[SuperLemmini] SubLems

Started by Colorful Arty, May 12, 2016, 12:46:34 PM

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IchoTolot

And here are Chaotic + Insane

Insane:
Spoiler

Level 1: A nice looking + fun level :thumbsup:    Solution is not really "Insane" though

Level 2: And here is the miner trick :) A good looking level as well.     To save me the time I simply used your replay as I don't wanna spend a lot of tries to a solution I see right away.

Level 3: This was fun but very stressful to do in SuperLemmini.

Level 4: That gaps :devil:!  Wasted a few tries on a soltion which was destroyed by a little gap! If the gaps would be visible  ---> great level :)

Level 5: Awesome looking level :thumbsup:   But I have to agree with Nepster about the waiting involved here. If I just could press on the 10 secs forward skip ---- hint to Tsyu :8():

Level 6: Nice level :) bomber timing away, but make the grass thicker so that it is clear you cannot go through that!

Level 7: Invis terrain :devil::devil::devil:     How will I fix that splatfall when I have to use the builder elsewhere :devil:    Well just use the not seeable terrain! :devil::devil:

Level 8: This was quite nice :thumbsup:

Level 9: A bit precise, but I would still call it "doable" in SuperLemmini. Nice level :thumbsup:

Level 10: Well gotta build those bridges. This would be better in "Chaotic" or so.

Level 11: The timer is a bit tight but otherwise nice level :thumbsup:

Level 12: Nope, not doing this in SuperLemmini :8():  Next level. :devil:

Level 13: A nice introduction to the miner trick. :)

Level 14: This should be a backroute.

Level 15: Nice idea, but I am using your replay here as well. Won't spend X-replays on this.

Level 16: Cool level :thumbsup:   but maybe reduce the walking a bit.

Level 17: My favorite level so far :thumbsup::thumbsup::thumbsup::thumbsup: This was excellent!

Level 18: Could be a backroute, if it isn't it is quite easy.

Level 19: This was also excellent! Lokks awesome, not too precise (took me about 4 tries I think) :thumbsup:     And hey I'm on the wall 8-)

Level 20: I fought a HORRIBLE BOSS: The brutal HIDDEN EXIT :devil::devil::devil::devil::devil:
+ this is quite easy :P

Chaotic:
Spoiler

Level 1: Cool idea, but annoying to pull off.

Level 2: Ähm yes, place that blocker and go.

Level 3: This was exellent :thumbsup::thumbsup:

Level 4: The solution is quite nice, but it is not on my favorite list. Too much trying involved.

Level 5: Oh they turn in SuperLemmini :)  But otherwise a very easy level. Maybe move it a rank earlier.

Level 6: Do I really need to comment here :devil::devil::devil::devil:

Level 7: See contest

Level 8: That was a very nice introduction to that trick :thumbsup:

Level 9: It really stinks in SuperLemmini ---> I take your replay and move on :devil::devil:

Level 10: A really nice compression trick :thumbsup:

Level 11: Welp I dug through steel. Gotta fix those steel areas!

Level 12: This is way up my favorite list :thumbsup::thumbsup::thumbsup::thumbsup:

Level 13: Good level to introduce that trick.

Level 14: Get this in Hellish! Good level :thumbsup::thumbsup:, but waaay to hard here!

Level 15: Nope I am not doing all this and mostly just watch :devil::devil:  Half of the level size with a ramp to get to the top would have also done the trick.

Level 16: Good level :thumbsup:

Level 17: Also nice but a bit too easy :)

Level 18: Also cool level (a bit easy), but SuperLemmini made me again rage a little here :devil:

Level 19: This is another good one! :)

Level 20: Hidden exit again!! :devil::devil:  + this is harder than the next boss

So far Insane + Chaotic were mostly a lot more fun (sometimes even harder) than Hellish + Retro for me, but this could also be a part of how often I had to sit through replays ;P

Nepster

Retro (two comments and two challenges)

11) Very good level! :thumbsup:
13) WAFD-Challenge: Solve this level with only two diggers!
18) "Just a Minute"-Challenge: Solve this level with only two builders, one basher and one digger!
20) No, no, no! Until now I thought this glitch already got removed in SuperLemmini... Time to feed it to the :8:()[:

Among the others are some very good levels for newer players, who haven't already seen dozens of these variations.

Colorful Arty

Took a look over the Insane/Chaotic Replays

Spoiler

I like hidden exits, especially if there are clues to its whereabouts. On Chaotic 6, there is a big green X where the exit is which was NOT in the Sweet version. The boss battles are pretty obvious since the point is to KILL the boss. Sorry guys, but those are staying.

