CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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guest

This pack is interesting....only 2 levels aren't 100%able. (2 and 6)

Shvegait

But ccexplore, you don't even need direct drop. My solution had 2 separate bridges starting from the 2 separate platforms. (This is easy to do since you basically have a constant flow of lemmings.)

JM

I also saved 75% on Level 2.



s370pak1 - Level 3: What an Evil Level!

Number of Lemmings: 45
To be saved: 45
Release Rate: 50
Time: 5 minutes
Skills: All with 8 except basher

Good: Some nice scenery and a good level where you have to break through a wall without using bashers

Bad: Timit could be cut shorter. I finished the level with 2:01 left on the clock. There's not really anything else negative I can say about this level.

Shvegait



S370Pak1 - Level 4: Mt. Lemming
    
50 Lems  
100% to save  
RR: 87
Time: 3 minutes
Skills: 0 miners, 1 of everything else

Good: Cool short level where you have to think about managing the groups with limited tools.

Bad: I have no idea what the intended solution is, but it's possible to pass with just 2 tools.

JM

I completed the 4th Level using 1 digger,1 basher,1 climber,1 floater n 1 builder.



s370pak1 - Level 5: Climber's Explosion

Number of Lemmings: 73
To be saved: 97%
Release Rate: 1
Time: 4 minutes
Skills: 2 climbers, 1 bomber,1 blocker, 5 builders, 1 basher ,1 miner

Good: Good scenery, uses a good amount of tools and is overall a cool level

Bad: Level not too hard, Also you can complete the level in just 2 minutes

Conway

An interesting thing about Climber's Explosion is it's possible to pass without climbers.

  
  S370pak1 level 6 - 347 MY 5H0R75

  Save: 43/57
  Time: 1 minute
  RR: 35
  Skills:
    Climbers: 10
    Floaters: 10
    Bombers: 10

  Good: Not much. The 1337 title is slightly original, but I still haven't decided if it's in a good way or a bad way.

  Bad: A pretty pointless remake of a boring Genesis/Megadrive level.

Shvegait



S370Pak1 - Level 7: E Tuh'd Keja Y Cred, Eteud
    
1 Lem
100% to save  
RR: 1
Time: 3 minutes
Skills: 15 builders, 15 bashers, 15 miners

Good: Looks intimidating at first. You apparently have to go down to go up. But...

Bad: I think I remember hearing Steaver say this level required a ton of precision and such, but whatever his intended solution is has been compromised by a direct-drop route.

Proxima

Quote from: Conway  link=1114567084/825#830 date=1128798645&#A0;Bad: A pretty pointless remake of a boring Genesis/Megadrive level.
Which one are you thinking of? That level looks like "Turn around young lemmings", which is in the normal game; I can't see any Genesis level it's similar to.

Conway

Yeah, sorry. That's the one I was referring to.

Proxima

Right  :)  Mind you, I've done a remake of that level too, so Steaver's in good company.......

JM

Cheers Conway. I passed Level 5 without using climbers.



s370pak1 - Level 8: The Warp Room

Number of Lemmings: 80
To be saved: 100%
Release Rate: 1
Time: 8 minutes
Skills: 3 climbers, 13 builders, 1 basher, 3 miners, 2 diggers

Good: Uses good task like sending 1 lemming to rescue a group of lemmings, the scenery is also cool

Bad: Time limit is far too long, It can take just 3-4 minutes to finish the level

guest

What's next? How about ISteve09?

guest

geoo89 just finished his first pack, so we should do that.

JM

I have an idea :P

Let's do Isteve09 then do geeo89's levelpak :)

guest

That will give people time to do geoo89's levels, so fine with me.