607 plays Lemmings 1 and ONML

Started by 607, February 21, 2016, 05:47:01 PM

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Shrung

#15
You're very patient to be playing on the DOS version :thumbsup: that's part of why I never got through it when I was younger, I was missing out on the ff button, haha. Now that I'm playing through on NeoLemmix, I feel spoiled to be able to skip around so much, but I think the mental puzzle still remains  (on most levels at least, some clearly use the mechanics as the main challenge of the level)

edit: looking at your solution to steel works, I just realized that for some reason I waaay over complicated things on my playthrough last night. For some reason I didn't think to use a blocker to turn the second lemming to build that stairway. I guess it's fun to have found a 1 blocker solution, but man what a crazy blindspot, haha! I guess I just thought since it's mayhem, the hardest thing I can think of must be the solution!

Proxima

There's actually a really evil trick on Steel Works, which was probably not intended.

Spoiler
The initial fall is only fatal by one pixel, so you can simply make the first lemming float and immediately build to make it safe.

607

Quote from: Proxima on April 26, 2018, 10:13:21 PM
There's actually a really evil trick on Steel Works, which was probably not intended.

Spoiler
The initial fall is only fatal by one pixel, so you can simply make the first lemming float and immediately build to make it safe.
Haha, that's interesting! I actually tried that in some other places, but never at the start, as I had already established that what I did there worked, and both times I tried it in another place, it didn't work. So I guess those falls are higher.

607

#18
Mayhem 2 The Boiler Room
At first I thought "No destructive skills?" and didn't get anywhere except into the flames... but then I realised there were destructive skills. I then solved it right away!
https://youtu.be/fA13FLadeZs
Fun level.

Edit: It's Hero Time! is awesome! :D I really like that!!
Edit 2: So The Crossroads seemed rather easy and lenient, until I noticed in the way most people would notice (the level ending) that there's a tight time limit on it...
Edit 3: On my second try, though, I got just enough Lemmings in there! :D
Edit 4: Alright, I can't find a way for Down, Along, Up. In that order. I'll try again later, though! (although I don't know how much later :P)

grams88

Interesting Solution there 607 for the boiler room level. The level tests you to see if you remember the (Call in the bomb squad) level. Well maybe it has a tiny element from that level in it. The levels that follow are quite tricky, (Down Along Up. In that order) When I first came across that one I was like oh no.

Do keep us updated on your progress.


Proxima

Quote from: grams88 on June 13, 2018, 11:16:32 PMInteresting Solution there 607 for the boiler room level. The level tests you to see if you remember the (Call in the bomb squad) level.

Except that in the original game, level 1 of each rank is unlocked from the start, so there's no guarantee the player has seen Call in the bomb squad yet -- and indeed I remember that I completed Mayhem up to at least level 10 before getting that far in Taxing.

grams88

Good point there Proxima. I think I done the same in that I played the first four or five levels of Mayhem before playing the harder taxing levels as they were further on.

607

I have also started playing the Windows version, which is in my opinion quite inferior to the DOS version, but also rather unique, so it's nice to play regardless. And now I'll have to start in Fun again, which means I won't have to think. ;)

607

#23
Down, Along, Up is tough indeed! I think I've got the puzzles figured out, though, now to get the execution down...
Spoiler


I wonder why there's the additional climber and floater, though. I've tried using them, but it wasn't really necessary, and made the timing more difficult.
Edit: I think I'm missing something, as the execution seems too hard this way... let me think a little more about it.
Edit 2:
Spoiler
So close!
Edit 3: I did it! :D
Spoiler


As you can see, and I was also trying in the attempt the previous screenshot shows, I reïmplemented my earlier idea of isolating a handful of Lemmings from the rest, for more precision. It was still tricky though, as there's so much to keep in mind, but on my last attempt before giving up for the time being, I did it!
92% saved. ^.^
Nice level!

The next one (One Way or Another, hey, that's the name of that tune; it's a shame it doesn't play in this level in lem-fix3 :P) looks fun! Am I right in thinking that this is not a repeat? The lay-out doesn't seem familiar.

Proxima

One way or another is a repeat of They just keep on coming (Tricky 9).

Slight spoiler:
Spoiler
Both levels can indeed be solved on either side. I didn't realise this when I was a kid, especially for the Mayhem version.

607

I beat One way or another. :) I tried going around the left first, but I had issues with the one-way arrows, and with getting the crowd out. Going around the right, I didn't have these problems, and it was fairly easy to do.

607

#26
This isn't working out so well. :P (I'm not using spoilers for my own post anymore, as people who haven't yet beaten the game shouldn't be reading this topic. ;) (except myself, of course)

I also tried going underneath, but that seemed hopeless.
Edit: I thought I had it, but then I realised I was relying on luck for the crowd to get through, and I didn't get lucky...

Edit 2: I tried a variation of my strategy, letting the crowd move with the worker Lemming, but at the end had the same issue. However, I did get lucky that time. :P I've got another possible idea for making it not based on luck, but I'm not going to try it... I'm done anyway. ;) And when I get here in the Windows version, I can simply use directional select. :P

grams88

I used to find that level very hard in the past, I remember playing it on the atari st emulator and thinking to myself oh no not this level.

grams88

Is it time for 607 to play lemmings.

607

#29
Today I got reminded of Lemmings three times in one evening, and had no plans for the rest of that evening. So yeah, now it's surely time to play Lemmings. ;)
I don't feel confident enough for Mayhem, though, so I'm booting up Windows Lemmings. I'm not sure why me being tired makes me not want to play hard levels... but I'm very far behind on the Windows Lemmings, and it's fun to play something different! (I've beat the mobile Lemmings, and talked about that in a different topic)
I just played "Here's one I prepared earlier" and thought 20% was a very low save requirement on such a level... I improvised a solution that saved 100%. :D (if I had actually thought about it, there was an easier way of doing it, I realise now :P)
I was going to attempt this on other levels as well, as it makes it more challenging and more fun, but the mechanics aren't working with me. I can not assign the left Lemming a basher, miner or digger in this position. In the original Lemmings, you can free a blocker like this, right?
Edit: Um, what? It didn't count the level, even though I did save 98%, instead of the required 20%...
Now that I had to redo it anyway, I did get it 100%, by placing the blocker in a more suitable spot. :)
This is my favourite solution from the levels I played:

That was a lot of fun! :) I wonder if when I will continue playing this version of the game, I will still feel like doing this. Could anyone tell me whether any levels of Tricky are impossible to complete 100%? (without using glitches)