[FIXED] Let's disarm empty one-kill-traps! [BUG]

Started by Nepster, April 08, 2016, 06:16:47 PM

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Nepster

NeoLemmix has traps that kill only one lemming and are harmless afterwards. However disarmer work not only on dangerous one-kill-traps, but as well on those that have already killed a lemming. This doesn't make any sense, especially as disarmers will ignore one-kill-traps while they are still busy killing a lemming. So I propose the change that from now on, disarmers ignore harmless one-kill-traps.

IchoTolot

Yes, this makes perfect sense and I am surprised that this isn't currently the standard.

namida

Ouch. Okay, that's a definite bug. I'm surprised it took that long to show up.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)