Missing Lemmini Tilesets

Started by Wafflem, April 28, 2016, 04:32:42 AM

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Wafflem

EDIT: Originally this topic was for the Future tileset. However, I didn't want to make separate topics for each tileset. This topic will be for all Lemmini tilesets that are currently impossible to download as their websites have been taken down.

Is there any way to obtain the Future style by jarv156? Does anyone have it? I've tried downloading it on Lemmings Heaven back in 2014 before it went down months later, but the download link didn't even work at all. Not even Archive.org can save this file.

Here is a video by PacGuy765 / Prince Jamie the 7th using that style:
https://www.youtube.com/watch?v=n3R_8bwLXSY

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Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

I'm a member of Prince Jamie's Lemmini group on Facebook; I'll ask him if he can send me a copy of it.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Here you go! (Disclaimer: I just directly re-uploaded the file he sent me; I haven't checked the contents at all.)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

Awesome, this is just what I am looking for! :laugh: Thank you and Prince Jamie the 7th! :thumbsup:

Shall I go ahead and NeoLemmix-ise it by adding pickup skills, pre-placed lemmings and updraft (as well as fixing up the trigger areas)?
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

You might want to ask jarv first if you can find him (unlikely, I guess), but otherwise sure. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

He has a YouTube Account, but I doubt he will reply; it's been a very inactive account for a very long time.

I've added the pickup skills, pre-placed lemmings, updrafts, and re-used the splat pads and antisplat pads from the Wasteland tileset. I'll try to contact him, but if he doesn't reply within a couple of days or so, I'll release the converted version here. :)
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

Given the futuristic theme, think some teleporters might be in order too?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

I think so too, but I don't have the artistic ability to draw teleporters. I'm not sure which one to use. Perhaps the Martian/Purple tileset is the best (since it has the stars that give it that Future-y/Space-y feeling), and I can color the borders blue. Or maybe the LPIV Space teleporters or the Tribes Space teleporters.

YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

IchoTolot

You have to be very careful about the trigger areas! As you saw I had to rearrange them for all my Lemmini conversions lately. Let the tool show you the trigger area directly!

Remember you need to draw new tiles in double resolution due to the conversion + trigger areas also need to be given in double size!  2pixels = 1pixel actively in the game     again let the tool directly show it to you to make sure it is pixel precise. :)

About teleporters: A recoloring of already existing ones should also work.


namida

Quote from: IchoTolot on April 28, 2016, 03:29:24 PM
You have to be very careful about the trigger areas! As you saw I had to rearrange them for all my Lemmini conversions lately. Let the tool show you the trigger area directly!

Remember you need to draw new tiles in double resolution due to the conversion + trigger areas also need to be given in double size!  2pixels = 1pixel actively in the game     again let the tool directly show it to you to make sure it is pixel precise. :)

About teleporters: A recoloring of already existing ones should also work.



All you really have to do is double the size of the teleporter images when you're finished making them.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

Thanks! I noticed that when I first implemented the updrafts/pickup skills/antisplat and splat pads, and found that I needed to resize them after the objects looked small. I've used the Lemmini style conversions as a guide for the trigger areas of the pickup skills and updraft.

At this point, I am still unsure which teleporter layout I should re-use. Re-coloring them is the hard part. I need to fix up the trigger areas of the traps as well.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

QuoteI've used the Lemmini style conversions as a guide for the trigger areas of the pickup skills and updraft.

If you want the behaviour to be consistent with those in normal styles, just use the same values the normal ones have, but double them.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

Quote from: namida on April 29, 2016, 01:47:35 AM
QuoteI've used the Lemmini style conversions as a guide for the trigger areas of the pickup skills and updraft.

If you want the behaviour to be consistent with those in normal styles, just use the same values the normal ones have, but double them.

Nope! This is not 100% exact! You still need to resize them SLIGHTLY. That's why the recent updates to these were nessesary :8():     Some were a pixel off or so (updrafts   pick-ups....  traps reaching 3 pixels into the ground.....).

Rather stick with my conversion as I should have eliminated thoese problems.  +  check the areas again for additional security

namida

Oh, really? That's interesting... that means something isn't behaving as expected, as NeoLemmix should be effectively dividing those values by 2 (or specifically, multiplying by 8 then dividing by 16, since it uses 8 to represent standard resolution and 16 to represent double - theoretically, you could create a graphic set with a value of 12, and thus have it "1.5x resolution", in practice, the GS tool does not allow for this).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

New questions:

1. How do I make the following image one-way down arrows the same size as the Bubble Tileset? If I just did a simple 90 degree rotation, it would look like what is seen in the second attached image, as compared to how namida rotated the arrows in the Bubble tileset.

2. What is a good tool to recolor the teleporter? I think I will use the Circuit/Psychedelic teleporter (in third picture below) should I choose to recolor, but if re-coloring is too much trouble I might just use the L2 Space teleporters since the color scheme fits with the Future tileset (if this is okay with IchoTolot).
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!