[NeoLemmix] [SuperLemmini] Zemmings Vol 1

Started by zanzindorf, September 24, 2016, 08:46:01 PM

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zanzindorf

[About]
Hey! Here's an eight level pack featuring levels I made with my Glacier tile set. The first two levels are the demo levels that came with the Glacier tile set download, but the other six are all new. The demo levels fall into the 'Fun' category while the others fall somewhere into 'Tricky' or 'Taxing'. There's a download link for both Super Lemmini and Neo Lemmix. Feedback is very much appreciated :thumbsup:

[Version 2.0 Downloads]
Super Lemmini https://drive.google.com/open?id=0B3xWIYE9dsVlR1BnZFRIOW0wZE0
Neo Lemmix (V 2018-01-21 Full): https://drive.google.com/file/d/1_UIhCrFksc_ZpxpO8DULOEyMbsCEwIFt/view?usp=sharing

[Solutions]
https://youtu.be/_J2OW3MV-a8

[Preview]
Quote












EDIT: Added a new download link. Same everything, but I've updated it for the new NeoLemmix file format. It's still kinda new to me, so if you notice something broken, let me know. The SuperLemmini link is still the same. Thanks!

Wafflem

Decided to give it a try since it uses your Glacier tileset and all the levels are of Tricky-Taxing difficulty.

I managed to beat most of them except for Tendrils, and I may have backrouted some of them.

I recorded the replays with NeoLemmix v1.47n-D:FC73BC8. Overall, I enjoyed this pack, and the music is just AWESOME! Here are my comments:

Spoiler

Ice Going - As I said, you need to fix the trigger area of the exit. As you can see in my replay, I had to build to the exit.

Lems Keep on Slipping, Slipping - nice and simple level.

Tendrils - only an attempt replay. Is there a reason for the 2 minutes? If it is to prevent a potential backroute, then that is fine, but too hard for its position and should be moved into around later in the pack.

The Okay Fort - very interesting solution. However, I don't see why the level should have 80 lemmings; I would reduce it to 20 lemmings. Is there a reason that you set the time limit to 2:30?

The Story of One Pick Lemmy - I've seen this miner trick a few times (e.g. Pickaxe 8 "Miner Under Control" of PimoLems).

A Hop, Skip and a Jump - this one is one of my favorites of the pack, it took me a little bit to realize what the solution was. Interesting usage of miners here! The time limit is unnecessary though.

March of the Millipedes - another favorite, although I didn't use the blocker in the end. Is the blocker meant to be a decoy? The time limit is unnecessary.

The Frozen Section - most likely a backroute. Again, is there a reason for the 80 lemmings when it could be simply around 30? The time limit is also unnecessary.

Overall, great job with this pack! :thumbsup:
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

QuoteI recorded the replays with NeoLemmix v1.47n-D:FC73BC8.

Replays from this version should work fine on anything from V1.47n onwards.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

zanzindorf

Thanks for the feedback Wafflem! Glad you liked it.

Spoiler

About the time limits, most of the levels have time limits to prevent certain backroutes. However, on Tendrils, I think you're right, the time limit is kinda unfair. Your solution is perfectly legitimate. I'll fix that.

Those are definitely backroutes on March of the Millipedes and The Frozen Section :laugh:
However, the Millipedes backroute is inventive enough, I'm fine with it being in the level. I might have to patch The Frozen Section though. Attached are my solutions for levels 7 and 8.

On Ice Going, I was test playing on an old version of Neo Lemmix. I'm guessing that's what's messing with the exit. You're right, that's not supposed to happen. I'll Fix that.



IchoTolot

Here are my solution replays :)

Overall the exit trigger area seems a bit off in this tileset. It is a few pixels too far to the right as it appears. Hold "T" during playing in NL for physics mode so you can see the trigger areas for yourself.

Otherwise I think this tileset is really great! :thumbsup:

Some comments on the levels an my solutions:

Spoiler

Level 1: As a result of the slightly misplaced exit trigger area you must build to the exit here. Otherwise nice beginner level :)

Level 2: Again a nice little level to warm up.

Level 3: This was a tricky one, at least the way I solved it :P     Good level! :)

Level 4: This may be a little backroute I found here.

