Player V1.41n | Editor V1.40n | Flexi Toolkit V1.08

Started by namida, February 10, 2016, 01:15:19 PM

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namida

Although there's a few others, the primary change in the player itself is that MAIN.DAT support has been dropped completely. This in turn means that some fixes could be made to the lemming sprites that were not possible while simultaneously supporting both MAIN.DAT and PNGs, and ultimately, that custom lemming sprites can now be used (which is not listed on the changelog because nothing outright prevented using them in the previous version, there were just issues that needed fixing and I didn't want to enable support in the toolkit until they were fixed).

That aside, it's mostly just fixes.

V1.41n
------
* MAIN.DAT support has been dropped completely; old packs that relied on it will revert to default graphics.
* Since MAIN.DAT is no longer supported, the option to dump system graphics from it has been removed.
* Fixed various issues with the lemming sprites.
* Fixed the following bugs:
  > Swimmers who swim past a partially-submerged exit will say Yippee but won't exit.
  > Self-referencing or circular oddtabling causes a crash.
  > Right-facing Santa lemmings immediately disappear without an animation when splatting.
  > Fallback to default music rotation didn't work in most cases.


Note: If you're intending to download the editor for the first time as well, it comes with a copy of the latest version of the player, so no need to download it twice.

Download: http://www.neolemmix.com/old/NeoLemmix.exe
Source: V1.41n
For NXPs of the offical games and the NeoLemmix Introduction Pack, see this topic: http://www.lemmingsforums.net/index.php?topic=2479.0




The editor has not been updated. The latest version remains V1.40n, which can be downloaded here:
http://www.neolemmix.com/old/neolemmixeditor.zip (For new users)
http://www.neolemmix.com/old/NeoLemmixEditor.exe (For existing users with older versions)

The New Users editor download also includes a copy of the player, to enable playtest mode. You can safely replace this copy of the editor with an updated one when updates are released; if doing so causes playtest mode to stop working, please see the "How do I make the Play This Level option work" section near the bottom of this post.

If using the latter link, and you get regular lemming sprites (instead of Santa ones) when playtesting Xmas set levels, download the updated copy of Xmas.dat and put it in your /styles/NeoLemmix folder: http://www.neolemmix.com/old/neolemmix/xmas.dat




The main change in the Flexi Toolkit is allowing custom lemming graphics via PNG files, similar to how the previous update allowed custom system graphics. That aside, it also adds an option to more-conveniently mass edit the system texts.

Note that this version (semi-)intelligently detects whether to mark an NXP as requiring V1.41n or being compatible with V1.40n, depending on whether or not custom lemming graphics are used; so you don't need to stick with V1.07 just to avoid having your pack flagged as not compatible with V1.40n even if it is.

V1.08
-----
> Supports PNGs of custom lemming sprites (at this stage, only regular and Xmas, not custom labels)
> Added an option to mass-edit system texts


Download: http://www.neolemmix.com/old/FlexiTool.zip
Source: V1.08
Tutorial: http://www.neolemmix.com/old/flexitutorial.html (Has been updated for V1.08)

If you're after some pre-made custom images (or the defaults, to use as as starting point) for your pack, check out the Flexi Toolkit page on the NeoLemmix website.




The Graphic Set Tool and Talisman Tool have not been changed since their previous newest versions.

Graphic Set Tool V1.03: http://www.neolemmix.com/old/gstool.zip
Talisman Tool: http://www.neolemmix.com/old/lemtools/TalisTool.exe
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

To all content creators: IchoTolot has discovered quite a lot of levels where the climber fix (from V1.40n-C) has caused either levels to break, or backroutes to occur. I didn't think the impact would be this major; but since it's turned out to be a bit more than expected - please re-test any levels where this might be a problem, and update your packs if nessecary.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Wafflem

A custom lemming graphic that should be added to the NeoLemmix website: the LPIV-style stoners.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

The Stoner-created terrain is no longer customizable; just like with the destruction masks. However - the LPIV one does look a lot nicer, so maybe I should change the default to that.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

IchoTolot

I have gone through all my levels and I think I can give a ~ report of what is going wrong in levels + replays. To be sure I emphazie: Test ALL of your levels again! Quite a few replays are broken due to the physic changes and even a handful have been made impossible!

Usually the error lies in one of these points:

- traps/teleporters take one frame longer
  Sounds insignificent? Well with traps it is mostly sure, but with teleporters it is quite serious: One frame longer in a teleporter ---> longer teleporter busy time (Lemmings can walk by) + pixel precise actions (even just building at an edge) after the teleporter tend to break.  Caused quite a few replays to break + I had to redo 2 of my levels (which arent official yet ;))

- Climber inconsistency removed
  Now this is the big point! Every level that involves climbers can be broken (or at least requires a new replay). I often found Lemmings climbing out of a bit they should not climb out or just a climber that takes a bit longer due to climbing a former unclimable piece of terrain. Non rectangle tilesets like dirt and rock are more likely to break of course (also the well + crosses in the dirt tilesets dont stop climbers anymore ;))
~ 8 of my levels were broken and ~ 20 replays of them needed to be remade.

So be sure to check your levels again and even better write a little patchlog of what was broken.