Lemmings Challenges

Started by LemSteven, June 01, 2005, 03:41:20 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

guest

Well, my 100% idea didn't work. Which means that there isn't any way to save 100% without discovering some crazy new glitch. Ok, I'll email you, I'm not sure if I'll be able to dig up my email address though.

ccexplore

Quote from: ccexplore (not logged in)  link=1117597280/150#161 date=1125097519There is still yet another potential-100% thing that I haven't checked, but it is definitely a glitch, so it doesn't sound like something that guest did.
I did a quick test on this on the PC, using a custom-made level to facilitate specifically the testing of the idea.  Results indicate that it just doesn't work.

So I've certainly exhausted all my far-fetched, potential 100% ideas as not working (much to my gratification in a way, since they would otherwise defy my understanding of the game mechanics).  Until some new glitch is discovered, I don't think 100% is possible with the amount of skills you're given.

(And I haven't received any e-mails from guest yet so currently there are no new inspirations or ideas for new glitches either.)

I still appreciated guest's attempt on this.  At least he seems to have gotten either to where I am or very close, and it was stimulating enough for me to check 2 possibilities that I didn't check for earlier, even as they turn out fruitless.  B)

guest

My email server appears to be down, I'll email you when I can.

guest

Quote from: ccexplore (not logged in)  link=1117597280/165#166 date=1125107757So I've certainly exhausted all my far-fetched, potential 100% ideas as not working

So have I, and you will find out what they were if I can ever get that email through.

LemSteven

Quote from: Leviathan  link=1117597280/150#156 date=1125062759I have found a method on Crazy 11 (no problemming) that only looses 3 or 4 lems...it involves a lame trick but it works.

Let lem 2 build over the tiny gap,when the stairs are finished,hit the NUKE button.

It can probably be done losing only one. &#A0;I haven't tried it, though, so I'm not certain. &#A0;Unfortunately, no matter how many lemmings are lost, the solution will not save more than 50%. &#A0;For each lemming that is saved on the right side, another will be lost on the left.

That was a good find, though. &#A0; :thumbsup:

guest


ccexplore

I've been away from the computer, but yes, I've now received your e-mail and replied.

Amazing how much we think alike.  Guest is now indeed the second person (the first being myself) to have found my 98% no-bomber solution for that level. :thumbsup: Unfortunately, the 100% ideas he tried were the same as the ones I've tried, so no progress on that front either.

guest

Interesting...

I sent a reply, it might help explain a bit about the glitch.

guest

Hmmm...Tricky 23. Is the best so far lose 1 or lose 0?


LemSteven

Quote from: guest  link=1117597280/165#173 date=1125184147Hmmm...Tricky 23. Is the best so far lose 1 or lose 0?
That depends on the version of Lemmings being played. &#A0;I've heard that 100% is possible in the Sega version because only one bridge is required to build out of the pit. &#A0;The max is 98% on the other versions (although the most I've ever succeeded in getting is 95%). &#A0;

I almost got 100% on that level in the PC version, but my solution won't work :-(.&#A0;I used the digger and the two bashers to block off the left side, and I mined through the wall. &#A0;The miner broke through about five pixels above the bottom of the pit. &#A0;From the last pixel in the miner's tunnel, I built a bridge toward the exit. Unfortunately, the pit is one pixel too wide to be cleared with a bridge, so the solution fails.

ccexplore

Quote from: LemSteven  link=1117597280/165#175 date=1125197234I've heard that 100% is possible in the Sega version because only one bridge is required to build out of the pit.
This is the source of the alleged 100%:

http://eng-forum.lemmingswelt.de/cgi-bin/yabb/YaBB.cgi?board=news;action=display;num=1094183189;start=18#18

I believe some time ago I checked that on the Sega Genesis/Megadrive the level was just like the PC/Amiga/etc. versions, so if the 100% thing is indeed true it must be referring to the SMS/Game Gear version.

Proxima

Yes, Steaver meant the SMS version. You can tell because of his reference to a release rate of 50. Note also that in other posts in that topic he refers to the SMS unique levels, but gives no sign that he's even heard of the Genesis ones.

guest

WOOHOO!!! Another challenge:

wild 15: save 47/50

It's not exactly new, but I'm pretty sure no one here has verified that before. The hardest parts are the pixel precision, and the !#$!@ time limit! I have one screenshot that says "In 94%".

Proxima

Sorry, ccexplore got that already. Page 6 of this thread.