Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)

Started by namida, June 01, 2016, 09:16:59 PM

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mobius

my level is backrouted; not sure how to fix at the moment. I'll be working on it right away but it might take a while...

Nepster's solution was interesting however.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Gronkling

Here's my solutions to the levels, their all for the first version APART from Simon's R1 and ColourfulArty's R1. All of them are solved on NeoLemmix_Exp 1.44-D & Lix 2016-01-31

Comments

Apjjm R3
Nice level, harder than it looks! My solution has lots of spare skills but I like it :) The objects don't cause the most difficulty in this level.
BulletRide R1
Very nice basic idea, wrapped into a simple level. Was both one of the hardest and most fun levels here. The title probably makes this level seem like it's going to have an unfun solution though :P
BulletRide R2
Good decoration, and easy enough.
Colourful Arty R1
Good level exploring a single theme, though possibly a bit too long for my tastes.
Colourful Arty R2
Too much walking, the zombies don't add enough to the level, possibly a bit too hard
Dullstar R2
It was OK... there's basically nothing to say about this level.. I had some fun with stoners
Dullstar R3
Easy, but a fun concept. Down facing arrows didn't contribute much.
Flopsy R1
Nice level, building could be reduced
Flopsy R2
Thanks for using my tileset! Possibly a bit too hard, might be better with only one entrance.
Geoo R2
Would be a good way to teach blocking with bombers, number of lix could be reduced for less waiting time at the end.
IchoTolot R1
A classic Icho level.. therefore good!
IchoTolot R3
This is a stressful level for some reason, I didn't find it very fun. The downward arrows/updraft don't contribute much either, could be reduced in vertical size
Minim R2
A bit bare decoration-wise.
Minim R3
Probably the best use of two different objects here. The solution I found was extremely fiddly.
Möbius R1
A bit bland in terms of decoration, lots of building too though it's not particularly unfun. Quiet easy too.
Nepster R2
Far too hard for this rule + very tedious.
Proxima R1
This is the only level I felt I backrouted lots. Harder than it looks.
Proxima R2
Fun! (Nothing else to say)
Simon R2
Hard level, very fiddly.

I didn't expect my R1 level to be this hard for people! :lem-shocked::evil: Also my R2 level is designed to be possible with no builders.

Dullstar

More Reviews!

These two levels I couldn't solve:

BulletRide's Precision
Spoiler
I didn't realize you could use blockers in that fashion.  I guess I learned something new today.
Interesting level idea.  I'll have to keep this technique in mind in the future.

Gronkling's Lost Umbrellas
Spoiler
Almost every approach I've seen or tried for this level fails by one pixel.  Is this level intended to be pixel precise?  Can't say I'm a huge fan of pixel precision.

---

This one went okay though.

Flopsy86's Synchronised
Spoiler
Good: Figuring out how to distribute skills, figuring out how to save right side.
Bad:  Seems at least some amount of precision with builders is inevitable in order to reach the right side without creating an area where lemmings can die.  I had an extra builder I could have used there, but that would have increased the amount of precision I needed to turn the builder around to reach the exit.  (I ended up using such precision, however, due to not realizing I had an extra builder).

The replay attached is for Synchronised.
UPDATE:  I think this solution only works in the original version.  I'll have to try again on the updated one.

---------

EDIT TO AVOID DOUBLE POST:
Gronkling, I don't think your solution for Across the Ball Pit works in v2.  However, I will soon make an update restoring it (or at least something really close to it).  v2 replaced some of the skills (including the stoners) with the three digging tools.  In testing, the miner couldn't be applied as well as the digger or the basher, so I'll replace the miners with the stoners when I release v3.

EDIT 2:  Update released.

EDIT 3:  I just noticed that none of the replays for Lem-17 Bomber turn around the lemming to bash through the one-way-wall like I'd intended, but I don't think there's any good way to force it without a substantial redesign to the layout so I'm just going to leave it.  For some reason I never thought of the fact that you could use just the builder to do it :XD:.
For reference, I'd intended for to use a bomber to turn around.  The builder was supposed to be to allow lemmings to get back up to the exit.

IchoTolot

Finally solved Gronklings level and I must say it's an excellent level!
Seeing the solution afterwards it isn't really that complicated (still hard though as you need to see several things), but you have to see that little trick to save that one skill ;P   add some ways that almost work and get ready to be stucked.
I can see now why Gronkling was surprised on how nobody managed to solve it.

Replay attached. :)   But please try to solve it regulary, I know you are able to!

