Lemmings Challenges

Started by LemSteven, June 01, 2005, 03:41:20 AM

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guest

Quote from: LemSteven  link=1117597280/45#51 date=1118957237Havoc 15: Save 90% (9/10)
I've now gotten 100% on that level.

So total lemmings lost down to 96.

Quite interesting how few Havoc levels (just 3!) aren't 100%-able, in marked contrast with the Wicked levels.

guest

Quote from: LemSteven  link=1117597280/45#51 date=1118957237Wicked 9: Save 96% (48/50)
Now improved to save 98% (49/50).  Total lost = 95.

guest

Quote from: LemSteven  link=1117597280/45#51 date=1118957237Wicked 10: Save 96% (48/50)
This is now also improved to 98% (49/50).  This barely works (but overall isn't too difficult to execute).  Total lost now down to 94.

guest

Quote from: LemSteven  link=1117597280/45#51 date=1118957237Havoc 13: Save 98% (79/80)
I've just saved 100% on that level.  Total lost now down to 93.

Screenshots are available, as is the following hint (change font to read):

5 builders for the trailblazer and the rest for containing and releasing the crowd.  Location, location, location......

guest

Quote from: guest  link=1117597280/75#78 date=1119790678the following hint (change font to read):

5 builders for the trailblazer and the rest for containing and releasing the crowd. &#A0;Location, location, location......
Turns out, thanks to the friendly RR, there is a second way to get 100% on Havoc 13, which rendered my hint somewhat obsolete.

guest

Quote from: LemSteven  link=1117597280/45#51 date=1118957237Wild 12: Save 98% (49/50)
I've now gotten 100% on that level too (it's no joke ;P), so total lost down to 92.

As usual, screenshots are available.  Here's a hint, well not so much a hint, just some info to prevent you from trying something that wouldn't work:

I did have to use a basher at the hill right before the exit, so don't bother trying to build your way over it.

guest

Quote from: LemSteven  link=1117597280/45#51 date=1118957237Wicked 15: Save 92% (46/50)
Now improved to 94% (47/50).  Total lost down to 91.

Looks like LemSteven will have quite a bit of catching up to do after his vacation.  ;P

guest

Not a challenge per se, but I just discovered that on the PC version, "Five Alive" (Wicked 16) can be completed without using any floaters or climbers.

Just curious whether that's the case with other versions of the game.

guest

Quote from: guest  link=1117597280/75#82 date=1119862430Not a challenge per se, but I just discovered that on the PC version, "Five Alive" (Wicked 16) can be completed without using any floaters or climbers.

Just curious whether that's the case with other versions of the game.
I tried the Amiga version and it works too, but perhaps slightly more difficult.  The problem is that on the Amiga version, the steel area to the right of the explosion actually extends further left than the way it looks.  So if the explosion is just a pixel to the right, the second lemming would probably not even be able to mine.

Proxima

It's been fun to watch this race, but I'm going to have to drop out of it. I'm off on holiday in half an hour, and won't have access to the original Lemmings games (though I am taking Cheapo).

I wonder, guest, could you confirm 100% on Havoc 2 and 18? Those are the ones I find hardest to believe.......

guest

Sure, I'll take a stab.

You'll still have e-mail access right?  (I think you said you would.)  I'll e-mail you about it when I'm done.  Tell me how subtle/direct you want my explanations to be.

guest

Quote from: Ahribar  link=1117597280/75#84 date=1119870933I wonder, guest, could you confirm 100% on Havoc 2 and 18? Those are the ones I find hardest to believe.......
Update:  I've verified 100% on Havoc 2.

guest

Quote from: Ahribar  link=1117597280/75#84 date=1119870933I wonder, guest, could you confirm 100% on Havoc 2 and 18? Those are the ones I find hardest to believe.......
Update: I've now also verified 100% on Havoc 18.

Proxima

Quote from: guest  link=1117597280/75#85 date=1119872082Sure, I'll take a stab.

You'll still have e-mail access right? &#A0;(I think you said you would.) &#A0;I'll e-mail you about it when I'm done. &#A0;Tell me how subtle/direct you want my explanations to be.
Thanks. Yes, I will still have e-mail access (as well as possibly occasionally having time to stop by here -- at the moment I'm overnighting at my aunt's house before flying tomorrow). The explanations can be as direct as you like; I won't have the opportunity to try to figure them out for myself, sadly. Best wishes, and good luck!

LemSteven

I've already confirmed 100% on Havoc 16, so it is not a typo. &#A0;It uses a very unobvious solution. &#A0;It uses the climber, both miners, and all of the bridges. &#A0;Hint: Try mining down from the left side of the exit. &#A0;Hint (Copy and change the font to read): Try mining down to the crowd from the left side of the exit, and use the other miner (along with a blocker) to keep the crowd from going into the swamp on the far right. &#A0;The solution requires pixel-perfect placement in a couple of spots.

Quote from: guest  link=1117597280/75#81 date=1119860807
Looks like LemSteven will have quite a bit of catching up to do after his vacation. &#A0;;P
Yep, I'll have to do a lot of catching up. &#A0;Good job once again for finding these solutions.