[BUG] [PLAYER] Backwards framestepping after disabling trap leaves trap disabled

Started by Wafflem, February 05, 2016, 03:51:18 AM

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Wafflem

Status: Fixed. V1.40n-B has been reuploaded with this fix included, so redownload it if you already grabbed it.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

Wafflem

Steps:
1. Assign a disarmer to a lemming.
2. Have the lemming disarm the trap.
3. Press any hotkey for backwards frame skipping (but do not press the level restart and replay button).
4. Watch the lemming after backwards framestepping - he will walk past the trap instead of disarming it. All other lemmings will walk past the trap safely.
5. However, if you press the hotkey to restart and replay the whole level, the lemming will be seen disabling the trap again.
YouTube: www.tinyurl.com/YTWafflem
Twitch: www.twitch.tv/Wafflem467

Have level designer's block right now? Have some of my incomplete levels for LOTS of ideas!

namida

Fixed. Since this was uncovered so soon after an update, and this is quite major, I reuploaded the recent update with this fix included.

Which I think also sets a new record for "time between a bug in NeoLemmix being reported and an update that fixes it being released". :P
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)