Video will be uploaded later today as well.   EDIT: It's up now ;)

namida

Here's my replays for the Lix R1 levels. Comments / etc will be in the video as usual, but in short I'll say: Two very nice levels here!

EDIT: Video is up now, link: https://www.youtube.com/watch?v=fr81nXEZ7H4
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

bulletride

Finally beat Gronklings level as well after taking a few days break from it. Amazing job at stumping so many people for so long! :thumbsup: Great level! :lemming::lemming::lemming:
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0

Gronkling

That's slightly different to the intended solution, but it uses the main trick so it's fine :) Ichotolot has the perfect intended one.

Simon

Gronkling's solution to Long Division: Your solution avoids the main idea, and you find an alternative solution instead. Well done.

Long Division is already at the hard end, so I'd like to leave in your alternative solution.

To find my main idea by yourself, restrict yourself as follows

Assign batter only to lix at the topmost level.

My main idea

My main idea is that you must bat 3 times on top level, to push one lix far enough. To see how to do this, watch the intended solution attached to the v25 update post, or do this:
* let the 1st lix, A, from the rightmost hatch walk onwards
* dig with the 2nd lix, B, from the rightmost hatch
* when this digger clusters with another lix, C, bat both forward by an unrelated lix
* assign batter to A, pushing B and C forward even further
* assign batter to B, pushing C forward even further
* create the route with C

You don't bat 3 timse on the top level, but instead stall the crowd on the intermediate level. That's inventive, too, and gives enough time to finish the level in peace. You need to spam diggers, but you have enough.

-- Simon

Dullstar

Quote from: IchoTolot on June 07, 2016, 12:05:05 PM
Finally solved Gronklings level and I must say it's an excellent level!
Seeing the solution afterwards it isn't really that complicated (still hard though as you need to see several things), but you have to see that little trick to save that one skill ;P   add some ways that almost work and get ready to be stucked.
I can see now why Gronkling was surprised on how nobody managed to solve it.

Replay attached. :)   But please try to solve it regulary, I know you are able to!

Video will be uploaded later today as well.   EDIT: It's up now ;)

Oh wow.  I can see why I didn't think of
Spoiler
using the builder there but how did I not think of using the terrain on the left side to get up to the ceiling?

namida

Here's my replays for Rule 2. Once the video finishes uploading / processing, video for NL levels is here: https://www.youtube.com/watch?v=S5pdpS_AIp8

I did attempt to record video for the Lix levels too, but it messed up (it has intact audio, but the visual is frozen at the menu screen). So for those, the replays and some text comments will have to do.

All of the levels (both NL and Lix), I 100%ed the first time without even really trying too hard to do so, with the exception of geoo's level. This one didn't give me too much difficulty once I noticed something...

Proxima's "A Necklace Of Raindrops"
A nice level, but nothing too special. Very easy to 100%.

geoo's "Marching Band"
Very easy to solve. However, as I said, it's the only one I didn't 100% the first time around. Once I realised that all that was required to 100% was slightly desyncing the two groups from each other, and maybe using walkers to save a few stragglers, it wasn't so bad.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

I missed the updates to both of Colorful Arty's levels in the NXP; so if you're using that, please redownload to be sure you have the latest versions of these levels (I also double-checked the other levels at the same time, I don't think I missed any others).

This only affects the NXP, the zip of LVL files was updated correctly.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

I've uploaded a video showing the intentional ways of my entires + some commentary on my thoughts while creating the levels.  :)

https://www.youtube.com/watch?v=FJOz0k3B98s

namida

Updates are now closed. Voting will open in 4 days.

Due to the large number of levels, some thought also needs to go into how the voting should be handled. In particular, how should the initial round be divided - two groups? Three groups? Maybe four? And how should it be divided - by rule, or just at random?

One possible idea is to have a voteoff for each rule, then put the winning levels (or perhaps the top two levels even) into a final round.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Apjjm

Replay of my solution to my own level.

Comments:
Spoiler

You can quite freely switch the miner & digger around to achieve the same result, which some of the solutions here did. It is also possible get one or two of the buttons before digging if you so choose. There is intentionally a bit of leeway on the skills here so that you can create the "1 way gates" however you want.
My Level Packs: Quartet

mobius

I'm not 100% sure this is okay, so if it's against the rules please disregard this; [or delete post]

my own solution to my level (in the pale moonlight)

comments:
Spoiler
Most of the solutions I've seen by other people are not bad, and comments have nice, but namida and IchoTolot found pretty simple backroutes. My solutions steals two ideas from Clam and one from tseug :P
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain