its 3am though so I will have to try again after some sleep!

IchoTolot:
Spoiler

Victory Is Inevitable: This level was great as well. Loved the trapping of the lemmings and trying to figure out how to get the three buttons pressed. 

Arty:
Spoiler

Great Scott - Fun level for sure! Liked the beginning trying to get all the lemmings safe on that Nessy and the use of space.

Beast - Adds a bit more of a challenge to the level. The original, while having a sick graphic set was a bit too easy.

Round The Wheel:
Spoiler

Capes - Cool level, nice solution.

I get around - Only used the first platform so maybe a backroute? Either way its still a good level with the stalling of the lemmings to get the stoner out.

Mobius:
Spoiler

Slaughter House - I liked this level a lot it was not too challenging and probably has a few ways to do it. Great use of that graphic set. Never enough traps.

Its Turbo Time - Funny how 2 people chose this level! neat change from the old level

My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

IchoTolot

Quote from: BulletRide on December 04, 2016, 07:58:32 AM
Phew that was a lot of levels. One of Icho's level with the cave graphic set I couldn't get to work so I haven't played that one yet.

Couldn't get to work?  :lem-shocked:  Which error did you get? I attached the tileset again right out of my styles folder just in case.

bulletride

For the NXP version it would say that the graphic set could not be found then close. Downloaded the style and it works fine now.
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

IchoTolot

Quote from: BulletRide on December 04, 2016, 05:44:47 PM
For the NXP version it would say that the graphic set could not be found then close. Downloaded the style and it works fine now.

Then it's simply that the cavelem tileset was not included in the nxp in the first place + you also hadn't it before playing. Good thing that everything is fine now :)

You could download my whole L2+ L3 pack so you got everyone of the styles as they are widely used anyway: http://www.lemmingsforums.net/index.php?topic=2228.0

mobius

I failed to make it clear that if you're downloading the loose levels; you must install the L2+L3 graphic sets (which are included in the folder there); some of them are used by multiple entries.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


bulletride

#42
Played the updated levels... Flopsy's V2 still unsolved for now.

Evolution Of Lem
Spoiler

-Wow this is a looong level. Really makes you appreciate the fast forward button. The glider works really well with this level. There were so many subtle changes I had to make I kept thinking I was done only to realize there was more to be done. Lots of fun this one!

Doubly-Hard-For-Flopsy V2
Spoiler

Definitely better than V1, trap above the exit and the arrows make a big difference. Nice Level!

Stoned Steps V2
Spoiler

-This one it is pretty pixel precise but it is a really cool twist on this level. Lots of rewinding but It felt rewarding to finish it.

Slaughter House V2
Spoiler

Arrows made this level a bit trickier but it still wasn't to bad to solve. You can probably remove one of the builders from by the exit if you want to make it a bit harder depending on how hard you want it to be. If not its still a nice level I like it
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

namida

The Doubly-Hard-For-Flopsy Level is still a backroute, though far less severely than it was before. I'll have to think about how to fix this one.

Stoned Steps is the intended solution.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Alternative solution, but not a backroute. 2 tricks I intended you simply replaced them with 2 other equally clever ones (especially that basher turning on steel was not on my list :P). Maybe I will make some changes, but I doubt so right now --- when nobody actually backroutes it ;).

Great to hear you liked it! :) It is 100% not created to win here as it's probably way too long for that, but I just want to get a bit of exactly that solution feedback!