[EDITOR] Tile / object selection

Started by namida, July 02, 2016, 06:00:42 PM

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namida

(Somewhat related, Bitbucket: https://bitbucket.org/namida42/neolemmixplayer/issues/58/allow-the-terrain-object-selection-window )

In chat, a few people have mentioned some issues with the tile selection window, including:

- The images should be larger
- The window should show more tiles at once
- The window should be resizable

At this point in time, I don't want to overhaul the window completely, but I'd like to get an idea of what other things people might like to see. If any suggestions are fairly simple to implement (the above can all be handled, provided that dynamic resizing of the images isn't expected - but I can, eg. give them a constant 2x zoom compared to the current display, and possibly even make the zoom level user-configurable), I'll look into doing them. Even if your idea isn't so simple, feel free to throw it out, as I could consider it at a point in the future.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Simon

Quoteyour idea isn't so simple, feel free to throw it out

A 2-dimensional arrangement of tiles!

-- Simon

Proxima

Exactly. As I said in the chat discussion, selecting a tile is the most frequent sub-task of level creation, and therefore needs to be as simple as possible. The tile window currently takes up a tiny portion of screen space -- why isn't it using all it can get?