CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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ccexplore

I think Insane Steve was actually the first one who discovered the technique.  Build 4 bricks, dig down 4 times, build 4 bricks, dig down 4 times, repeat.

tumble_weed

i think it might be digging down through the builders steps then building again...possibly

guest

Quote from: ccexplore (not logged in)  link=1114567084/345#358 date=1124885423This is a 77/80 solution.  It should be possible to get 79/80 if you don't use bombers to free the 2 blockers I used.  I'm less sure about the feasibility of 80/80, mainly because I think you'd run out of builders.

80/80 is definitely possible, just a bit hard to execute. The way I see would use all the builders, maybe.

ccexplore

"Definitely possible" and "maybe" seems oxymoronic.  :P  Have you confirmed it (ie. actually done it) to work or not?

I haven't really done any sketches on it, so I guess as long as you have enough builders you're fine, and there are ways you can avoid using the blockers (I used them because it's the simplest thing to do).  Though there's also the time limit to contend with.  So I really can't tell whether it is possible without trying it out, but I wouldn't be surprised either if someone succeeds.

One thing to keep in mind is that the third lemming lost in my 77/80 is the digger that creates the opening directly above the exit on the long bridge.  The digger has to dig a little to the right of it, which in turn causes him to miss the exit.  The question then becomes how many builders you need to turn him back towards the exit.  Hopefully not too many.  Or maybe you find a way to keep the digger from missing the exit?

ccexplore

Quote from: ccexplore (not logged in)  link=1114567084/360#363 date=1124912881Or maybe you find a way to keep the digger from missing the exit?
Hmm, I guess there's a way.  Start doing that build+dig+repeat routine earlier and you automatically get an opening at the right location with the trailblazer instead of having to send a second lemming to do it.  Ok, I guess 80/80 is possible.

guest

"maybe" was referring to whether or not all the builders would be used. Actually, after trying the level, there would probably be 4 or 5 left. I did start the build+dig+repeat so there would be an opening above the exit, but I messed up on the next one and the lemming fell.

Conway

Yet again I'm proved wrong! Good job, Old Guest!

  Shvegait, you can get a screenshot of a line level either by

1. Opening it at low resolution in WinLemm, maximized at a sufficiently high screen resolution, or

2. Inserting temporary intermediate pieces for perspective when piecing together the level from DOSBox screenshots, then removing them in Paint or another imaging program.

Timballisto

I'm still a bit confused about that technique, but I'll try it.

Sometimes I get the feeling that anything is possible in lemmings!

Shvegait

QuoteSometimes I get the feeling that anything is possible in lemmings!

I get this feeling all the time... when ccexplore is around. :P


@Conway: I never even thought of editing the level to take a screenshot of it. Now, with LemEdit2, it won't even be a hassle. Thanks for the idea!

JM

I'm no good at taking screenshots :(

But I know how to complete the last level of 20041.dat It's not a bad level

guest

We're doing timb03 next, right? That pack has lots of good scenery, but that squigly thing in level 6 looks a lot like tapeworms, ugh.

JM

I think it is. You could ask Shvegait or Conway if you don't know what pack is being reviewed next.

Conway

Well Timbalisto kindly requested one of his packs for review. I see no better choice. Everyone else seems happy with the idea. So yeah, let's go!

  How's those screenshots coming, Shvegait?

Shvegait

Quote from: Conway  link=1114567084/360#372 date=1125011096How's those screenshots coming, Shvegait?

They're already up and done. It's just timb04.dat Level 4 that I need to make better. (We're reviewing timb03.dat, so this doesn't really matter.)

JM

I'm happy with reviewing timb03.dat