Lemmings Challenges

Started by LemSteven, June 01, 2005, 03:41:20 AM

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ccexplore

Quote from: guest  link=1117597280/0#10 date=1117736029on Jun 1st, 2005, 5:41am, LemSteven wrote:    
QuoteFun 10 ` Smile if you love lemmings: Save 100% using only 2 miners and 2 diggers.
Here's a different challenge for that level: &#A0;save all but 1 (90% I think) using just 1 miner and 1 digger. &#A0;(Equivalently, just save all but 2 with 1 digger)

(I've look into 100% solution using a subset of LemSteven's challenge's skillset but the timing just doesn't work out for the second lemming out, at least on the PC.)
A true subset of LemSteven's challenge's skillset will probably never yield 100%, but I did found something close enough that works for Taxing 9, "perseverence" (and of course also Fun 10).  Note that Taxing 9 requires 100% to pass.

Unfortunately, this requires the Wild 15 trick, which I don't want to reveal now, so I can't even tell you what this new Taxing 9 challenge is without potentially giving away too much.  ;) Oh well, some other time.

ccexplore

Quote from: ccexplore (not logged in)  link=1117597280/210#222 date=1125674729Just so people understand that glitches aren't that powerful, I'll note that all the glitches I have found and used so far involves actions of a single lemming, so in particular, the final path that the crowd takes to the exit is always perfectly non-glitchy
Furthermore, I think it's also worthwhile to point out that in all my challenge solutions, the glitches ultimately are only involved with path creation or crowd control (or other relatively minor things), so every lemming that doesn' die exits in a normal manner.  So for example, none of the glitches teleport you directly to the exit or cause the number saved to be calculated incorrectly (and thank god for that, it would be incredibly stupid otherwise).

Indeed, the only known glitch of that sort of outrageousness is the nuke glitch Conway once pointed out (where if you complete the level when nuke is in effect, the game calculates the percentage based only on the number of lemmings out when you nuke, not the total number that should've came out).  Not to say that I haven't tried applying it to the challenges (Five Alive for example), but so far it hasn't help.

Shvegait

Quote from: ccexplore (not logged in)  link=1117597280/210#222 date=1125674729
Tame 20:  save 100% without builders

This one uses 2 glitches that I've already used in other Lemmings challenge levels.  One I used in Wild 5 lose 3 solution, the other I used in the recent 48/50 solution of Wild 15.  Recall that both are relatively tame (no pun intended) tricks, for example they are far less weird than the miner glitch on Havoc 10.

Well, it's pretty clear what sorts of tricks you must use (and of course your hints help as well), but one problem with glitches is that they don't always want to cooperate (there is one in particular that is "uncooperative" at times).

So far I've managed to save 4% without builders. It's a start :) (Of course I could have saved more easily, but not all...) I know what else must be done, though. I've only used two glitches, and they are both well-known (or well enough known) glitches, so the missing link may very well be the Wild 15 glitch... but actually I'm not sure another glitch is even necessary...

ccexplore

I know exactly what you're talking about.

I guess I was still in a Wild-15-glitch mode when I was trying, so that just happens to be the simplest way I can think of to do a certain thing.  With the glitch in my toolbox, taking care of the thing in other ways seem harder, but other ways are far from ruled out.

Good luck!

ccexplore

Ok, you definitely don't need the Wild 15 glitch for this.  I found a perfectly normal (and not much harder) way to get the same effect.  Don't know how I could've miss this; as I said, I guess I was in a Wild-15-glitch mood.

Good, the less glitches the better.

ccexplore

This obviously uses that godawful glitch, but despite that, it's actually more challenging then you might expect (at least how I did it, if I didn't overlook something):

Fun 8:  obtain 100% under 10 seconds.

The actual time I got was definitely less than 10 seconds, in case you're wondering.  Consider "under 10 seconds" to mean that the clock never got around to display "4-50".

Oh, and in case there are some easier ways that I overlooked, try this:

Fun 8:  obtain 100% under 10 seconds, using no more than 3 skills

ccexplore

This isn't really all that challenging, but should be a fun one (no pun intended) for your brain:

Fun 11:  save 100% without builders, without floaters, and with at most 2 diggers.

(usage of other skills left unspecified/unrestricted)

This is a glitch-free solution.  There is a variation of this challenge that involves a glitch, which is best left for another time.

guest

Would the glitch be the mayhem 2 one? That's how I did it.

ccexplore

For Fun 11?  No it was something else, although I haven't really looked into using the Mayhem 2 glitch there.

I'm not sure how helpful Mayhem 2 glitch would be though, seems more complicated than necessary.  Would you mind e-mailing me what you did?  Did you get 100% with no floaters, no builders, and no more than 2 diggers, as the challenge specifies?

ccexplore

Quote from: ccexplore (not logged in)  link=1117597280/225#230 date=1125831699This obviously uses that godawful glitch, but despite that, it's actually more challenging then you might expect (at least how I did it, if I didn't overlook something):

Fun 8: &#A0;obtain 100% under 10 seconds.

The actual time I got was definitely less than 10 seconds, in case you're wondering. &#A0;Consider "under 10 seconds" to mean that the clock never got around to display "4-50".

Oh, and in case there are some easier ways that I overlooked, try this:

Fun 8: &#A0;obtain 100% under 10 seconds, using no more than 3 skills
I still think I might not have ruled out easier methods sufficiently, so let's add this additional criteria to both variations:

no blockers

ccexplore

Come to think of it, using blockers isn't going to help you much.  You still need to free the blocker for 100%, but after freeing him, he won't be going in the direction you need, so you'll still end up needing to turn a lemming around without the blocker, all the while time is ticking.

guest

Quote from: ccexplore (not logged in)  link=1117597280/225#233 date=1125862010For Fun 11?  No it was something else, although I haven't really looked into using the Mayhem 2 glitch there.

I'm not sure how helpful Mayhem 2 glitch would be though, seems more complicated than necessary.  Would you mind e-mailing me what you did?  Did you get 100% with no floaters, no builders, and no more than 2 diggers, as the challenge specifies?

I sent an email. I could email you a screenshot if you want to see how weird it is, but you probably wouldn't have any trouble executing the solution.

ccexplore

Oh!  Good job.  :thumbsup:

Quite clever how it works out.  I totally didn't consider that.  Very cool.

It uses a little more skills, but it too is as worthy (if not more so) a solution as what I had in mind for the variation-of-Fun-11-challenge, so what the heck, risky for me or not, let's call out what the variation is now:

Fun 11:  save 100% without floaters, without builders, and using at most 1 digger [note difference with earlier challenge where you're allowed 2]

guess' solution satisfies the criteria of this challenge

LemSteven

Here's a couple more fewer-builder challenges:

Fun 7- Save 100% with just 2 builders (the basic solution is obvious, but it's tricky to control the crowd.)

Tricky 11 - Save 98% with no builders (100% may be possible with ccexplore's Tame 20 trick, but I haven't gotten it to work.)

Tricky 30 - Save 100% with no builders.

Note that none of these require any glitches, but some of them require techniques that are not ordinarily used.

I haven't yet tried ccexplore's challenges for Fun 8 and 11, but I have a good idea as to what the solutions are.  I'll have to try them and see if my ideas work.

ccexplore

The Tame-20 trick/glitch is fast becoming the basis for more "no-builder" challenges:

Tricky 12:  save 100% with no builders and no more than 2 climbers

Note the restriction on climbers, since otherwise you would have a rather obvious solution.

In terms of glitches, aside from Tame-20, I did use Wild-15 one or two times, though you should be able to do it without Wild 15.  (But it does make things slightly easier, I think.)