CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Shvegait

OK, I'll do this one, but someone else will have to cover "Greenpiece".



Levpak1 - Level 7: Judgment day
    
80 Lems  
77% to save  
RR: 99
Time: 1 minute
Skills: 30 builders

Good: Levels where you try to save as many lemmings from traps are always fun to play. Perfect save target... I had saved 76% several times before passing this.

Bad: Well, again, I don't know. Terrain is very simple, I guess... But I don't think you always need the frivolous stuff. Oh, I know, I would've centered the level to the right a little more :P

Conway

I wonder, is there some system for passing Judgment Day? I must have tried it over 30 times and the most I can save is about two less than I need. It's a very frustrating level!

Proxima

I don't play CustLemm, but I'd guess the best procedure is to make a bridge wall under the trapdoor with lems 2, 3 and 4, and use most of the remaining builds as delays while the first possible lemming each time builds past the traps.

Conway

Finally passed it! And Greenpiece . . .



  Levpak1.dat, level 8 - Greenpiece

  Save: 10/80
  Time: 30 minutes
  RR: 1
  Skills:
    Bombers: 80
    Blockers: 80
    Builders: 90

  Good:  Very long and with plenty of skills.

  Bad: Repetetive and dull after a while.

JM

Long levels are good especially if they have plenty of skills. Short levels are boring. Greenpiece is a brilliant level and the graphics suit it.

guest

Quote from: JM  link=1114567084/285#289 date=1124043285Short levels are boring.

Only if they are very easy. 1-3 minute levels can be very challenging when made well. A good short level is my favorite kind. 4-6 minute levels can be made fun and unrepetative. 7+ minute levels usually annoy me because they usually inolve a lot of repetition. Long levels can be good if they are not repetative, but that doesn't seem to happen much.

JM

That's right. If they are challenging then they usually aren't boring. If a level is more than 7 minutes long it gets annoying. That is usually because they involve a lot of work. Easy levels are usually boring but Hard levels are fun. Levels like Just Dig,Easy When you Know How etc on Fun on the original Lemmings are boring but the levels further on get challenging and they are more fun that just plain boring.

ccexplore

Two more levels to go on this set, correct?

Shvegait

Yep, two more levels. Just one after this :)



Levpak1 - Level 9: Hurry up! Go down!!
    
80 Lems  
97% to save  
RR: 99
Time: 2 minutes
Skills: 1 floater, 80 bombers, 2 blockers, 8 builders, 1 basher

Good: The steep staircase is pretty cool. There is sort of an optical illusion that, if you are fooled by, the level seems impossible.

Bad: Seemed a bit too easy for this late in the set. The blockers and generous time limit make the title seem odd.

JM

That's correct. One level left.

Leviathan

I have about 3 or 4 levels left to do...depending on how many remakes I'm going to make.

The coolest new level I made is a remake on "Cascade" called "water cascade"...but I need to tweak things to make it harder :)

I mostly like levels where you have to save one group of lemmings with the help of another group...but in packs I like a mixture of different kinds of levels.

The thing I find myself most inventive in,is building a level out of the name of a title...I'm working on a level called "highway to hell",so it has to involve lemmings going down and using the hell set :)

I've made a level that looks oh so simple but in fact involves a few tricks to complete...

My new levels so far:

-Ventral maintenance (Complete)
-Splatter bonus (Complete)
-Yeah right...you wish! (Complete)
-Water cascade (still some tweaks needed)
-Want the elevator? (still some tweaks needed)
-highway to hell (unfinished)
-Need more help from above (finished I guess,eleminating the backroute from my first pack)

Leviathan

Yeah,for the design of the level I had i mind it wasn't possible to make it a tight fit with the time...

About the steep slope,it's the steepest I could get,one more pixel and the lems would return :)

I'll see if I can make a "part two" without blockers requiring 100% :)

ccexplore

Quote from: Leviathan  link=1114567084/285#297 date=1124062576I'm working on a level called "highway to hell",so it has to involve lemmings going up and using the hell set :)
Going up?  Considering the destination your highway leads to, are you sure you haven't gotten things, um, the other way around?  ;P

JM

How many levels have you got left to make in Pack 2?

Leviathan

Quote from: ccexplore (not logged in)  link=1114567084/285#298 date=1124063851
Going up? &#A0;Considering the destination your highway leads to, are you sure you haven't gotten things, um, the other way around? &#A0;;P

That's exactly what I meant...I guess seeing lemmings go up and down makes me confused :P