Icho's Chaotic Replays
Chaotic 12 is easily one of my favorite levels! :D
Chaotic 14: I am very surprised people had such a hard time with this level! :lem-shocked: I thought for sure it was just a simple level; I guess I'll move it back.
Chaotic 15: some serious editing will need to be done on this level. :(

Both Icho and Nepster's Insane Replays:
Insane 1: you guys backrouted that level, but I think I'll leave it in and push this back to Chaotic or Scary.
Insane 2: like the Hellish version, I think I'll narrow the gap between the ice cream treats.
Insane 3: This level is a bit mean if one hasn't played the original levels, and apparently there are backroutes, but I don't care.
Insane 4: Backrouted. :( But they're still tough enough.
Insane 5: I don't really see how to remove the walking problem without destroying the architecture. Hopefully Tsyu will put in a skip seconds button.
Insane 6: The grass shall be thicker!
Insane 7: I'll make the terrain visible. Barely... The invisible terrain keeps with the theme of the level AND I give a BIG hint that you can walk on the water.
Insane 8: Intended solution, and congrats to Nepster for saving EVERY lemming! :thumbsup:
Insane 9: One of the last levels made for SubLems. Once you know to go up the center chain (which is obvious to me) it's not too bad. I put it in so people wouldn't have AS hard a time on Strike for victory!
Insane 10: Maybe this will be the first level in Insane since 'Merica is getting pushed back. Also, you were NOT supposed to be able to build all the way up. Better fix that.
Insane 11:You BOTH backrouted that level in different ways! I'm sealing Nepster's since it BREAKS the level, but Icho's might stay. It's still pretty hard.
Insane 12: I was wondering if Nepster was going to finish with 100%. That would have shocked me. Very well done! :thumbsup:
Insane 13: Another one of my favorites.
Insane 14: It seems you guys managed to break pipe monster, but he'll be back with a vengeance...
Insane 15: well, I may just gut this level. That or spend a while fixing backroutes.
Insane 16: Icho solved this perfectly! :thumbsup: Nepster backrouted it something awful. Easy fix.
Insane 17: NOOOOOOOOOOOO! You guys backrouted one of the toughest levels in the game! Your solutions were both great though. I think they'll stay; maybe I'll enforce the solution in a new level.
Insane 18: This level was broken to begin with. It will take some work.
Insane 19: This level used to be a big time crunch, but I gave you extra time to avoid extra raging. As such, the hardest trick needed for the level (having a basher and a miner cancel each other out) is no longer necessary.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Nepster

Quote from: Colorful Arty on May 15, 2016, 08:21:21 PM
Insane 12: I was wondering if Nepster was going to finish with 100%. That would have shocked me.
Then be shocked now. ;P

IchoTolot

Here is the rest of my replays :)

Detailed feedback I will write later or over the next days.

grams88

Hi ColorfulArty, Hi everyone

That's me completed the SCary ranking of your sublems pack. :thumbsup:

You guys seem very fast at completing the levels I see Ichotolot is on to the more advanced levels and Nepster seems to be around the harder levels as well.  Good going guys. :thumbsup:

Okay lets see if I can get the spoiler tag to work lol. Oh no if it does not work please don't read the next part, well I try not to give too much away just in case it does not work.

Spoiler
I really liked the boss battle 2 and me thinks I recognise the song from somewhere, In the boss battle I did a bit of muti tasking which is something that can be difficult at times when you have two lemmings building. I like your idea with the whole boss thing where you technically kill the boss by digging into him although he could still probably survive those attacks and eat us. :thumbsup::thumbsup:

The level where you only have one lemming tricked me a bit for sometime then the soluition hit me right in the face, with the builder trick thing at the end of the level.

I have a good feeling I may of back routed the (An evelavator would be handy) level

There was that one level (la cassa del leming) where I tried my best to backroute but the back route itself was a lot harder than the intended solution, well me thinks the replay is the intended solution for the level, I could  be wrong. :8:()[:

They might be replays that you have seen before but most of them should be new ones.

So far it seems a very good pack, I like a lot of the puzzles so far. The one that had me stumped for a couple of days was the basher one but I was trying something so different that it was probably never going to work anyway but that's me completed that level. okay anyway.

You made an interesting point about hidden exits ColorfulArty, yeah I like the whole hidden exit thing myself. I like a level where you have to search for the exit, like a treasure hunt adventure. I wonder if the hidden exit thing is popular with other lemmings player, could be or maybe not. I would say I like them for myself. I guess it comes down to the thing like how often it appears maybe if it appears a lot it can get annoying.

Seems a good pack still. :thumbsup:

Colorful Arty

Thanks grams! :D I really like the feedback! I wish you the best of luck with the Chaotic levels, as the difficulty really starts picking up there.

By the way, SubLems 1.1 is already well underway. I have completely changed a few levels that were unpopular (especially Chaotic 15) and I just have to make exits "no overwrite" and massively fix Hellish 18, which is backroutable to a ridiculous level. I will also make a "lite" version for people who either don't want a large download and/or don't want the music.
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Minim

Quote from: grams88 on May 17, 2016, 10:52:36 PM
You made an interesting point about hidden exits ColorfulArty, yeah I like the whole hidden exit thing myself. I like a level where you have to search for the exit, like a treasure hunt adventure. I wonder if the hidden exit thing is popular with other lemmings player, could be or maybe not. I would say I like them for myself. I guess it comes down to the thing like how often it appears maybe if it appears a lot it can get annoying.

