Lemmings Challenges

Started by LemSteven, June 01, 2005, 03:41:20 AM

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guest

Quote from: Shvegait  link=1117597280/0#2 date=1117644304Possible with no builders in the PC version.
I have a feeling Ahribar's challenge actually meant to say "use no more than 1 builder and don't use blockers".

guest

Quote from: guest  link=1117597280/15#15 date=1117759954I have a feeling Ahribar's challenge actually meant to say "use no more than 1 builder and don't use blockers".
Or maybe not...what worked well on the SNES version didn't quite work in the PC version without some modifications (but I am able to do it in the end; good luck if you try).  Don't know how it would pan out on other versions.

Shvegait

Quote from: guest  link=1117597280/15#16 date=1117765411
Or maybe not...what worked well on the SNES version didn't quite work in the PC version without some modifications (but I am able to do it in the end; good luck if you try). &#A0;Don't know how it would pan out on other versions.

Oh, I got it. It wasn't as hard as I expected. 2 miners, 2 bashers... piece of cake.

Proxima

For anyone who has the Genesis / Megadrive unique levels:

Present 16 - A trap is a trap: Save 98/100

Sunsoft 7 - Everyone turn left (Part Two): complete the level using ten miners or fewer
(EDIT: possible with only seven!!!)

guest

Quote from: guest  link=1117597280/0#14 date=1117755160Taxing 16: Mary Poppin's Land: &#A0;Save 100%

I've only verified this on the SNES version (I'll try the PC version later tonight, though the lack of savestates will make execution hell)
At long last!  I've finally successfully did it on the PC version.

Thos who wants proof can look at the screenshots I made with DOSBox which tells you what happens from beginning to end.  (So if you want to figure it out yourself, you better not look!)

http://www.geocities.com/guestlevels/lemmings/taxing16_a.png
http://www.geocities.com/guestlevels/lemmings/taxing16_b.png
http://www.geocities.com/guestlevels/lemmings/taxing16_c.png
http://www.geocities.com/guestlevels/lemmings/taxing16_d.png

If you are brave enough to try, I strongly suggest holding down F11 during those critical points when you're building the crowd trapper.  This will effectively put the game in "slo-mo" and in effect helps increase your timing accuracy slightly.  Even so, prepare for a lot of screw-ups and retries (or maybe you'll be a much better player than I am...).

guest

Quote from: guest  link=1117597280/0#9 date=1117731886With the caveat that fot the modified challenge, I've only tried out bits and pieces of it, on the PC version, to believe it should be doable, but I haven't accounted how much time it might take.
I've now also fully verified on the PC version the 100%, builders and floaters only, no direct drop solution for "M.C. Escher".  [aka the "modified challenge"]

Turns out you have like more than 1:40 minutes left, so time is definitely not an issue.

Again, the proof screenshot is at

http://www.geocities.com/guestlevels/lemmings/taxing18.png

And again, don't look if you don't want to spoil it for yourself.

Proxima

Oh. I was thinking of a different way (on the M.C.Escher one). Now I'll have to try it to see if my way works too........

LemSteven

#22
Quote from: guest  link=1117597280/0#14 date=1117755160Ok, I think I finally broke some "world record" (in the world of lemmings anyway) with this:

Taxing 16: Mary Poppin's Land:  Save 100%

I've only verified this on the SNES version (I'll try the PC version later tonight, though the lack of savestates will make execution hell), but it should work on most versions unless the builder builds exceedingly slow.

To give you an idea, the crowd control "device" uses just 7 builders total and 4 floaters to setup.  So you actually should end up with leftover builders in the end.
Well done!  I was always frustrated because I couldn't find a 100% solution to that level.  Now in the PC version, there are only 18 non-100%-able levels.

Here's the ultimate challenge:
Complete the whole Lemmings game, losing a total of only 75 lemmings.  I am pretty certain that this is possible in the PC DOS version.

Here's where the lemmings are lost:
Fun 3: Lose 3                                                 Fun 6: Lose 2
Fun 18: Lose 5                                               Tricky 15: Lose 3
Tricky 16: Lose 4                                            Tricky 17: Lose 2
Tricky 18: Lose 1                                            Tricky 23: Lose 7
Taxing 7: Lose 1                                             Taxing 19: Lose 5
Taxing 27: Lose 4                                           Taxing 28: Lose 17
Mayhem 2: Lose 1                                          Mayhem 5: Lose 4
Mayhem 10: Lose 4                                        Mayhem 19: Lose 3
Mayhem 26: Lose 5                                        Mayhem 29: Lose 4
                                      Total: Lose 75

guest

Quote from: LemSteven  link=1117597280/15#22 date=1117831301Tricky 23: Lose 7
You clearly haven't refined the method for that level.  I just tried on the PC version and only lose 4.  I believe if not for a stupid mistake (there was a single lemming in front of the basher who didn't climb) while executing on the PC version, I would've lost just 3.  (And in fact earlier in the SNES version when I first tried it out I did only lose 3).

I'll update you when I achieve "lose 3" on the PC version.  And I have to wonder, is lose 1 possible?

guest

"lose 3" for tricky 23 has now been confirmed on the PC version.

In fact, a re-refinement of what I did could potentially allow for the achievement of "lose 2" I believe (but this awaits confirmation...)

"Lose 1" however still looks very elusive.  The input method is strongly against you on this one, and even if it cooperates I still can't tell whether it will actually help you prevent the 2 you lost from "lose 3".

Screenshot is available but this time only if you e-mail guestlevels 'at' yahoo.  For those who can't "lose 7", you are better served with hints and not a screenshot.  Those who already did "lose 7" really don't need any hints, "lose 3" really is just a simple refinement.

guest

Quote from: guest  link=1117597280/15#24 date=1117899326"Lose 1" however still looks very elusive.
Actually, upon further thought it might not be as elusive as I think, but still looks doubtful.

LemSteven

Quote from: guest  link=1117597280/15#23 date=1117895763You clearly haven't refined the method for that level.
I actually refined Conway's "Lose 10" solution using floaters to reduce the number to 7. &#A0;I should have known that I could have saved more with that climber trick from Havoc 5 in ONML! :-[

Good job for finding that! :thumbsup:

Edit:  I just played the level and got it down to 5, but I can't seem to get the climbers placed right to save all but 3.  Some of them keep turning around.

guest

I was holding off saying it, but I have to say now I'm not sure what you had in mind when you referred to Havoc 5.  I used climbers, but I had trouble seeing how the use relates to Havoc 5.

I don't know how Conway did it, but my best guess would be that it looks like everyone must've missed something very simple and fundamental about the method.

guest

I've just got it down to "lose 2" on the SNES (no, it didn't take 3 hours, I just wasn't on the computer for a while), and since things worked out exactly as it did on the PC as on the SNES when I got "lose 3", I'm sure "lose 2" can also be done on the PC.  I'll confirm later.

guest

Whoo-hoo!  Now I've finally reach "lose 1" on the SNES!

The way I did it, this does throw in a second use for climbers, one that probably has something to do with LemSteven's comment on Havoc 5 (which I think I understand now--keep in mind I never played most of the ONML levels, since I don't have a copy of the game until very very recently).

I'm going to try the PC version right now and see......