Lemmings Evolution [cancelled]

Started by Gronkling, April 06, 2016, 02:00:53 PM

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GigaLem

Hate to double post but I think an update to the .nxp would be nice since i can't run it on 10.12.XX onwards
And maybe add a few more levels to the demo too
But I solved Hydnellem Packii out of boredum and I can say....Good level but Brutal too

nin10doadict

The tilesets are very pretty but the levels are ridiculously hard. Got the first two, but those solutions are very precise. Third one seems to have this impassable block (I know it doesn't but it sure looks it), 4th one I don't even, 5th one is much the same. Much like Lemmings Plus IV, I doubt I'd get far in the full game.

Gronkling

I updated the demo to work on new versions (I didn't add any new levels to it though)

GigaLem

Lastly, I'm tested to ask about testing because of the minimalist tileset, I know we'll get it anyway but still
:( Darn it it feels like a tease, I want to make levels with it already darn it, The patience is killing me gyah

Gronkling

I give in!!!! :) :o :lem-shocked: :lem-mindblown: 8-)
Now we can talk about something other than this tileset.

Gronkling

I'm up to 75 levels! That's three quarters there!! I shall release 2 more images in celebration (though the final product might be a bit different due to testing).


Tropical Ruin - Fun with tileset mixing!!


Sport Pod - I make use of the fact there's no minimum screen size any more! This pack emphasises small levels and sometimes they'll get tiny

mobius

Tropical Ruin looks hard without even knowing the stats. Sport Pod looks interesting despite being so small and simple.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain



nin10doadict

Indeed. Very pretty.
Sport pod isn't just going to hand you a builder and platformer, is it... No, of course not. :evil:

Gronkling

Well none of the levels in this pack will use any new skills so you can count out the platformer :P
No new objects either other than preplaced lemmings sometimes.

Gronkling

#25
All levels, music etc is now complete! I could release this pack now if I wanted. First I would like to do around a month of beta testing to remove any glaring backroutes (which I'm sure exist) and difficulty curve mistakes. Please PM me if you would like to be a tester! Your name can go in the credits unless you don't want it

EDIT: I have enough testers now

Strato Incendus

So, are things moving forward here? The pack has been ready for over a year, but isn't released yet?

Are the levels so difficult that even your testers haven't finished them yet? :evil:

If so, I'm going to have to base my Gronkling level for Lemmings World Tour only on the demos you've uploaded so far...
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Gronkling

im currently converting them into the new format, the levels still have backroutes in them that need fixing. there are also 3 levels that need replacing right now (1 i forgot the solution for completely and was too backroutable anyway, 1 broke due to a feature that was removed, 1 is just not very good)
i hope i can get it out before the end of august, but no promises as usual

Strato Incendus

Okay, thanks for the info! I gave your demo a shot in the meantime. I was quite surprised that there was only one level I couldn't solve - I expected to get stumped by literally every single one of them, after what I had read about this pack here so far.

I also believe I may have found yet another backroute, because I managed to save every lemming on the last level.

Perhaps some of the things I write here are redundant, because your testers have probably informed you about them already, but anyway :D :

Spoiler

Level 01: Making miners go through with builders - not an easy start, but not too difficult either if you're used to looking for such opportunities (which I am, since I have been using such tricks constantly in the creation of Lemmings World Tour). Also, I doubt this is going to be the very first level of the pack when it's present in its complete form, so nice job here!

Level 02: The basic idea of using a skills "outreach" to other pieces of terrain to have it pay double duty is great. Plus, the terrain makes you consider that option pretty quickly, due to the close proximity of the two groups of lemmings (i.e. the crowd and the single pioneer). The execution however is ridiculously precise - I almost always had at least one lemming escaping to the right. If this level is supposed to be on rank 2 indeed, perhaps lower the save requirement by just a couple of lemmings. I have level in Lemmings World Tour requiring a similar maneuver with two diggers: In both levels, it is possible to save everyone (or in your case: everyone except for the bomber), but success or failure are mainly up to lucky timing, even when the player has figured out the correct solution conception-wise.
Just like with time limits that are too tight, these are the cases where I'd advise for a slightly more lenient save requirement ;) .

Level 03: Another obscure trick, the double builder turnaround. But nice approach using this one in a place where one actually has to build anyway!
The climber fortunately has enough room to start bashing early on, so that he takes longer to finish the tunnel while the floater is building.
The terrain in the pit where the crowd gets trapped could be slightly thinner, though; since the bomber only works in one specific place, I was thinking for the longest time that bombing out of the pit wasn't possible at all. You might want to reconsider whether you want to gaslight the player like that ;) .

Level 04: This was the one I couldn't solve. I tried stacking two bashers on top of each other to create a tunnel that goes through all the terrain at the top. But that's about where my fantasy ended. I'm always curious about challenging levels without any builders, though!

Level 05: Speaking of gaslighting: Several of these fire traps don't work. They only trigger once the lemming reaches the top of the trigger area, meaning the fire traps close to the ceiling are useless because the lemming never actually manages to climb that high.
If that glitch is supposed to be the point of the level, then expect a lot of complaints for inconsistent trap behaviour (lower fire traps killing the lemming while those close to the ceiling don't).
If you simply didn't know about it, then my solution is probably a backroute ;) - which is quite likely indeed, since I managed to save everyone.
Finally, in the New Formats version, those traps at pillars going all the way up to the ceiling aren't required anyway, since the ceiling is deadly and the lemming is going to climb to its doom regardless of whether there's a trap on the pillar or not.
Meaning if the level is actually supposed to work as in my solution, you'd have to put terrain at the top of the level, because otherwise the conversion to New Formats is going to break it.


Overall, just these couple of levels look very promising already, and they're also exactly the type of smaller, restricted-skillset levels that I tend to enjoy the most (rather than huge X-of-everything levels or levels with annoying terrain shape that are bound to make any execution fiddly by default). :thumbsup:

If my criticism in the spoiler tab sounds a little harsh here and there, that's not intended to detract from the generally very good first impression that I got from this pack! :) It's merely that the pixel precision in some of these levels makes them artificially harder than the conceptual solution actually is.

Also, thanks to the specific tricks you used, these five levels already provide a sufficient amount of information for me to compile a Gronkling-style level for Lemmings World Tour. ;)

I strongly encourage you to keep going with this pack, especially since you seem to be so close to the finish line!
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels

Gronkling

level 5 on the demo is actually on incredibly thin ice on whether i replace it, its incredibly ugly and very backroutable, and looking at the solution with fresh eyes its not that impressive (also the traps not working is just a mistake, id never use that as a solution). theres another level in the exact same situation too, so I may end up replacing 5 levels

ill change level 3 a bit as it is a bit unfairly un-obvious that you can do the thing you mentioned (SPOILER!!!)