Level 5: Nice use of the blocker + miner combo here! Good level, but it is quite obvious what to do here ;)

Level 6: This is my favorite out of this pack! Great level :thumbsup:

Level 7: I "think" this is intended. Good level nevertheless.

Level 8. tHIS HAS TO BE A BIG BACKROUTE ;P

zanzindorf

Thanks IchoTolot, glad you like it! Yeah, the exit is a little off. I play tested on an old version. I'll correct that for the new version. Thanks for the tip on the trigger areas. Didn't know that.

RE: your solutions

Spoiler

Level 4: There's two way of solving this one. That's one of them :thumbsup:
Level 6: Glad you liked it! This is probably the one I spent the most time on.
Level 7: This is very, very close to my solution. Nice work! There's a few ways to do this one. So far, none of the backroutes seem too game-breaking.
Level 8: :XD: Yup, that's a backroute. This one is pretty bad. I'll have to fix that one.

zanzindorf

Just posted version 2.0. Download link in main post. The main differences are:


  • Level 8 has been change to fix a bad backroute.
  • Level 3 has a more fair time limit.
  • The exit's collision has been adjusted.

Wafflem

I think this should be the intended replay for The Frozen Section! If it is, I found this level to be harder than Tricky (maybe late-Taxing to early-Mayhem?).

Really enjoyed these levels overall, they were very refreshing from all these hard levels that people have been releasing. Even my upcoming pack can be difficult. I look forward to Volume 2 or even if you'll ever make a big pack! :thumbsup:

You should also post the fixed tileset in your Glacier tileset topic.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

IchoTolot

This should be more like it. :)

zanzindorf

Yay, that's more like it! Wafflem, your solution's a bit different from IchoTolot's, but I like both solutions. It doesn't look like it's possible to skip half the level anymore :thumbsup: Thank you for replaying the patched version.

I'll get to work on updating the Glacier tileset topic.

I'll have to think about what I want to do for volume 2. I was thinking about making another tileset and make each volume feature a new tileset. Not sure yet.

Thanks for your feedback everyone!

bulletride

#10
This pack was a lot of fun! Great work. Music was awesome too. Replays attached.

Spoiler

First 2 levels are great fun levels.

Level 3 - Level 3 is much trickier. Nice level here.

Level 4 - Love the lemming bbq!

Level 5 - I beat this 2 different ways and I think they are both huge back routes.

Level 6 - Was probably the best level. Great job

Level 7 - Love the music on this level. Another good one.
Edit: after watching your replay and how you intended it to be solved I noticed that you can actually remove one of the builders and still keep your intended solution for the most part. See extra attached replay.

Level 8 -  I thought for some reason this pack was 10 levels so I was disappointed it was over! Good level none the less!

Overall this pack was a blast I can't wait for the next one! :thumbsup:



My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

Wafflem

Found a backroute in A Hop, Skip and a Jump. This one doesn't use one of the skills.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

zanzindorf

RE Wafflem

Good find! I never would have thought of that, even though it seems so simple now.

RE BulletRide

Spoiler

Glad you like them! On level four, I stumbled across the second backroute as I was uploading version 2 lol. The first backroute you found was a surprise. That one's really cool. I might leave that in. The solution that only uses two builders I'll have to fix.

On level seven, I'm surprised I didn't think about that :XD: Nice job finding that :thumbsup:

I'm glad everyone's loving the music! It's from an old collection of mods from the MegaZeux community. Here's the link if you want to explore the whole pack. (You'll need a music player that plays .mod files)

http://vault.digitalmzx.net/show.php?id=1540


GigaLem

I have to say, I love these levels let alone this tileset
Tricky 7 was a fun one for me, Here's a Replay

To be honest, I have a question, Do you plan on doing more tilesets like this?

zanzindorf

Thanks GigaLem! Glad you like the tile set. I do plan on releasing more tile sets. I'm working on one right now actually. I thought it'd be done last week, but I took a break from that to build my new computer. Now I finally have everything installed again and can get back to work :thumbsup:

Below is what my tileset is base on. It's a game I've been working on for a while.

Spoiler