Caveman HD - iOS, webOS, BB10, Mac... coming soon for Android

Started by ardiri, November 06, 2016, 04:02:00 PM

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ardiri



I'm not sure why i never posted my game here - it has been available for almost five years now on mobile devices. I created "Lemmings" for PalmOS way back in 2001 - eventually ported it to more recent platforms (only to have SCEE send me a cease and desist); then in 2011 it was released as Caveman. some links to the project and how it all worked:

http://web.archive.org/web/20030204224111/http://www.ardiri.com/index.php?redir=palm&cat=lemmings
http://mobile1up.com/lemmings/blog/
http://mobile1up.com/caveman/

in any event; i saw the game was mentioned in another topic; so why not post the full information here. The game was written from scratch back in 2001 and is a perfect implementation of the original 1991 PC version of the game - took me hours to get it all working right. There is even an easter egg in the game that allows you to play the original seven levels from the classic game. of course; the algorithm for how to generate the code is available on my website if you want to see it in action. heck; even implemented the particle explosion in the game!

https://www.youtube.com/watch?v=Qv80HqPjqM8


CosmicLemming

It's pretty good, basically just Lemming.Though it has it's problems.

1. The pause and fast forward buttons are kinda unreponsive at times, also the fast foward button doesn't turn off after you beat a level.

2. It's kind of hard to give skills to the Cavemen, I fell like the cursor isn't needed and should just be tapping the Cavemen to give them skills.

Also I fell like the Pause and Fast Forward functions need to be at the bottom of the screen.



ardiri

Quote from: CosmicLemming on November 10, 2016, 10:05:15 AM
It's pretty good, basically just Lemming.Though it has it's problems.

1. The pause and fast forward buttons are kinda unreponsive at times, also the fast foward button doesn't turn off after you beat a level.
2. It's kind of hard to give skills to the Cavemen, I fell like the cursor isn't needed and should just be tapping the Cavemen to give them skills.

Also I fell like the Pause and Fast Forward functions need to be at the bottom of the screen.

thanks for the feedback - will look into the issues.
there is a nice little easter egg - enter in the warpcodes for each day (DD/MM)

82182 - 10/11
80738 - 11/11
80974 - 12/11
80554 - 13/11
80694 - 14/11


CosmicLemming

Nice easter egg, really liked playing the game with the Lemmings style!

LJLPM

I also played Caveman, and it's a cool game: congratulations for the upcoming Android release!!! :thumbsup:

By the way, did you use something like Unity, in order to deliver the game on both iOS and Android systems? (my own Lemmings-like game has been directly coded in Java, and the target platform is Android only)

ardiri

Quote from: LJLPM on November 13, 2016, 11:20:10 PM
I also played Caveman, and it's a cool game: congratulations for the upcoming Android release!!! :thumbsup:

By the way, did you use something like Unity, in order to deliver the game on both iOS and Android systems? (my own Lemmings-like game has been directly coded in Java, and the target platform is Android only)

i built my own cross-platform system (before unity existed).. but yeah.. know of it. just never got around to android.. SHARK (my platform), exists on 15+ platforms... but, i do everything in C :P forget these inferior languages like Java :P heh.

ardiri

should have released android version years ago.. just.. i guess, life got in the way :) release date it 17th november.. beta has been going well!