Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)

Started by namida, August 23, 2016, 03:37:43 AM

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Crane

Funny how you either have a level that's near-perfect, or has to be patched until the cows come home.

Crane

Finally completed Complications V5 - that was a marathon of a level!

IchoTolot

I think Crane's level might be intended now! 5 secs more on the clock could be also a thing to add as this level nearly finishes on the 1 sec mark even if I do anything as fast as I can.


Bulletrides level:
Spoiler
After trying to solve Bulletrides level with getting the glider yesterday (this couldn't be just a redherring), I tried it with my old start without the glider again this morning annnnd with a different miner positioning and a stacker in a different place I managed to solve it finally. I still don't know if this is intended as the glider stays a mystery and if it is not nessesary I recommend removing it. Looking into the forum again I saw Crane also solved it the same way, this speaks for the glider not beeing nessesary and I would still propose it's removal.

Crane

I'll give you that one!

The Wishing Well
My intended solution has the climber go over the small stump rather than bash through it, and then to bash through it on the way back, but honestly that variant is so minor that it doesn't warrant a patch.  Saying that though...

When I solve it, I'm deliberately inefficient with the floater, and I still finish in time.  That was one of my test criteria for this level.  You will run out of time though if you get the climber and floater the wrong way around.

IchoTolot



bulletride

All neolemmix rule 3's complete. Saved 1 more than needed on most of them.
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

Crane

(To BulletRide) I would have kept the red herring pick-up skill personally, but it depends on how hard you want to make the level. There are parts where it looks like the Glider would be ideal to use, but if you properly work out the tools you need for the path taken, you don't have enough no matter the combination. Up to you though.

bulletride

Ill leave it in for now then thanks
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

Simon

Quote from: Colorful Arty on August 25, 2016, 04:52:49 PM
Lix now works! Thanks guys! :D

Colorful Arty plays the Lix contest levels

Thanks! Happy to see you playing and commenting. You found the intended solution to Flying Squirrels.

The previous contest's entry, Long Divison, enticed chaotic precision batting. Flying Squirrels is clearer, you felt how the batter assignment was right at once.

geoo's Inseparables has version 2 up by now. I believe your method won't solve version 2. Your method failed on version 1 only barely: If you want to delay the non-floater with 2 platformers, wait for its shrugging after the first platformer, only then assign the second.

geoo's NewCompression has new versions, too, to discourage precision flinging.

Meeting Ichotolot next Saturday, to play the NL levels.

-- Simon

Colorful Arty

My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0


zanzindorf

Phew, I just solved Harkonnen Force. That was really hard, but it made me feel smart after solving it :laugh:
I also beat Arty's levels which were both fun. I especially liked the Banjo-Kazooie themed one. I beat Wishing well, but my solution was very similar to Arty's latest back-route solution. Still a cool level. I really like the moss. Attached is the Harkonnen Force replay. I won't attach the rest of the replays because they're all very similar to ones already posted.

Spoiler
On Harkonnen Force, I manage to bypass completely the trap at the start.

IchoTolot

Quote from: zanzindorf on August 29, 2016, 02:19:15 PM
Phew, I just solved Harkonnen Force. That was really hard, but it made me feel smart after solving it :laugh:
I also beat Arty's levels which were both fun. I especially liked the Banjo-Kazooie themed one. I beat Wishing well, but my solution was very similar to Arty's latest back-route solution. Still a cool level. I really like the moss. Attached is the Harkonnen Force replay. I won't attach the rest of the replays because they're all very similar to ones already posted.

Spoiler
On Harkonnen Force, I manage to bypass completely the trap at the start.

Completely acceptable solution, well done! :thumbsup:

Nepster

I played through the new versions again. See attached replays.

Bulletride

"Complications": Much better now, even though the timing at the end is much stricter than it needs to be.

Colorful Arty

"Lego my lemmings!": Not sure this is completely intended, because I don't use the delay by the gray platforms at the top in any way. Moreover placing the blocker is really non-trivial, because one cannot place him onto the blue slope and the lemmings in the crowd tend to produce few groups of very close lemmings (so if one blocks the first lemming, the next still moves through). But a nice idea regardless.
"Hailfire Peaks": Very nice level. One minor complaint though: The blocker to turn the miner has to be placed very precisely.

Crane

"The Wishing Well": Still looks like a backroute, though it isn't as bad a backroute as the one for V1.

geoo

"Inseparables": Excellent level! :thumbsup:
"The New Compression Method": Saving 7 lix is easy. I just don't know how to time it, so that the squisher doen't finish killing the last lix before all the other lix arrive.

IchoTolot

First fo all: The new trap is much better! 8-)
"The Machine": Very clever level. One minor complaint: Currently it is not obvious that gliders starting from the top platform will not reach the button on the other side, but hit the platform below and turn around.
"Harkonnen Force": The timing for the first two climbers who walk into the teleporters requires too much precision, because they must not be too far away (so that they use different teleporters), but cannot be too close together (otherwise the digger will be too fast). And the left third of the level isn't really used at all, apart from making the lemming walk a lot more at the beginning.

Simon

"Flying Squirrels": Nice visuals, but did you really want that precision-batting and tumbler-imploding?

zanzindorf

"Bird Knight": Very nice level! :thumbsup:
In case you made the style yourself: Even though the level looks quite nice, I just would prefer a slightly darker background resp. lighter terrain pieces, especially as the background consists just of slightly darker versions of usual terrain pieces. With the current color choices, I had to concentrate too much on distinguishing stuff. And at first, I took the blocks hanging from the chains (e.g. directly left of the left hatch) to be steel.