Glacier Tile Set by Zanzindorf

Started by zanzindorf, September 04, 2016, 09:26:05 PM

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zanzindorf

Downloads:
(V1.1) Super Lemmini - https://drive.google.com/open?id=0B3xWIYE9dsVlbWFaZEpCbVphMUk
(V1.2) NeoLemmix - https://drive.google.com/open?id=0B3xWIYE9dsVlOGw4dS1pcm9vTG8
(V1.3) For the experimental version of NeoLemmix only. Thanks to Nepster for updating this set to the new NeoLemmix format! -  https://drive.google.com/open?id=0B3xWIYE9dsVlOUlKNVMweWxoWms
(V1.4) NeoLemmix V12.12.1 and up https://drive.google.com/file/d/1ZnMmSnSnvHq2uv9K3FfGreq8MtTn63wX/view?usp=sharing
:lemming: IMPORTANT: Update styles through the Style Manager when possible :lemming:

Video Test:
https://www.youtube.com/watch?v=2Ut5oJG9RdE

Description:
This is an ice themed tile set I made. Let me know if you run across any issues. This set is currently only for Super Lemmini.

Demo Levels:
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Original Post
Spoiler

I've been working on a tile set. It's not quite finished yet. I was hoping to get some feedback on it before I finish it off. I'm still working on the graphics for traps, one-way-walls, and a few other things.

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I'm concerned about it being too dark, but by comparison, it's a lot lighter than the Shadow set from Tribes. Just don't know. It might look darker/lighter on different monitors.
If you've got any feedback, I'd love to hear it.

namida

I'd consider darkening the background color. That aside, it seems very nice! :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

It looks very nice :thumbsup:, but I would stay with the classic black as a background color as this blue makes the terrain somewhat hard to recognise especially the rough tiles.

EDIT: Maybe not black as well as I see some really dark edges aswell. Would have to think here. Best to try different things and see which makes everything visible + good looking.

Colorful Arty

My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Nepster

Yes, your tiles look great! :thumbsup:

Regarding darker background (as suggested by namida and IchoTolot): There are some black pixels around some of the terrain pieces. Are they solid? If so, then I would read the previous suggestions as "Definitely make the background lighter".
The L2-Shadow tileset has mostly rectangular and triangular blocks of known size. So the player can guess which pixels should be solid, even if they don't really see them. Your terrain pieces are much more irregularly shaped, so a higher contrast to the background is much more needed here.

zanzindorf

Ah, good point Nepster.

The black pixels around the terrain are solid. I'll play with the colors a bit to see if I can make it better.

Thanks for the feedback everyone! Glad you like the work-in-progress.

mobius

:thumbsup: I like it.

imo, I would make the tile's lighter and the background darker, but I've always preferred the black background (or a background graphic that is very dark, subtle and does not at all distract from the terrain.

On the other hand I've never seen darker tiles against a lighter background so it might be interesting.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


IchoTolot

Quote from: möbius on September 05, 2016, 02:52:52 AM
On the other hand I've never seen darker tiles against a lighter background so it might be interesting.

The background of the L2 shadow tileset does exactly this.

mobius

Quote from: IchoTolot on September 05, 2016, 10:28:31 AM
Quote from: möbius on September 05, 2016, 02:52:52 AM
On the other hand I've never seen darker tiles against a lighter background so it might be interesting.

The background of the L2 shadow tileset does exactly this.

oh you're right, and now that I remember it; I don't like it at all :P
[I never liked the shadow tribe graphics in L2]
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


zanzindorf

Changed the coloring a bit. Black background, lighter terrain. Also added wisp and blue fire traps.

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Proxima

It's certainly an improvement on the original low-contrast version, but for my tastes, you've gone too far in the other direction, and a dark blue background would suit the terrain much better.

IchoTolot

For me it would be fine now actually, as you can clearly see the edges. :)

LJLPM

Very nice work!
What's the painting software you use? (I like ProMotion for making 2D gfx.)

zanzindorf

I just released the full pack if you want to mess around with it. I updated the original post with the download link.

Proxima, I just changed the background color again. Now it's very dark blue instead of straight up black. Now I think it complements the terrain while not being too bright. Let me know what you think.

Thanks LJLPM :laugh: I used Photoshop for most of this project, although I usually use Graphics Gale for 2D stuff. Maybe I'll check out ProMotion, I don't think I've ever heard of that one.

Right now I just have the Super Lemmini download, but I'll probably release a NeoLemmix version tomorrow. I don't have time to do it today.

namida

For NeoLemmix, if you want to use custom background colors, you'll need to use the experimental version of GSTool. Even then, the background color will only show up on the experimental player version. (The stable version simply does not support custom backgrounds in any way; some people have come up with a workaround of making a very large object to act as the background, but this leads to performance issues.) With that being said, I don't expect it'll be that much longer before the experimental version becomes stable.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)