Lemmings Forums Level Contest #11 - Playing Phase (Discussion Topic)

Started by namida, August 23, 2016, 03:37:43 AM

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namida

Note: This topic is for posting your comments, replays, etc for the levels. If you wish to post an update to your level, or enter a late submission, please do so in the Updates Topic instead.

Rule 1 Levels (Two lemmings, at least one permanent skill, no more than one of each permanent skill)
[V6] BulletRide's "Complications" (NeoLemmix)
[V16] Crane's "The Wishing Well" (NeoLemmix)
[V2] geoo's "Inseparables" (Lix)
[V1] Gronkling's "Future Temple" (NeoLemmix)
[V3] IchoTolot's "The Machine" (NeoLemmix)


Rule 2 Levels (One of each skill)
[V3] Colorful Arty's "Lego my lemmings!" (NeoLemmix)
[V3] Crane's "Heaven and Earth" (NeoLemmix)
[V3] Nepster's "Oh Yes, Here Again!" (Lix)


Rule 3 Levels (No constructive skills)
[V5] Colorful Arty's "Hailfire Peaks" (NeoLemmix)
[V3] geoo's "The New Compression Method" (Lix)
[V1] Gronkling's "Ursa Miner? Ursa MAJOR!" (NeoLemmix)
[V2] IchoTolot's "Harkonnen Force" (NeoLemmix)
[V2] Simon's "Flying Squirrels" (Lix)
[V3] zanzindorf's "Bird Knight" (NeoLemmix*)

* This entry was initially submitted as a SuperLemmini level but was later switched to NeoLemmix.




I assume by now everyone knows how to play these levels, but if you don't, just ask and someone will help you.

EDIT: If someone posts a replay for your level with an "nxrp" extension rather than "lrb", you need the V1.47n experimental version of NeoLemmix to view it. Please be aware (for late submissions / future contests) that at the moment, the contest rules still state that levels should be designed for V1.43n-F - so while it's fine if they work on V1.47n, or to post solutions that were achieved on V1.47n, it is not currently permitted to submit levels that only work on V1.47n.

Two of the levels use custom graphic sets that aren't auto-downloadable, you can download these here: https://www.dropbox.com/s/i3w9qcpye1vz1al/Contest11_Styles.zip?dl=0
Additionally, several of the levels have custom music. You can download these here: https://www.dropbox.com/s/y4m2nmuaitzzgsk/Contest11_Music.zip?dl=0
If you're playing via the NXP, put the music files in a "music" subfolder of your NeoLemmix folder.

The update phase will remain open until 00:00 on 13 September 2016 (UTC), subject to the usual extension rule. Late submissions are also allowed until the update phase ends.

Levels ZIP/ NXP last updated: 16/09/06 19:28 UTC. See above list for which versions are included in the download; there may be newer versions available in the update topic.
If updating from a version prior to 16/09/05 12:49 UTC and using the ZIP of individual level files, you'll need to redownload the styles too. This is not nessecary if using the NXP, as the updated NXP contains the updated style.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Simon

Replays for both geoo levels, and the intended route for mine. I haven't solved Nepster's. I'll look at the NL levels with Icho.

Inseparables looks backrouted. At first, the level seemed easy and thrown-together (geoo in IRC: "I used only 3 different blocks"), but there is lots of subtlety. Looking forward to re-solving this, if the replay is deemed backroute.

NewCompression has a stacked hatch on the left, I didn't notice right away and planned differently. Later, I found a solution that feels intended.

NewCompression is prone to hack solutions that fail barely. I've attached a 6/8 replay with precision flinging. I managed 7/8 with slight variations, but didn't save. I believe geoo doesn't want strong red herrings here -- can you discourage such precision flinging in the level's design?

-- Simon

Colorful Arty

My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

IchoTolot

Quote from: Colorful Arty on August 23, 2016, 03:25:10 PM
I just started a Let's Play series on the contest 11 levels. Link to the playlist:

https://www.youtube.com/playlist?list=PLQHiUcBinBlBleci5WxKXYH3ANxm6Zvwt

That's a backroute for my level, but it's easily fixed with some extra buttons (hopefully) ;). Even my replay for it still solves 8-)

Will start a series of my own later today or tomorrow when the nxp is up. Will probably try to play the levels in the exp version.


IchoTolot

Quote from: joshescue18 on August 23, 2016, 04:36:07 PM
I solved some of the R1 levels.

Exactly Colorful Arty's backroute just on the opposite side. Your solution won't be possible anymore with the update I posted ;)

Nepster

Here are some replays for NeoLemmix levels. (recorded with V1.43)

Bulletride

I am not such a fan of this level. A few places where the skill assignments need to be more precise than necessary (e.g. the builder assigned to the climber in the middle of the level) and for such a big level not enough interaction between the two lemmings (i.e. only the one-way-wall at the beginning and the small gap with the stacking in the middle).

