Lemmings Challenges

Started by LemSteven, June 01, 2005, 03:41:20 AM

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tseug

A lemming mined a hole in a wall, and then another lemming climbed up the wall, going staight over the hole. I gues it makes sense but it sure looked weird!

ccexplore

Quote from: tseug link=1117597280/450#450 date=1133747943A lemming mined a hole in a wall, and then another lemming climbed up the wall, going staight over the hole. I gues it makes sense but it sure looked weird!
Hmm, that does sound glitchy.  I'll need to try that out sometime.

What I was thinking of was you mine one cell and then the climber climb off of the end of the miner tunnel.

ccexplore

Quote from: ccexplore (not logged in)(Guest) link=1117597280/450#451 date=1133754780
Quote from: tseug link=1117597280/450#450 date=1133747943A lemming mined a hole in a wall, and then another lemming climbed up the wall, going staight over the hole. I gues it makes sense but it sure looked weird!
Hmm, that does sound glitchy. &#A0;I'll need to try that out sometime.
Ok, I tried it out and it's exactly as you said. &#A0;Looks like a cell containing the miner's tunnel is incorrectly treated as a  non-empty (terrain) cell, and so the climber climbed over it.

tseug

How did you save 100% on Fun 16?

ccexplore

It's probably easier than explaining in words if I e-mail you my savestate from the FCE Ultra emulator.

Which part do you have trouble with? &#A0;Dealing with the left side does require some quick button pressing if I recall, it's definitely the kind of thing you're thankful for savestates. &#A0;But it's actually not too different from how you'd do the left side of that 100% Taxing 6 solution. &#A0;Dealing with the drop at the right will require all 5 builders (plus some other skills) but shouldn't be too difficult to figure out.

tseug

Ok I see it now. I tried a slightly different version of that (different way of turning around) but the lemming just wouldn't build into the wall. Thanks for the savestate. Evidently I use a different rom but it still loaded (but it wouldn't run, and the lemmings were blobs).

Another glitch: If a lemming falls, then lands next to a wall and builds on impact, he will get stuck.

Another glitch, but not that useful: When a lemming is assigned a skill while going down a steep slope like the one in Taxing 10 (just like mary poppins), it will take effect at the bottom.

Now this is a glitch: A lemming can go through a blocker (The blocker is completely ignored!) by building/bashing/mining/digging within the same cell. The skill will be performed in the usual place.

ccexplore

Quote from: ccexplore (not logged in)(Guest) link=1117597280/435#436 date=1133655886I have only finished Fun and Tricky at this point.
Ok, just finished NES Taxing, my current records:

Taxing 7: lose 1
Taxing 9: lose 2
Taxing 10: lose 1
Taxing 11: lose 4
Taxing 20: lose 1
Taxing 21: lose 2

ccexplore

Quote from: tseug link=1117597280/450#455 date=1133763675Evidently I use a different rom.
Since you said you used a different ROM, I'm wondering if you can check Taxing 25 for me. &#A0;I just downloaded a ROM which may or may not be the same as the one I have at home. &#A0;Taxing 25's stats shows an RR of 90 on the level preview screen, but when I was playing the level the lemmings' spacing is more like an RR of 1. &#A0;I'm wondering what you see on your ROM. &#A0;Thanks.

ccexplore

Quote from: ccexplore (not logged in)(Guest) link=1117597280/435#436 date=1133655886Tricky 1: lose 1
Tricky 3: lose 1
Tricky 5: lose 1
Tricky 6: lose 2
Tricky 10: lose 1
Tricky 13: lose 2
Tricky 17: lose 1
Tricky 18: lose 2
Tricky 19: lose 12
Tricky 25: lose 1
I have now succeeded with a 100% solution for Tricky 10. &#A0;I'll try to go over the Tricky levels again tonight, since no doubt there are one or two more that have room for improvement, now that I understand the game mechanics better than when I first reached Tricky.

tseug

Taxing 25 does the same thing for me. The ROMs are the same size so now I'm not so sure if they are different. Maybe I have a slightly different emulator.

ccexplore

Quote from: tseug link=1117597280/450#459 date=1133848829Taxing 25 does the same thing for me. The ROMs are the same size so now I'm not so sure if they are different. Maybe I have a slightly different emulator.
I don't know much about nintendo ROMs, so maybe their sizes include unused regions on the catridge or something, if that's the case the size won't really tell you much.

In the DOS command prompt, you can use the command "fc /b <file1> <file2>" to do a binary file comparison.  See what it says about the ROM I sent you and the ROM you have.

As for Taxing 25, it's possible that maybe they really made a mistake in either the level or the information shown in the level preview, so that even if our ROMs are slightly different that stuff is still the same.  I was just surprised that the level preview info can apparently differ from the actual numbers.

ccexplore

Quote from: ccexplore (not logged in)(Guest) link=1117597280/450#457 date=1133818214
I just downloaded a ROM which may or may not be the same as the one I have at home.
I check via fc and that ROM I downloaded is indeed identical to the one I have at home

ccexplore

Quote from: ccexplore (not logged in)(Guest) link=1117597280/450#458 date=1133832865I'll try to go over the (NES) Tricky levels again tonight, since no doubt there are one or two more that have room for improvement, now that I understand the game mechanics better than when I first reached Tricky.
I made two other improvements in addition to Tricky 10, so here are the updated records for Tricky:

Tricky 1: lose 1
Tricky 3: lose 1
Tricky 6: lose 2
Tricky 13: lose 2
Tricky 17: lose 1
Tricky 18: lose 1
Tricky 19: lose 12
Tricky 25: lose 1

The improvements are 100% instead of lose 1 on Tricky 5 and 10, and lose 1 instead of lose 2 on Tricky 18.

tseug

The ROMs are the same.

I'm on Mayhem 19, oh noes.......
Now I'm on Mayhem 23, ohnoes again.......

ccexplore

I have finally finished all of NES Lemmings! &#A0;And here are my records:

Fun 3: lose 5
Fun 6: lose 2

Tricky 1: lose 1
Tricky 3: lose 1
Tricky 6: lose 2
Tricky 13: lose 2
Tricky 17: lose 1
Tricky 18: lose 1
Tricky 19: lose 12
Tricky 25: lose 1

Taxing 7: lose 1
Taxing 9: lose 2
Taxing 10: lose 1
Taxing 11: lose 4
Taxing 20: lose 1
Taxing 21: lose 2

Mayhem 1: lose 1
Mayhem 2: lose 1
Mayhem 3: lose 1
Mayhem 13: lose 2
Mayhem 15: lose 3
Mayhem 18: lose 1
Mayhem 25: lose 2

total lost = 50


Quote from: tseug link=1117597280/450#463 date=1133946349I'm on Mayhem 19, oh noes.......
Now I'm on Mayhem 23, ohnoes again.......
I must say I'm surprised too by what they require you to do for Mayhem 19 and, to some extent, Mayhem 20. &#A0;I can't help but wonder how many people did actually beat this game.

As for Mayhem 23, if you want a hint I can give you some.

-----

I'm considering having a look at the GameBoy version next. &#A0;Based on Jazzem's comments, it sounds like it might be a very similar but slightly easier version of NES Lemmings. &#A0;Or maybe not, only way to find out is to play it. ;)