CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Timballisto

That level is actually a contest entry.  That was the one level I tested out of the two I got.  Sorry.  I did end up beating it....how the heck is the pixel gap level possible??????

Isu

By going the long way around I assume, I've yet to play this pack but I will do at some point. Maybe now...

JM

Good idea Isu   :P

I must try and pass Level 6

Isu

ISteve07 - Level 8 - Mental Process



Number of Lemmings 60
90% To Be saved
Release rate 50
Time 5 Minute
 
Skills: 5 Climbers
          5 Floaters
          5 Bomber
        30 Builders
          5 Bashers
          5 Miners
          5 Digger

Good: Very sneaky trap and it uses another trick I like, and a few miners. :D
 
Bad: Long and tedious. The miners/builders take forever and yup, another climb-bomb

guest

Oh no...I think I see a major backroute for level 8...I'll go test it...

ccexplore

Quote from: guest  link=1114567084/525#529 date=1126569412Oh no...I think I see a major backroute for level 8
Interesting reaction, I tend to go "oh yes" instead when I found a backroute, unless it was in my own levels of course.  ;P

guest

I said "oh no" because Insane Steve obviously did his best to prevent it. The basic idea is, go through the steel. It turns out that I actually found a new glitch (this makes the backroute much more excusable). I saved 100% with 3:00 left. :P

Shvegait



ISteve07 - Level 9: Bash and no time
    
80 Lems  
25% to save  
RR: 1
Time: 3 minutes
Skills: 50 bashers

Good: Aptly named title, with an allusion to "Fall and no life". Takes a while to figure out the optimal route ;)

Bad: Well, the trap on the top-left is non-functional.

guest

Weeeeeeeeeeeeeee......I tried it again, and finished in 1:23. I might have been able to shave of 5 seconds but not much more. I expect Insane Steve will want to know what this backroute is. ;P

Conway

Level 8, Mental Process is the one level I can't seem to figure out. I've checked all the steel is genuine in LemEdit, and checked for hidden exits. A lemming can't float through the gap because of the trap. The solution I tried was building from the bottom of the wall to the left, but the lemming hits his head on the metal ceiling before he reaches the floor.

  A enjoyed figuring out level 9 thought. That one's fun, and it reminded me of my 'Great Wall of Lemmingland'.

  I've looked at level 10, and it looks like a simple task of finding the most economic use of the builders.

JM

When I played on Level 8 I set the release rate to 99 then back to 50. I turned the 4th lemming into a blocker then the other 3 into floaters before they fall. The trap killed 1 and the the other two were safe. One reached the exit. I ended up losing on the level. The scenery is Level 8 is also cool looking and the scenery of Level 9 is aswell.

Conway

Damn! Such an obvious trick! How could I miss it? >:(  I'll go try it out now.

JM

Insane Steve also said he was working on a tenth pack and only 3 levels have been made. I think I know how to complete Level 8 but I always fail. I almost finished Level 9 but I lost  :-(

Proxima

"Mental Process" took me a while to figure out too (on the Cheapo remake), and I had to use the hint; but then, my mental processes have never been as good as yours :D at least when it comes to solving Lemmings.

Incidentally, completely off-topic, but I've just finished a new extremely difficult "Just a Minute" level -- I just had to blurt that out because I'm so happy with it, I can't wait to be able to show it off to you!

Conway

Cool! Are you going to upload it, or wait to put it in a pack?