The problem with hidden exit levels is that once you find it, you know where it is the next time you play it. Unless if it plays like a solid puzzle or if there's more than one method to reach it, these types of levels otherwise become bad replay value.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Tsyu

Quote from: IchoTolot on May 14, 2016, 07:13:22 PM
Replay is already attached in the zip file. Level: DON'T TURN AROUND!
I checked the Amiga, Atari ST, and DOS versions and the same thing happens in all of them (although in the DOS version I had to use a release rate of 67). So, SuperLemmini is mimicking the climber mechanics of those games quite well. The only thing I can really do is detect when this happens and prevent the lemming from climbing in such a case.

You said this happens with miner tunnels too. I haven't been able to make this happen with miner tunnels myself, so can you give instructions on how to do it (or upload a replay)?

Colorful Arty

SubLems 1.1 just came out! The new update features backroute fixes, levels being in different order, and even a few levels that have been massively changed! It also has one new music track to replace the old one.

With the new update out, I will probably start a Let's play of this very soon!
My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

Colorful Arty

My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

grams88

That sounds like a good plan ColorfulArty. :thumbsup:

Colorful Arty

Heads up everyone, I have officially started converting SubLems to NeoLemmix! Thank you to everyone who suggested this; I would never have done this without being asked, so thank you!

Thus far, I have converted all of the Newbie levels and made a (tentative) title screen image which admittedly leaves something to be desired. Also, since several levels in the SuperLemmini version require tricks not present in NeoLemmix, a few levels will be brand new! I can tell you one of these is "Play it like a flute!" which was shown on rtw's last lemmings stream as well as a few levels that were removed from the SuperLemmini version.

A few things to note. First, would people like me to change the Retro levels to include NL exclusive skills? Second, since the final level uses a custom SuperLemmini tileset I made, I will have to make that level from scratch in NL which will take a lot of time, just a heads up. Is there a NL graphic set that is all of the tilesets combined? If so, please give me the link for that; it would be greatly appreciated. :)

My Youtube channel where I let's play games with family-friendly commentary:
https://www.youtube.com/channel/UCiRPZ5j87ft_clSRLFCESQA

My Twitch channel: https://www.twitch.tv/colorfularty

My levelpack: SubLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4942.0
For Old formats NeoLemmix: http://www.lemmingsforums.net/index.php?topic=2787.0
For SuperLemmini: http://www.lemmingsforums.net/index.php?topic=2704.0

My levelpack: ArtLems
For New formats NeoLemmix: https://www.lemmingsforums.net/index.php?topic=4583.0

namida

QuoteSecond, since the final level uses a custom SuperLemmini tileset I made, I will have to make that level from scratch in NL which will take a lot of time, just a heads up. Is there a NL graphic set that is all of the tilesets combined?

First point - no, you won't! The NeoLemmix Graphic Set tool can load SuperLemmini tilesets and save them as NeoLemmix ones. (The reverse is also possible, although SuperLemmini sets support only a limited subset of what NL ones do so it may not be a perfect conversion; also, it doesn't upscale the graphics at all (it merely resizes), so they will be low-res.) In most cases this will be very straightforward - open the GSTool, click "Import > (Super)Lemmini", if asked whether it's a Lemmini (not SuperLemmini) set say "No"*, then click "File > Save" to save it as a NeoLemmix set. As usual, pop onto #neolemmix if you need any help with this. :)

Second point - yes, IchoTolot's "Epic" set, which is a Lemmini conversion - no idea who originally made it. It's not on the auto-downloadable list, so if you use it, be sure to build a copy into your NXP (or include a link to where to find it alongside the download, at least). I don't have the link handy (and don't want to attach my own copy in case it's out of date), but I'm sure Icho or someone else will post it soon enough, or you can try to look for it. :)

* This happens because it's virtually impossible for the tool to tell whether a graphic set is a Lemmini set, or a SuperLemmini set that doesn't use any SuperLemmini-exclusive features. If it detects SuperLemmini features, it generally won't ask this question, but if it doesn't, it has to ask due to differences in how the trigger areas are set out.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Link to my Lemmini conversions (Epic included): https://www.dropbox.com/s/aiclh9kv6q0dbfa/Lemmini%20Conversion%20V%201.1.zip?dl=1

Epic was made by PacGuy originally.

Please consider that maybe some rework will be there when converting "Epic" levels to the new file system in the future as tileset mixing will be a natural thing then ---> no more need for the tileset then ;P. Namida is planning an auto-comvert of those levels as far as I know, but there "can" be a bit of extra work, at least retesting if it's still solvable.