Incompletely-drawn level during first frame

Started by Nepster, November 12, 2015, 06:14:38 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Nepster

Here is an obscure low-priority bug: Pickup-skills, zombies and ghosts appear only at the second frame. So when pausing at the first frame, the player will see a rather inaccurate version of the level.

namida

Quote from: Nepster on November 12, 2015, 06:14:38 PM
Here is an obscure low-priority bug: Pickup-skills, zombies and ghosts appear only at the second frame. So when pausing at the first frame, the player will see a rather inaccurate version of the level.

Yeah, that's something that would disappear anyway with rewriting the code (as long as I don't duplicate it), and insignificant, so no need to fix it IMO.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)