CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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0 Members and 3 Guests are viewing this topic.

guest

I think the exit on top of the water in level 1 is to trick you

JM

I though that too. I knew that wasn't the exit you had to reach. Has anybody been able to pass Level 3?

guest



Conway12 - Level 3: Lems of New York

Number of Lemmings: 30
To be saved: 100%
RR: 1
Time: 5 mins
Skills: 6 floaters,1 bomber,2 blockers,20 builders,3 bashers,2 miners,1 digger

Good: Some good scenery,title suits the scenery

Bad: Reaching the exit can be annoying

JM

Nobody else seems to be touching this topic. Well I can review Level 4. Who could review Level 5 :P?


Conway12 - Level 4: The Great wall of Lemmingland

Number of Lemmings: 20
To be saved: 20
Release Rate: 01
Time: 5 minutes
Skills: 2 builders,14 bashers

Good: Has a good amount of scenery and a good trick

Bad: Level can be annoying especially at the start trying to bash into the wall

MC Marshy

Maybe their just busy  ;P



Conway12 - Level 5: The honeycomb

Number of Lemmings: 80
To be saved: 80
RR: 20
Time: 3 minutes
Skills: 1 climber, 5 bombers, 1 blocker, 10 builders, 7 bashers, 4 miners, 2 diggers

Good: Some good scenery as all the parts on each side are accurate and match each other. Also a good solution where you have 1 group save another.

Bad: Time limit a bit frustrating

Leviathan

I would love to review some levels but I won't,as I haven't managed to beat even a single level on this pack...
Any clues or solutions would be welcome :)

Shvegait

Anyone have any ideas on level 6? Is a glitch involved, or maybe just reeeeally good timing?

Conway

Thanks for your reviews so far!

  JM, please could you tell me how you passed level 4? I just want to make sure you haven't found a backroute.

  I've noticed as well that level 1 has a slightly easier solution than I first intended. I'm not really bothered since it's the first level in the pack and it's a pretty hard level to begin with. Shvegait, please could you tell me how you passed it? I have a feeling there are a few different solutions.

  Leviathan, I'll take that as a compliment! B) Thanks! Most of the levels require good timing, level 3 especailly. Level 2 is fairly straightforard. Level 4 requires a few basher tricks. Level 5 just requires you to know the rules of navigating the grid using limited skills.

  Shvegait, there is no trick involved in level 6. You just need to time a few bombers. Hint: The great thing is that you also have a generous supply of blockers, so if a bomber is obviously going to turn around early, you can block him. If you try to time each bomber and only block them when you know they're going to turn, you should save a few blockers for when they're needed.

Leviathan

I thought I spotted a shortcut in this level but there is a compressor...

I managed to get trough the piece of wall I'm supposed to go trough but when they come to the second set of holes the lems turn around.I tried bombing that piece that turns the lemmings around but it only gets the lems deeper into trouble.I think I know where to put the 2 builders too...maybe I misplaced the last bomber 1 pixel or so,I'll check it out.

JM

I haven't managed to pass Level 6. Anybody able to review it?

geoo

I think I know what to do.
But not now, I have some other things to do.

JM

I'll try and pass Level 6 later if possible :P

Shvegait

Quote from: Leviathan  link=1114567084/795#803 date=1128523837I thought I spotted a shortcut in this level but there is a compressor...

More like 5 compressors O_o

JM



Conway12 - Level 6: Deeper Underground

Number of Lemmings: 54
To be saved: 74%
Release Rate: 60
Time: 3 minutes

Skills: 1 floater,10 bombers,10 blockers, 2 builders

Good: The scenery and also the tunnels in the ground make the scenery

Bad: Timing the bombers exactly gets annoying

guest



Conway12 - Level 7: Which one will you find?

Number of Lemmings: 80
To be saved: 72/80
RR: 18
Time: 7 minutes
Skills: 2 climbers,2 floaters,15 bombers,10 blockers,27 builders,18 bashers,15 miners,10 diggers

Good: A rather challenging level. 1 exit possible to reach and 1 impossible to reach

Bad: Time limit too long. You can complete level in 6 minutes and save 100%. Also you could cut off a few bashers to make the level harder.