CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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tseug

Go ahead and review level 9 JM. It's been a while.

JM

Dude I also passed level 10 and I thought I should do level 10.

tseug

oh..... i c. I didn't do l3v3l 10.......... hmmmm.....

EDIT: Wow, i didn't even notice that i typed "l3v3l"! :D

JM

Who is going to review level 9?

MC Marshy


Shveg02 - Level 9: Floating to safety

Number of Lems: 80
Save: 20%
Release Rate: 99
Time: 1 minute
Skills: 80 floaters

Good: Traps implemented nicely, design looks good

Bad: This level is just plain annoying, you have to pause too much to help you save the right target and you just keep having to start over and over again until you save the right % target

JM


Shveg02 - Level 10: Try climbing that!

Number of Lemmings: 50
Save: 100%
Release Rate: 80
Time: 5 minutes
Skills:50 climbers,25 floaters,50 builders

Good: Title is nice,good symmetrical terrain layout,you think one of the walls will take you straight to the exit but you have to go the long way round

Bad: Tedious with all those builders etc, precision slightly annoying, you can't make a mistake or you will have to try over
and over again until you succeed

MC Marshy

What's next? How about crisfn01 or pacpack2?

Shvegait

Quote from: MC Marshy link=1114567084/1935#1939 date=1142852035Good: Traps implemented nicely, design looks good

Bad: This level is just plain annoying, you have to pause too much to help you save the right target and you just keep having to start over and over again until you save the right % target

My goal for this experimental level was to have a level that gave you only floaters and was not completely trivial (i.e., not like Fun 2) and didn't just exploit a glitch to win (Conway's "Dyslexia" - nuke save% bug). This was the only thing that came to mind (and I sure am glad that the window object lines up perfectly with the lizard traps! Originally, I wanted one lizard on each side, but the one facing right didn't line up, only the one facing left). Sure, it's not great from a puzzle perspective, but the fact that it's annoying and difficult means I achieved my goals here :P

And there is a rhythm to it, by the way. It's easier to find the rhythm than to pause constantly (since pausing ruins the rhythm).


By they way, JM, "Try climbing that!" has 50 lemmings, not 80.

JM

In the end I saved 21% on level 9.

MC Marshy now thinks we should review either Crisfn01 or Pacpack2. Well I don't mind which one we review. You can download them from www.garjen.co.uk

Who wants to review either of the packs?

MC Marshy

So which pack shall we review next then?

JM

No idea. Is anybody ok with either Crisfn01 or Pacpack2?

EDIT: Go for Crisfn01. We have the screenshots for the pack already and you can get it from www.garjen.co.uk

JM

I'm doing level 1 now


Crisfn01 - Level 1: Jungle!!

Number of Lemmings:32
Save: 27/32
Release Rate: 45
Time: 4 minutes
Skills: 5 bombers,5 blockers,25 builders

Good: Great scenery, bit tricky when it comes to the traps

Bad: The traps are bit annoying, other than that it's a great level

MC Marshy

Level 1 looks good. I thought this pack would be good to review ;)

Jazzem


Crisfn01 - Level 2: Lava Reef

Number of Lemmings: 50
Save: 80%
Release Rate: 20
Time: 6 minutes
Skills: 1 blocker, 1 bomber, 12 builders, 2 bashers

Good: Some awesome scenery there, and a pretty fun simple level.

Bad: The bashers are rather redundant, and it's very straightforward.

Oh, and level 1 is not a jungle! :P

EDIT: Hmm? Screenies seem to be down.

Proxima

They can't both be level 1  ;)  Incidentally, I hope you saved 100% on both of those!