Lemmings Forums Level Contest #10 - Playing Phase (Discussion Topic)

Started by namida, June 01, 2016, 09:16:59 PM

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namida

This topic is for discussion, posting replays, etc. If you're an entrant and you want to update any of your levels, please post in the updates topic. The ZIP and NXP attached to this post will be updated periodically, but until the update phase has closed, you should also keep an eye on that topic if you want to be sure you have the latest versions. Updates are now closed.

Rule 1 Levels (Create a level with no permanent skills)
BulletRide's "Precision" (NeoLemmix)
Colorful Arty's "It's A Bad Counting Day" (NeoLemmix)
Flopsy86's "Synchronised" (NeoLemmix)
Gronkling's "Lost Umbrellas" (NeoLemmix)
IchoTolot's "The Drunken Knights of Clausthal" (NeoLemmix)
mobius's "In the Pale Moonlight" (NeoLemmix)
Proxima's "Tailor-made for athletes" (Lix)
Simon's "Long Division v24" (Lix)

Rule 2 Levels (Create a Fun/Tame/Tricky-type level)
BulletRide's "Pyramids Again" (NeoLemmix)
Colorful Arty's "Capture the flag" (NeoLemmix)
Dullstar's "Across the Ball Pit" (NeoLemmix)
Flopsy86's "13 Little Skulls" (NeoLemmix)
geoo's "Marching Band" (Lix)
Gronkling's "Playing in the DIRT" (NeoLemmix)
Minim's "Temple of Versatility" (NeoLemmix)
Nepster's "Just the right skills..." (NeoLemmix)
Proxima's "A Necklace of Raindrops" (Lix)

Rule 3 Levels (Create a level using at least two NeoLemmix-exclusive object types)
Apjjm's "Live And Let Diode" (NeoLemmix)
Dullstar's "Lem-17 Bomber" (NeoLemmix)
IchoTolot's "Beware of the Overload!" (NeoLemmix)
Minim's "If you can't reach 'em..." (NeoLemmix)




Do note that many of the NeoLemmix levels use custom graphic sets. All used graphic sets are among the ones that can be auto-downloaded as needed, so the easiest way to get them is to simply turn "Enable Online Functionality" on in NeoLemmix. If you don't want to / can't use this functionality and need help finding the graphic sets, just ask.

The music files are too large to attach to the post, so you can download them via this Dropbox link: https://www.dropbox.com/s/6iajvkzyopc8y9q/Contest10Music.zip?dl=0
To use them, place them in a "music" subfolder of your NeoLemmix folder.

For the NeoLemmix levels, an NXP of the entries is also available and attached to this post. Please be aware that there are some Lix entries too, and for obvious reasons these are not included in the NXP.

The update phase is now closed. Voting will open on June 27th.

ZIP / NXP last updated: 2016-06-13 02:43
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)


Simon

100 % on geoo's Marching Band, and solutions to both of Proxima's levels.

-- Simon

Colorful Arty

I can't decide if I should play these casually or do a short Youtube series
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Flopsy

As far as I'm aware Colorful Arty

myself, namida and IchoTolot are probably doing videos on the contest levels. I think it's nice that multiple people are doing videos this time because last time it was only namida so we only saw his point of view and opinions towards the contest levels.
It would be nice to see these levels from many people's point of view on video, the more the better.

It feels like a mini community pack has come out for this contest :)
Can't wait to play them but I have to wait until Saturday and I'll have videos up by Sunday afternoon (GMT) hopefully :thumbsup:

Colorful Arty

Just posted my first video playing the levels. I probably should not have done this blind, since level 1 was so tough I couldn't beat it in the video.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Nepster

Lots of replays and lots of comments...

Apjjm: Live and Let Diode

This was a fun level, though the teleporter could easily have been removed by a slightly different level design. So I was slightly disappointed as only one instead of the two types of gadgets played an essential role in this level (though of course it qualifies for R3).

 Bulletride: Precision

Very well-hidden and nice solution, though a little bit too much precision for my taste ;). It would have been even better, if it was clearer that the trigger areas of the flame-throwers reach beyond the middle part.

 Bulletride: Pyramids Again

Good looking level. But the solution was slightly boring, because it consisted mostly of bashing along at ground level.

Colorful Arty: It's a bad counting day

Excellent level :thumbsup:, which will probably not win the beauty contest though ;). And the last bit of my solution might not be 100% intended though...

Colorful Arty: Capture the flag

:devil::devil: Levels like this are precisely the reason why I want to cull invisibility (and fake) for objects so much :devil::devil: (I am only glad I played the single levels, thus being able to cheat by looking into the editor)

Dullstar: Across the Ball Pit

Not my favorite: Too much building and I have already seen too many very similar levels.

Dullstar: Lem-17 bomber

Nice level idea, though not the most beautiful of the levels. It would be even better, if I couldn't just use the platformer at the starting platform and save the lemmings this way.

Flopsy: Synchronised

Very good level that was much fun to play :thumbsup: Only the building parts at both sides could have been one or two builders shorter.

Flopsy: 13 Little Skulls

Nice looking level, though too much building+bashing and too little other skill uses.

Gronkling: Lost Umbrellas

My best try so far solved only 48/50 lemmings, not 49. But there are so, so, so many places, where something only works by being pixel-precise and so, so, so many other places, where things do not work due to one or two pixels, that this level is not really fun. Please make it (whenever possible) clearer for the player, what approaches work and what won't!

Gronkling: Playing in the DIRT

Very beautiful level and much fun for such a relatively easy level.