Colorful Arty

Hailfire Peaks: Fairly sure, that this is a glaring backroute.
(I haven't yet played the other level, because I forgot to download the style)

Crane

The Wishing Well: Looks pretty backrouty. Currently not a good level and more of a 1-lemming level instead of a 2-lemming level.
Heaven and Earth: Not yet solved, but please make it more obvious that bashing from the left does not work. Currently the terrain is terribly misleading.

Gronkling

Future Temple: Nice level and not too hard. With this style, I always confuse normal terrain with steel (because steel pieces have so many different looks). This is of course not your fault, but it was still annoying for me, because my first two solutions didn't work due to this mistake.
Ursa Miner? Ursa MAJOR!: Looks nice, but apart from the trick at the very beginning, the level is pretty standard and requires rather precise timing at the end.

 IchoTolot (only ranting about the style)

The yellow trap is pretty visible, but the brown one... :devil::sick::evil::sick::devil::sick::evil::sick::devil:
I tried "The Machine" and found a solution, only that suddenly one lemming was missing :lem-mindblown:. Ok, framestep back until finding the trap. So I had to find a new approach. Two minutes later I had another one, but unfortunately I just forgot about the trap again! When the trap surprised my a third time another five minutes later, I rage-quit the level! Then I tried "Harkonnen Force" and solved it... or so I thought! More than half of my lemmings vanished again somewhere when they really should have walked straight into the exits! Again I completely missed half of all traps in this level.
Summary: This &@!* trap must become a LOT more visible! Until this is done, I will never ever play any Dune style level again.

Edit: Now with replays as attachment.

IchoTolot

Quote from: Nepster on August 23, 2016, 05:39:44 PM
Here are some replays for NeoLemmix levels. (recorded with V1.43)

Bulletride

I am not such a fan of this level. A few places where the skill assignments need to be more precise than necessary (e.g. the builder assigned to the climber in the middle of the level) and for such a big level not enough interaction between the two lemmings (i.e. only the one-way-wall at the beginning and the small gap with the stacking in the middle).

Colorful Arty

Hailfire Peaks: Fairly sure, that this is a glaring backroute.
(I haven't yet played the other level, because I forgot to download the style)

Crane

The Wishing Well: Looks pretty backrouty. Currently not a good level and more of a 1-lemming level instead of a 2-lemming level.
Heaven and Earth: Not yet solved, but please make it more obvious that bashing from the left does not work. Currently the terrain is terribly misleading.

Gronkling

Future Temple: Nice level and not too hard. With this style, I always confuse normal terrain with steel (because steel pieces have so many different looks). This is of course not your fault, but it was still annoying for me, because my first two solutions didn't work due to this mistake.
Ursa Miner? Ursa MAJOR!: Looks nice, but apart from the trick at the very beginning, the level is pretty standard and requires rather precise timing at the end.

 IchoTolot (only ranting about the style)

The yellow trap is pretty visible, but the brown one... :devil::sick::evil::sick::devil::sick::evil::sick::devil:
I tried "The Machine" and found a solution, only that suddenly one lemming was missing :lem-mindblown:. Ok, framestep back until finding the trap. So I had to find a new approach. Two minutes later I had another one, but unfortunately I just forgot about the trap again! When the trap surprised my a third time another five minutes later, I rage-quit the level! Then I tried "Harkonnen Force" and solved it... or so I thought! More than half of my lemmings vanished again somewhere when they really should have walked straight into the exits! Again I completely missed half of all traps in this level.
Summary: This &@!* trap must become a LOT more visible! Until this is done, I will never ever play any Dune style level again.

Edit: Now with replays as attachment.

I posted pictures of the trap in test levels and the animation + the full animation sztripe in my topic weekes ago! Why did you/anyone not point that out in the beta phase! :devil::devil::devil::devil:
I thought with the button the visability is enough and nobody cries out until it is too late.  RANT! :8():
Now I have to think about it in the middle of the contest, will probably upload a tileset update which is not relevant to physics in the next time. :(

bulletride

Sounds like Nepster found a backroute. Ill have to take a look at his replay when I get off work :(
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

IchoTolot

To also post it in here. Dune trap is now more visible. I have attached it here as well.


Crane

Managed to solve the levels by Gronkling and Colorful Arty - some might be backroutes due to saving more than required.

I'm really digging the music for "Lego my Lemmings!", and the music and decal for "Hailfire Peaks" reminds me of Batman Returns for some reason.

Crane

Solved V3 of "Hailfire Peaks" - pretty clever solution I have to say.

My replay for V2 of "Lego my Lemming!" still works as is on V3 - I save 9 lemmings. P.S. Did you mean to revert the fire sticks back to the V1 version?

IchoTolot

Quote from: joshescue18 on August 24, 2016, 12:49:40 AM
I solved this level again.

That's still a backroute ;P    Added 2 more buttons at the bottom line to 100% force you to tackle all 4 gaps at the bottom or use 2 walkers  ---> update topic.

Colorful Arty

Crane got the intended solution to my Rule 3 level! Very well done! :thumbsup:

I was sure this level would give people a lot of trouble to solve; you must be a REALLY good lemmings player to solve it so quickly! :thumbsup:
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0