NepsterLix

Started by Nepster, June 27, 2016, 07:47:31 PM

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Forestidia86

#30
Solved 4 further levels of the pack.

Concerning "The Shortcut"
My solution is peculiar but fits the title.
Concerning "Dawn in Lixtown"+"A Day in Lixtown"
Nice interesting levels and good that they needed different solutions.
Concerning "Ticket to Hell"
This was about managing the ressources. I first didn't realize that they won't walk into the fire at the top.

Edit:
To "A Night in Lixtown"
There basically my Dawn in Lixtown solution works, only with a bit different timing due to different SI and I cancel the miner with a jumper.

Nepster

Thanks a lot for the replays and the feedback. I already feel bad for not replaying earlier.

Slow down, Walkers: I don't know how I missed this backroute.
Five do not survive: Backroute, that might not have been possible until the digger changed.
Stroll on the Lawn: Alternative solution, which is ok.
Minimalistic platforms: Great, then my efforts to make the level easy to execute paid off. Intended solution.
On the Toy Ship: Basically the intended solution. You simplified one small detail and traded it for some precision.
Cubism: This level is backroute-hell, and this is just one more of them...
Choir of the Mad: I already put so many fire traps there, and you still got around them. Backroute.
Minor Obstacles: Cool alternative solutions! :thumbsup:
Chinese Lix: Yes, the intended solution is completely different. But I like your approach, even though I worry that allowing this leads to too much fiddling around. I am not yet sure, whether and how to fix this level.

Lament of Innocence: Known and acceptable alternative solution. You got the main ideas.
Three little Lix: Backroute.
Advanced Earth Cube: There are some good ideas in there, but the beginning is just backroutish.
On Magic Wings: Apart from the end, it resembles the intended solution. But that end has to be fixed.
Fall and Never Live: Yes, this is backrouty.

Dawn in Lixtown (and Night): Backroute.
A Day in Lixtown: This should be the solution for another version of Lixtown.
Ticket to Hell: Backroute, because the lemmings should walk into the fire at the top. Not sure what I thought when putting terrain there...

The Shortcut: Not intended, but the level is bad anyway, so no big deal.

Forestidia86

Thanks for the feedback.

Attached a backroute for "Minimalistic Platforms".

Forestidia86

#33
Just some replays to three more levels. (Moonshine Trio, Sacrifice of a Climbing Lix and 2 solutions to Dunes)

Some remarks

Moonshine Trio: This actually feels intended, although I saved one blocker. Looks at first like there are many possibilities to try but in the end it's not that bad.
Sacrifice of a Climbing Lix: My solution is likely a backroute: I saved the climber, saved 27 instead of 20 and had plenty of skills left. A variant of this works in Neolemmix, although there you have to avoid traps that aren't in this Lix variant, but you have enough skills for it, and the setup for one step is harder due to different blocker physics, which are more lenient for bypassing than in Lix.
Dunes: I have two solutions there one of which feels intended and works in Neolemmix as well. The other solution abuses the runner in combination with precise basher assignment, which to a certain extent triviliazes the level.


Forestidia86

#34
I've solved the Planet level "No matter what you try... " and Final Frustration.

 To No matter what you try...
Everything just worked out together without that much precision than I expected for my route.
 To Final Frustration
Than level has some nasty parts you sometimes don't see in the beginning. If you make a mistake at an early stage you can redo everything. It nevertheless stayed always interesting though exhausting to deal with this level. The toughest hatch to deal with was the lowest hatch. The right side was a bit easier to deal with generally.


Forestidia86

I've solved "The Deadly Rooms of Lix".
Spoiler
My solution felt much too easy for the rank.

Forestidia86

#36
I've solved House of the Mad Trickster.
Spoiler
It's peculiar but uses most of the skills.

Edit: I've solved A Heart for Lix as well.
Spoiler
Not sure if it's intended that way; parts of it seem fitting, other parts just like an abuse of the amount of builders.

Forestidia86

#37
I've solved "The Icy Smell of Steel" and "Oh, to be a Squirrel".

Spoiler

I think I have a heavy backroute to "The Icy Smell of Steel".
I used by far not all of the climbers in "Oh, to be a Squirrel" but had some route.

Edit: I've solved On the Edge of Death.
Spoiler
My solution was very straightforward.

Forestidia86

#38
I've looked through the Black Hole rank, for which levels I have a quick idea.
I've solved:

Gray Walls

My solution feels intended but was not that tough.

The Rule of the One
I totally lucked this level out what was funny for me. I liked the general concept of the level.

Cross the Red Line
Was a short concise level. It was not that hard to find a solution.

A Sunny Day in April
Was interesting to puzzle a way for the crowd together. Feels like there are some backroutish parts.

Forestidia86

I've looked through the rest of the Sun rank the same way and solved three further levels.

Hope and Despair
Was a bit trickier to keep the two apart in a working way but the level doesn't leave that much possibilities.
Broken Symmetry
I went for the right route. Was tight on timing for making the route.
OddBox
Interesting to keep the crowd away from the worker.

Forestidia86

I've solved three further Planet levels.

Death of a working Lix
That level is tough and tightly timed as I solved it.
Canonballs in the Air
That was about puzzling together a route. Timing plays a role here and I used an unelegant "trick" to make it work out.
Ugly Bricks
Not sure if it's intended that way since I only used one blocker and really abused the amount of stairs available to keep up lix.

Forestidia86

Two solutions to One Minute of Action.
Spoiler
The first one is likely a backroute since it just abuses the abundance of skills for delay. The other one is a bit less blatant but the level seems to offer many possibilities to solve due to the abundance of certain skills and low amount of lix.

Simon

Here's one more solution for One Minute of Action.

-- Simon

Forestidia86

A solution to "Another Generic Title".
It doesn't feel fully intended and has one (not necessary) "swag" move.

Forestidia86

I've solved "Builders Prohibited".

Spoiler
I had one skill left but the main approach seemed intended.