Lemmings 2 & 3 on Windows 98

Started by Mr. K, July 10, 2004, 06:29:20 PM

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Mr. K

I have an old PC with Windows 98. I'm trying to get Lemmings 2 and 3 to run. Here are my situations.

Lemmings 2: I exit to DOS from Win98, and try to run L2. It freezes when it tells me how much memory I have. Either way, my optical mouse doesn't work under DOS. I can't use DOSbox because my PC is only 450 mhz,which means it would be REALLY slow, but I know from another computer that L2 will run that way. It also freezes when running inside Win98.

Lemmings 3/Chronicles/All New World of Lemmings: Won't even start in DOS or Win98. Gives me Runtime Error, but not on the Windows 3.11/DOS 6.22 PC I used to have, so I don't have a corrupt copy. DOSbox won't go either. The Lems drown in midair.

Anyone know a patch/fix/configuration that will get these to run?

namida

I can't help you with Lemmings 3, but I know that Lemmings 2 works fine with a startup disk and a FAT partition on your hard drive.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Mr. K

I think that's my problem... both my HD's are FAT32. not FAT16.  I don't like repartitioning, I already did that for installing Linux along side, and it was chaos. Oh well... :'(

DragonsLover

I have the same problem!

Lemmings 2

Under Win98: Ask to run the game under plain Dos
With Dosbox 0.58: Freeze on memory check
With Dosbox 0.60: Freeze on memory check
With Dosbox 0.61: Freeze on memory check
Under plain Dos: Freeze on memory check

Lemmings 3

Under Win98: Ask to run the game under plain Dos
With Dosbox 0.58: Error!
With Dosbox 0.60: The game run, but with a lot of bugs
With Dosbox 0.61: The game run, but with less bugs
Under plain Dos: Error!

Strange thing: On the website of Dosbox, in section Games, Lemmings 2 seems to run perfectly under Dosbox 0.60. So, it's possible to "p a s s" threw the fu**** memory check!!! But I don't know how!

McAleed have the latest version of Lemmings 3, I guess I'll ask him!
I like dragons! They're the center of my life! I'll never forget them...

Andi

It is possible to run lemmings in dosbox properly. You can modify the settings-file and give dosbox 66 Mhz (instead of 4) and much more RAM (I use 16 MB).

The MHz are called "cycles per second". So you have to type 66000.

DragonsLover

Quote from: Andi  link=1089484160/0#4 date=1089666001It is possible to run lemmings in dosbox properly. You can modify the settings-file and give dosbox 66 Mhz (instead of 4) and much more RAM (I use 16 MB ).

The MHz are called "cycles per second". So you have to type 66000.

1st: Which Lemmings? 2 or 3?
2nd: Which version of Dosbox?
3rd: Where do you see the number 4 and where do you modify the MHz?
4th: "cycles per second" is the amount of instructions dosbox tries to emulate each millisecond. In other words, it's the speed of the emulation!

Can you explain perfectly what do you said? :???:
I like dragons! They're the center of my life! I'll never forget them...

Andi

I used an old Version of DosBOX. But it should work with a new one, too. And it was L2.

That cycles are the amount of MHz! But I screwed it up a bit. I said seconds, instead of miliseconds, but 66000 are still correct. Try it. You have to search for 4000.

DragonsLover

I like dragons! They're the center of my life! I'll never forget them...

Andi

I just tried it again. Ok, you were right. leave the cycles at 2500. But for some reason it works at me fine. Have you tried a crack? The copy protection might make it freeze.

DragonsLover

The game is cracked with the file l2-fix. But it's like that the file do not fix the problem even under Dosbox! :'(

That's poor! I could never play Lemmings 2! :'(
I like dragons! They're the center of my life! I'll never forget them...

Andi

I could send you my files. Maybe one of your files is damaged.

DragonsLover

Really? :D Oh... it could be cool! Thanks a lot!

Send me the game: castlenine@hotmail.com

EDIT: NO! Wait! Do not send me the files for now... I find a french Lemmings 2 full version (from their original disks). I want to try it first and if it doesn't work anymore, then you'll can send me the files.
I like dragons! They're the center of my life! I'll never forget them...

