D Lix 0.6.19, the big picture

Started by Simon, May 01, 2016, 01:17:31 AM

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RubiX

So I've had a go at making a sound for killing too many Lix.    This isn't so easy to make, but it might work.     Thoughts?
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thx
Rub





NaOH

This is haunting, like the Lix is saying "too many..!"

It fits well with the existing sound effects.

Simon

I think it's cute, will use!

-- Simon

Simon

#33
0.6.17 uploaded.
  • Fix #153: I have culled the no-effect decoration. The still decoration is now solid terrain. Animated decoration is gone, except for the beach bonfire, which became a fire trap. I have changed levels that I distribute with the game to use the new tiles. Backwards compatibility for levels that I don't maintain: The level loading function silently replaces decoration with the new tiles.
  • I removed the auto-replacements for Matt's terrain that I made in 2010 and 2011. Almost no levels relied on them anymore, and I've changed the remaining two levels that did. These levels remain functionally identical.
  • Fix #156: Switching to a parent directory in the singleplayer browser clears the preview again.
  • Rubix has created a cute sound for (singleplayer, you have lost too many lix). It's included, and plays once when triggered, not five times like the old tick.
  • The warning sound for empty skill doesn't play on mouse click, only on hotkey.
  • lemforum pack: Downpour shorter in x-direction, jumpers inf->3, exploders inf->3, leftmost hatch's output 20->3. LionLix initial 24->30. RoadNotTaken exploders 10->5 because the level is lose-5.
@Rubix: Tips to finish your pack's migration to D Lix.

-- Simon

Simon

#34
0.6.19 uploaded.

:lix-cool: Download for Windows
:lix-evil: Source on github
:8:()[: Bug tracker
  • Rubix's 158 singleplayer levels are included. They're all solvable in D Lix!
  • Fix #159: Better encapsulation for physics caching. Don't switch timelines merely by framestepping back. Flopsy had this bug on video. Maybe this fixes Rubix's sporadic crashes, #154.
  • Fix #24: GUI text vertically centered on buttons. I'd like to see this on Windows machines.
  • Fixed in 0.6.18: When you picked a tile from the editor's tile browsers, the tile wouldn't appear in the level. Now it does again.
  • More work on the networking lobby. You can chat, browse rooms, send and receive levels. But you can't start a game yet.
Please give feedback: This is my first release with a networking lobby. I've included enet.dll, but can't test the Windows release. Please give quick feedback:
  • Start Lix, click "Networking mode". Then click the button to connect to the server.
  • Does Lix crash here? If yes, when does it crash, and what error do you get?
  • While you connect, the game shows "enet x.y.z. Connecting...". What enet version is it?
-- Simon

Ramon


Simon

Thanks! Then Lix has all DLLs it needs, perfect.

I didn't build this DLL myself, I got it from a tutorial repository for the D enet bindings. enet 1.3.12 should be new enough -- enet 1.3.13 is the latest version, but 1.3.13 got only minor bugfixes over 1.3.12, nothing we'll run into.

-- Simon

RubiX

Connects fine, lobby controls look good.
Keep it up :)