Uniformize appearance of radiation and slowfreeze objects [STYLES]

Started by Nepster, June 05, 2016, 09:27:20 AM

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Nepster

BitBucket: https://bitbucket.org/namida42/neolemmixplayer/issues/33/change-radiation-slowfreeze-graphics-to

The attached image shows on the left-hand side the three radiation objects (that I am aware of) and on the right-hand side the two slowfreeze objects.

Problem: There is more variation in appearance within one object class than when comparing slowfreeze with radiation objects. This makes it very hard to distinguish them in levels.

Given that the next version of NeoLemmix allows mixing different styles, it becomes even more important to have clearly distinguishable base designs for different objects classes. For example, there is currently no style that has both the yellow sparkling radiation object and the blue sparkling slowfreeze object, so they cannot occur within the same level. But this will no longer hold in the future!

This leads naturally to the suggestion:
1) Turn all sparkling lights into radiation objects.
2) Turn all doorframes objects into slowfreeze objects.
3) Turn the pulsing ball into a trap, because it doesn't resemble any of the other object types, so will be expected to be a trap.
Of course several levels would have to be updated by hand, but better doing this now with only moderately many levels, than later when these objects are used more often.

However we still retain one problem: The doorframes look pretty much like the teleporters in the Space, Martian or Purple style. Unfortunately I have no good idea how to resolve this, so any suggestion is very welcome.


namida

Given the similar effect, similar appearance is expected. Perhaps though the difference should be more uniform - consistent use of one color for radiation (most likely yellow), and another for slowfreeze (most likely blue)? Or perhaps, grayscale for slowfreeze (resembles stoner colors) and colorful for radiation (contrasts with the grayscale)? Not for the entire object, but for the sparkles / field / rays.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Nepster

Quote from: namida on June 05, 2016, 09:32:36 AM
Given the similar effect, similar appearance is expected.
And given the very same effect, very similar appearance is expected. But the different radiation objects don't look similar at all!
What I am saying is: I don't have anything against having some similarity between radiation and slowfreeze. But the radiation objects among themselves still must be much more similar to each other than to any slowfreeze object (and vice versa).

Quote from: namida on June 05, 2016, 09:32:36 AM
...consistent use of one color for radiation (most likely yellow), and another for slowfreeze (most likely blue)? Or perhaps, grayscale for slowfreeze (resembles stoner colors) and colorful for radiation (contrasts with the grayscale)? Not for the entire object, but for the sparkles / field / rays.
Problem: This is not how it works for other types of objects, like hatches, exits, ... There we have a wide variety of colors, but (with a few bad L2 exceptions) very similar base design. So players are already used to ignoring colors and distinguish objects by form.

Simon

Like-behaving things should look alike, different-behaving things should look different.

Radiation: Either put sparkles on all radiation gadgets, or put waves on all radiation gadgets. Be consistent. What kind of radiation? Nuclear radiation? Maybe put the international radiation symbol on the source.

Slowfreeze: Replace the sparkles by little snowflakes. Never put the type of sparkles that you put on radiation. What's the flavorful interpretation of the slowfreeze effect? Do these things exist in real life?

Quoteconsistent use of one color for radiation

You can do it by color, alternatively to shapes, yes. Or distinguish both by color and by shape, to support recognition as good as possible.

-- Simon