CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Conway

Actually, there are three exits and they are all possible to reach.

JM

I only found two exits. On was upside-down and blocked by steel areas. I'll review Level 8.



Conway12 - Level 8: Jungle Lems
Number of Lemmings: 4
To be saved: 4
Release Rate: 80
Time: 1 minute
Skills: 1 climber,1 floater,10 bombers,10 blockers,10 builders,6 bashers,2 miners,2 diggers

Good: Cool scenery and multiple tasks

Bad: Level can be annoying like when you have to check every lemming every second to make sure they dont die. We got bombers and blockers when we don't need them.

geoo

I solved Level 7 immediately: When I looked though the level, I saw the red pixel at the right. I knew it must have been a hidden object, and my guess was right: a working exit.

JM

I passed Level 9 :)



Conway12 - Level 9: Pillars of Success

Number of Lemmings: 80
To be saved: 80
Release Rate: 20
Time: 4 minutes
Skills:1 floater,10 builders,5 bashers

Good: Most of the terrain creates good scenery and a good amount of tools are used in the level

Bad: The start of the level can be sometimes annoying

Conway

You're not playing by the rules, JM! You can't review two level in a row.

JM

Sorry Conway. Can someone else review Level 10?

guest

The last guest who posted here wasn't me....maybe it's time to move on to "the guest".....

Conway


JM

Yeah register :)
You know there's more than one guest around :P

MC Marshy

Aah I've completed Conway12 It's excellent. I reviewed some levels of this pack. I'll review the 10th  ;P
I seem to be calling myself guest by accident sometimes but I have to remember to call myself MC Marshy



Conway12 - Level 10: A-MAZE-ING!!!
Number of Lemmings: 20
To be saved: 20
RR: 01
Time: 5 minutes

Skills: 1 climber,75 builders

Good: A challenging and confusing level

Bad: Couldn't the level be a bit more harder if you cut off a few builders

Leviathan

How is it possible to save the second group and to use the bottom leftmost exit?

I managed to save 75% on this level :)

JM

I saved 50% on the level. With one of the groups you will have to use the climber. Good job Leviathan saving 75% :)
It is a rather challenging level and one of my favourite levels of the &#A0;pack. Conway12 is now reviewed. I hope it's ok if we can review Steaver's levelpak. That 1 is S370PAK1.dat

We already have the screenshots for the pack. If you check Shvegait's page containing the screenshots, Steaver's levels are S3701PAK1

Conway


  s370pak1 Level 1 - Goodbye My Lemmings
  Save: 72/75
  Time: 4 minutes
  RR: 65
  Skills: 15 builders, 2 of everything else.

  Good: A reasonably simple level to begin with, but you still need to look closely at the terrain to find the solution.

  Bad: The design is almost too simple (reminiscent of some of my early levels!), and the amount of straight building doesn't help.

Shvegait



S370Pak1 - Level 2: I Have A Trick Up My Sleeve
    
80 Lems  
66% to save  
RR: 1
Time: 2 minutes
Skills: 15 builders

Good: Hmm, well, you have to be careful at the end.

Bad: Straight building. Very easy. (I saved 75% just trying it once.) What's the trick?

ccexplore

Quote from: Shvegait  link=1114567084/810#823 date=1128735927Bad: Straight building. Very easy. (I saved 75% just trying it once.) What's the trick?
I don't know.  But it's good to keep in mind that for the novice, even something like direct-drop can possibly be a trick.

(After all, since very few people have a precise understanding of the workings of lemmings and all its implications, most if not all of us learn by patterns, starting from the archetypical ones imparted by the first 7 levels of rating Fun.  Tricks for the most part are basically patterns of higher sophistication, arrived thru some combination of careful observation, creative thinking, and of course, word of mouth from other people.)