NepsterLix

Started by Nepster, June 27, 2016, 07:47:31 PM

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Forestidia86

Thanks for the feedback.

I played through the 5-of-all rank and yeah, that are the easier levels. Sorry, I didn't realize that this was the lowest rank. I thought it was something extra due to its different naming.

Some remarks

"Stopping Stones" seemed a bit too many stones for me.
"A Small Step for Lixkind" and "Lots of Small Tasks" hit my weakness of not being good at imagining a level in advance. I actually generally like the small-task-concept but it was just too much for me to manage.
It's kind of uncanny that the hell route in "Paradise or Hell?" seemed to be the easier one to me.

There were some fun levels in between.

Forestidia86

Maybe it's obvious but only one question concerning the Outtakes:
Are the times given in the name of some of the levels meant as time limits?

Nepster

Quote from: Forestidia86 on December 16, 2017, 11:10:17 AM
Are the times given in the name of some of the levels meant as time limits?
Yes, they have been time limits in C++-Lix. As D-Lix no longer supports time limits, these levels got moved to the Outtakes rank and the time limit mentioned in the level title.

Simon

#18
Old C++ Lix had the time limit run for 4 seconds, then spawned the first lix.
Newer C++ Lix had the time limit run for 2 seconds, then spawned the first lix.
The first lix has always spawned at phyu 60.
One second has always been 15 phyus.

Since NepsterLix was well-maintained near the end of C++ Lix's life, assume 2 seconds before spawn. Then D Lix would time-out a solution at
phyu ((time limit in seconds) * 15 (phyus/second) - 30). For one minute, this is phyu 870.
phyu ((time limit in seconds) * 15 (phyus/second) + 30). For one minute, this is phyu 930.

-- Simon

Forestidia86

Quote from: Simon on December 16, 2017, 12:06:55 PM
The first lix has always spawned at phyu 60.
[...]
Since NepsterLix was well-maintained near the end of C++ Lix's life, assume 2 seconds before spawn. Then D Lix would time-out a solution at phyu ((time limit in seconds) * 15 (phyus/second) - 30). For one minute, this is phyu 870.

Shouldn't the 60 phyus be counted in the calculation for D-Lix or do I have a thinking error?

Simon

Yes, I should compute +30 (or +60-30) instead of -30. Fixed in the post.

-- Simon

Forestidia86

#21
So since we put the effort in the calculation, some solutions to Outtakes levels attached, including the three time limit ones.
They should all be (barely) be within:

"Just a quickie" has 30s, i.e. 480 phuys in D-Lix
verifier.txt says 411 phyus for saving the last required lix.

"It's hero time again!" has 60s, i.e. 930 phyus in D-Lix
verifier.txt says 911 phyus for saving the last required lix.

"Time Out" has 180s, i.e. 2730 phyus in D-Lix
verifier.txt says 2710 phyus for saving the last required lix.

Edit: Level file to "Time Out" says actually 210s but title says 3min, I just took the title at the word.

Forestidia86

I finally found a solution to "Study in Scarlet". I don't know what to say.

Simon

Quote from: Forestidia86 on December 21, 2017, 03:59:56 AM
I finally found a solution to "Study in Scarlet". I don't know what to say.

This is identical to my solution. The NL version had a second route that doesn't work in Lix. The Lix version is harder and could be ranked higher.

-- Simon

Simon

Lix 0.9.7 doesn't replace tiles like `moon.D' to `moon' anymore. Decoration was removed a year ago and I'd like to remove the backwards compatibility. 3 levels of NepsterLix need these minimal changes, all stay solvable with the replays in the proof collection.

Here's a patch against the NepsterLix git repo. To turn it into a commit:
git am 0001-replace-deco-with-solid-terrain.patch

-- Simon

Forestidia86

Sorry, that I'm just posting a single solution, but is that intended ("Fourtissimo", v.0.9.7)?
That felt remarkably easy considering what the Moon-difficulty threw at me.

Nepster

Regarding your replays:
Fourtissimo: Yes, this is a backroute.
A Move on the Roof: Backroute, but because this is a level in Outtakes, I won't fix it.
Poor Wee Creatures - Twin Edition: Slight backroute, but again I won't fix it.
It's hero time again! - 1min: Nice alternative solution. :thumbsup:
Just a quickie - 30sec: Another nice alternative solution.
Time Out - 3min: That's a simpler solution than mine, but much tighter on the time.

@Simon: Haven't gotten around to apply your patch, but will do so eventually.

Forestidia86

#27
Thanks for your feedback.

I have attached a set of another 5 solutions to the Planet rank. Unfortunately all feel backrouty.

Some remarks

"Slow down, Walkers!" - I thought a bit too complicated in the beginning. The more straightforward solution worked. Though it had kind of some trick to it then.
"Five do not Survive" - Hm, felt somehow easy.
"A Stroll on the Lawn" - Hm, I just abused the lower save requirement.
"On the Toy Ship" - This was the hardest of the 5 solutions for me. But it felt somehow hacky-precise what I did.
"Cubism" - This solution felt somehow peculiar and it was precise as well.

Forestidia86

I solved 5 further Planet levels.

Some remarks

"Minimalistic Platforms" felt like the level solved itself.
"Choir of the Mad": What I did happened to work out somehow.
"Minor Obstacles": I have two slightly different solutions for the level but the second one is much more precise.
"The Marble Temple": This level felt quite easy. The only thing to take care of was the order of actions so that the climber is saved as well.
"Chinese Lix": I doubt that the solution is intended since I just tried around until the timing worked out. I even did an empty basher assignment to hold one lix up.

Forestidia86

Solved 5 Sun levels.

Some remarks

"Lament of Innocence": Was a nice level. How I solved it relied on two main tricks and wasn't extremely hard.
"Three Little Lix": Not sure if the pickaxe turn move was intended. But managing the timing and distances between the lix seems the tough part of the level.
"Advanced Earth Cube": How I solved it, the solution seems a bit out-of-the-box at one point. Managing the destructive skills is the tough part here.
"Magic Wings": The trick in the end felt a bit hackish but could very well be intended.
"Fall and Never Live": It feels a bit backrouty. Although these could very well be the main tricks of level and the rest is just distraction.