IchoTolot: The Drunken Knights of Clausthal

Good level idea! But the digger needs to be placed pixel-precise (which one only sees after 5 minutes game-play - even shadows won't help, because of the height of the level) and I needed like 10 tries to place the miner correctly, so that the miner survives the fall and is faster than the digger. Moreover I wonder whether the vertical scrolling is really needed here, which I still find confusing.

IchoTolot: Beware the Overload!

Sorry, but this level would have been much better, if it had been much smaller. I don't see any reason why it has to be sooooooo big! Currently I frequently got lost on the map and spent way too much time searching where my lemmings are.
The level idea in itself is quite nice.

Minim: Temple of Versality

Without the bottom route, this might have been a very good and fun level. But currently there were too many waiting periods and too few things to do.

Minim: If you can't reach 'em...

Good level. My only problem is, that the lemmings hop out of the "holding" pit between the teleporter and the steel. Given the existance of the top terrain line, I totally didn't expect that and it was a nasty surprise!
(And I still can't distinguish radiation from slowfreeze objects, but that is not your fault, but that of the style)

möbius: In the pale Moonlight

Nice level which requires two different methods to prevent lemmings from splatting.

geoo: Marching Band

Much too trivial and after the four skill assignments within the first three seconds, it is waiting, waiting, waiting...

Proxima: A Necklace of Raindrops

Fun, easy level. A slightly more restrictive skillset or other slightly less powerful skills wouldn't have hurt the level in my opinion (but then I usually prefer harder levels, so don't give this comment too much weight).

Proxima: Tailor-made for Athletes

Another level that was much fun. My solution is slightly on the fiddly side though.

Simon: Long Division v24

Totally, absolutely backrouted!

[everything played with NeoLemmix V1.43 or C++ Lix]

IchoTolot

As Nepster: Everthing solves except for Gronklings floater level :P


Replays attached. 
Comments: Watch my playthrough ;P   

Playlist link: https://www.youtube.com/playlist?list=PLKR1N9oJTTlKa23xOtzcGO4-6cPUwhhia

Simon

I have updated Long Division v24 -> v25 to prevent Nepster's backroute. Nice find, I had caught similar backroutes in the last month.

Icho's v24 solution is awesome and fun, maybe even more fun than the intended solution. The solution missed a main trick, so I've rendered it impossible in v25. You must now build from the lowest ledge. Maybe I should have left Icho's v24 solution in.

<IchoTolot> SimonN: My solution was waaaay too fiddly
<SimonN> IchoTolot: hi, yes, it's not the intended route
<SimonN> I have tried to reduce skills as much as I could, so many fiddly routes are already impossible


-- Simon

Minim

Nepster mentioned an interesting comment about the styles of one of my levels.

Quote from: Nepster on June 02, 2016, 05:14:49 PM
(And I still can't distinguish radiation from slowfreeze objects, but that is not your fault, but that of the style)

When I created this level, I also expected the lemmings to blow up when the timer counts to zero so that it could blow up the platform on the right, not turn into a stoner. When I discovered that it wasn't a radiation object I was thinking "That's my level completely ruined". There was no way on that graphic set that I was able to convert it to a radiation object, so I had to do what I can and add bombers to the level.

As for my other one, I tried to create as many routes and as many solutions as possible to challenge players. Removing the bottom route is only going to make this level less exciting.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Dullstar

Here's a replay and review for IchoTolot's "Beware the Overload."
Spoiler
9/10

Good:  Very interesting puzzle involving crowd control with teleporters.
The actual playable part of the level uses horizontal space well, being neither too large nor too small.

Bad: Somewhat trial-and-error once you figure out the solution.  5 to 10 extra climbers should help with that without oversimplifying the level.
Could be smaller vertically.  Since it doesn't use the updraft for anything except to prevent splatting, maybe this fall would be better off made survivable without it.  The level should still qualify for Rule 3 without it.

IchoTolot

Quote from: Dullstar on June 03, 2016, 04:49:07 PM
Here's a replay and review for IchoTolot's "Beware the Overload."

That's actually an alternative route (the basher should be used differently). But the overall level idea is still there and it's really just a minor variation, so no update required.

Also the size just cames from me having fun building a mech repair station + adding ceiling deco for the upper part :P   I needed more room for decoration and a better looking landscape!

namida

Here are my replays for the NeoLemmix Rule 1 levels. Two of these (BulletRide's and Gronkling's levels) are "best attempts", not actual solutions.

I'm posting playthrough videos like I did last time; playlist is here: https://www.youtube.com/playlist?list=PLVWvcY0oGEFwm7cGM5e9-0iMOHbv7NwIn
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Updated my replays to the newest versions :)   (expect V3 of Bulletride's levels as I still used V2)

Simon found another intersting alternative solution on Apjjm's level which could be considered not intended. Replay is also in the zip file.

Also we saw that on BulletRide's R2 level the steel is not steel! Simon tried the ceiling route and we noticed this. Did you turn autosteel off?    ???

Also my Youtube playlist has been updated as well, showing me solving the V2 levels :)

bulletride

Quote from: IchoTolot on June 04, 2016, 08:16:16 PM
Updated my replays to the newest versions :)   (expect V3 of Bulletride's levels as I still used V2)

Simon found another intersting alternative solution on Apjjm's level which could be considered not intended. Replay is also in the zip file.

Also we saw that on BulletRide's R2 level the steel is not steel! Simon tried the ceiling route and we noticed this. Did you turn autosteel off?    ???

Also my Youtube playlist has been updated as well, showing me solving the V2 levels :)

This level started as an older level I never released thats solution wasn't possible under NeoLemmix mechanics. I changed up most of the terrain to make it more interesting as an easy level but the original lemmix steel probably got messed along the way. Ill fix it in a few nice find.
My level pack Lemmings Stampede: http://www.lemmingsforums.net/index.php?topic=3200.0