Mr. K

Well, I got to try the Mhz in DOSBOX thing. When I still had my trusty 486DX2 66/WIN 3.1/DOS 6.22 computer, this same exact version of the games (L2 and 3) worked fine, but in L2, I had to run L2-FIX to start the game or I would be unable to save, and unable to pass any level other than the first level of a tribe. I HAVE gotten L2 to pass the memory check in DOSBOX, it just did it and loaded the game.

Andi: Can you send me L2,maybe? Or L3? What is interesting is that in DOSbox 0.60, Lemmings Chronicles v.1.53 is listed as compatible, but other versions not. My game indicates that it is Lemmings 3 v.1.53 when I quit it. Maybe I have a bugged copy of L3.
My email is musicrdr@verizon.net

DragonsLover

Andi, I already emailed you to tell me that do not send me the files. It doesn't work at all! :'( I need a miracle!

For Lemmings 3, McAleead have the CD v1.53 of it. I already emailed it a message, but I got no answer for now.
I like dragons! They're the center of my life! I'll never forget them...

Andi

I tried it today again and figured out, that the sound doesn't work with 4000 cycles. Try 2500. It works then for me. And use in the setup for L2 Sound Blaster and for the rest the default values.

My config file:
[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullwidth/height -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb.
# hwscale -- Extra scaling of window if the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.

fullscreen=false
fulldouble=false
fullfixed=false
fullwidth=0
fullheight=0
output=surface
hwscale=1.00
autolock=true
sensitivity=100
waitonerror=true

[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:auto,hercules,cga,tandy,vga.
#            Try a specific type if your game has problems with auto.

language=
machine=vga
memsize=16

[render]
# frameskip -- How many frames dosbox skips before drawing one.
# snapdir -- Directory where screenshots get saved.
# aspect -- Do aspect correction.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
#           Supported are none,normal2x,advmame2x

frameskip=0
snapdir=snaps
aspect=false
scaler=normal2x

[cpu]
# core -- CPU Core used in emulation: normal,full,dynamic.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
#           Setting this higher than your machine can handle is bad!
# cycleup   -- Amount of cycles to increase/decrease with keycombo.
# cycledown    Setting it lower than 100 will be a percentage.

core=normal
cycles=2500
cycleup=500
cycledown=20

[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
#         probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
#              but sound will also be more lagged.
# wavedir -- Directory where saved sound output goes when you use the
#            sound record key-combination, check README file.

nosound=false
rate=22050
blocksize=2048
wavedir=waves

[midi]
# mpu401 -- Enable MPU-401 Emulation.
# device -- Device that will receive the MIDI data from MPU-401.
#           This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device.

mpu401=true
device=default
config=

[sblaster]
# sblaster -- Enable the soundblaster emulation.
# base,irq,dma -- The IO/IRQ/DMA address of the soundblaster.
# sbrate -- Sample rate of soundblaster emulation.
# adlib -- Enable the adlib emulation.
# adlibrate -- Sample rate of adlib emulation.
# cms -- Enable the Creative Music System/Gameblaster emulation.
#        Enabling both the adlib and cms might give conflicts!
# cmsrate -- Sample rate of cms emulation.

sblaster=true
base=220
irq=7
dma=1
sbrate=22050
adlib=true
adlibrate=22050
adlibmode=adlib
cms=false
cmsrate=22050

[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# base,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
#            Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# rate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory.  In this directory
#             there should be a MIDI directory that contains
#             the patch files for GUS playback.  Patch sets used
#             with Timidity should work fine.

gus=true
rate=22050
base=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandy -- Enable Tandy 3-Voice emulation.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# disney -- Enable Disney Sound Source emulation.

pcspeaker=true
pcrate=22050
tandy=true
tandyrate=22050
disney=true

[bios]
# Nothing to setup yet!


[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.

xms=true
ems=true

[modem]
# modem -- Enable virtual modem emulation.
# comport -- COM Port modem is connected to.
# listenport -- TCP Port the momdem listens on for incoming connections.

modem=true
comport=2
listenport=23

[autoexec]
# Lines in this section will be run at startup.
mount c E:\Games\DOSBox\C
c: