Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)

Started by namida, August 23, 2016, 03:37:43 AM

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IchoTolot

Alright started my video series :)

Link to the first video: https://www.youtube.com/watch?v=e2nSXE5pSpQ

The first 2 videos are already up and cover the NL/SL levels in the latest version including V3 from Arty's levels, Bulletride's + Crane's V2 update and a look at V3 of my level. The lix levels will be probably up later this day or tomorrow just have to upload them.

Crane

Thanks for the compliment, but I'm not the best - I haven't managed to solve IchToLot's levels yet, for example.  For "The Machine", I have all the buttons pressed, but I either have one lemming dying or stuck in a loop.  "Harkonnen Force" I'm totally stuck with due to Lemmings entering the third teleporter - I sort of know what to do, but timing and Miners are proving elusive.


geoo

Solutions to Simon's and Nepster's levels. I'll leave the rest for some other time.
Both were quite simple and enjoyable, though the steel placement in Simon's level looks a bit hackish. And the holes in the canopy terrain are still annoying.

I also posted updates to my levels in the other topic. The solutions to Inseparables were quite interesting to see, this was one thing I didn't consider.

joshescue18

I solved IchoTolot's and Colorful Arty's levels.

IchoTolot

Quote from: joshescue18 on August 24, 2016, 09:37:44 PM
I solved IchoTolot's levels.

The Machine Intended solution! :thumbsup:

Harkonnen force: Slightly different from the intended way but totally acceptable! I'm impressed! :thumbsup::thumbsup:   You basically switched 1 walker and 2 miners around.

Simon

Quote from: IchoTolot on August 24, 2016, 06:04:00 PM
Lix videos are up aswell :)
Quote from: geoo
Both were quite simple and enjoyable

Thanks!

Quote from: geoothe steel placement in Simon's level looks a bit hackish

I assume this doesn't mean the exact positioning, but purely the visual design. Yeah, I contemplated steel in a tree. I wanted to keep the pointy block visible for honesty, and as a hint. But I didn't find a convincing design that made the steel look belonging here.

Yes, intended route.

Quote from: geooWhy didn't you just use torus instead of fling chain in your level?

I kept the steam for the flying theme. I designed and built the level before I became worried about fling-chain unmaintainability in light of planned physics changes.

-- Simon

bulletride

Going to take me a while to beat all these as I can only play so long before it hurts lol. Here is Wishing Wells replay.
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

Crane

Just caught your backroute just in time before I released V3!

Here are my solutions to "Harkonnen Force" and "Bird Knight", and an extra one for you, Colorful Arty - a solution to V4 of Hailfire Peaks (which is pretty much my solution from before):

Harkonnen Force
I think this is a backroute because you gave a very big clue in your video, IchTolot, that all three traps in the "Command Centre" have to be disabled.  This one skips the yellow teleporter completely, but uses all the skills.

Bird Knight
This was a bit of a self-imposed challenge.  I decided to solve the level without using any Diggers!

Hailfire Peaks
One possible solution for patching IchTolot's backroute, if you wanted to patch it, is to put a fire pit at the base of that platform to the left of the exit, in that nook between the snow drift and the post, so any digger that goes there meets his demise.

Crane

Here's another replay of Harkonnen Force, this one looking more intended.  I have to say, it feels less like Lemmings and more like an invasion!

Also completed "Complications" and "The Machine" at long last!  The latter was a marathon of a level, but then again, I'm not that experienced in the use of Stackers yet.

IchoTolot

Quote from: Crane on August 25, 2016, 09:23:30 AM
Here's another replay of Harkonnen Force, this one looking more intended.  I have to say, it feels less like Lemmings and more like an invasion!

Also completed "Complications" and "The Machine" at long last!  The latter was a marathon of a level, but then again, I'm not that experienced in the use of Stackers yet.

Yes that's intended and this replay still works with the V2 fix ;)     It was very much intended to make it feel like an invasion 8-)

The Machine is also 100% intended.

IchoTolot

Thinking over this: With josh's solution + the timing involed in the intended way it should be possible to beat "Harkonnen Force" with 1 spare miner, which would be a nice talisman in the future. :)

Colorful Arty

I can't get Simon or Nepster's Lix levels to work on my computer. When I see the preview image, it has four squares with silver trees in the corners, and pushing play level does nothing. Does anyone know how to fix this?

namida

Which version of Lix are you using? It's possible the levels may only be compatible with the D version (for example, due to using tile grouping), and this is generally the preferred version to use for single-player (as well as the version specified by contest rules, though it's acceptable for a level to be compatible with both versions).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot