CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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chaos_defrost



Garjen00 -- Level 4: Mountain Rescue

Skills: 20 of everything

Good: You have to save 100%, so a bit of thought on how to trap the pack is required.

Bad: It's really, really straightforward, and isn't that much of a puzzle.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Shvegait



Garjen00 - Level 5: Breakout!
    
80 Lems
97% to save
RR: 99
Time: 3 minutes
Skills: 80 climbers, 2 bombers, 2 bashers, 2 miners

Good: Clever use of the mesh terrain and interesting to get both groups of lemmings down/up to the exit. Interesting level design.

Bad: Tedious climber clicking...

tumble_weed

uh...don't wait for me I wanna do level 7...and besides I haven't got around to working out how to do level 6!

Shvegait

OK. I'll cover 6. It's basically an extension of 5 anyway.



Garjen00 - Level 6: Terrible Twos
 &#A0; &#A0;
80 Lems &#A0;
97% to save &#A0;
RR: 2 &#A0;
Time: 2 minutes
Skills: 2 builders, 2 bashers, 2 miners
 
Good: Good theme with the twos.
 
Bad: Once you solve Breakout!, this level is a joke... it's essentially the same solution using slightly different tools. It's also arguably easier to execute than Breakout!

tumble_weed

ok

sorry about the delay...I'm not busy, just lazy



 Garjen00 - Level 6: "Sharing a Climber?"
 
1 - Climbers
1 - Bombers
1 - Blocker
1 - Builder
1 - Basher
1 - Miner
1 - Digger

Terrain set -  2
Lemmings - 80
Save - 100%
RR - 80
Time - 2 Minute

Good: It looks and sounds as if the level is really tricky. Nice even use of the skill, you need to use almost all of the skills just once

Bad: The level isn't really as challenging as it looks, requires some good timing and precision (well I guess that's not really that bad, but oh well). But the thing I don't understand is the name  :???:

Shvegait

By the way, does anyone know the intended solution to "Sharing a climber?" The solution I used didn't require there to be two trapdoors... They all wind up in the same place anyway. Maybe that is just to confuse you?


Now on to one of my favorite levels from this pack &#A0;:D



Garjen00 - Level 8: Death Trap
 &#A0;
60 Lems &#A0;
90% to save &#A0;
RR: 5 &#A0;
Time: 5 minutes &#A0;
Skills: 5 climbers, 5 floaters, 5 bombers, 5 blockers

Good: A level without any of the common staple skills (builder, basher, etc.) that actually makes you think (even when you know where the traps are)! It's also a fun level to explore with such limited options. Seems like the kind of level that slowly brings parts of the solution to your attention the more you play it. This was one trap level that I actually liked, and that's rare.

Bad: In the end, the solution almost seems obvious. I guess this level could be seen as easy or difficult depending on how you approach it. Also, the "10 Tons" traps are kind of just floating in mid-air, which looks a little odd...

guest

Quote from: Shvegait  link=1114567084/90#95 date=1120203458Also, the "10 Tons" traps are kind of just floating in mid-air, which looks a little odd...
Actually, I thought that's exactly how they're supposed to look, with the weight just floating in mid-air.  Look at Mayhem 30 from the original Lemmings for example.

Shvegait

Yes, you're right, I guess I was just thinking of how the trap is used in Taxing 2.

JM

I don't know why the 10 tons traps always seem to float in mid air.

Shvegait

Who's going to review Level 9: "Floater's Round"? It's a good little level.

tumble_weed

sorry I've been a bit busy/lazy...I'll do it possibly tomorrow or tonight...:)

JM

When that pack has finished being reviewed you can also review my level pack JM04.dat

Conway

That should be interesting!

guest

Quote from: Shvegait  link=1114567084/90#95 date=1120203458By the way, does anyone know the intended solution to "Sharing a climber?" The solution I used didn't require there to be two trapdoors... They all wind up in the same place anyway. Maybe that is just to confuse you?
I don't know what the intended solution is, but perhaps the most ironic thing about "Sharing a climber?" is that you don't actually need to use the climber at all!

Shvegait

Hehe. Wow, didn't even notice a solution without the climber before, but it's actually pretty obvious! That level is riddled with backroutes for sure :P