CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

JM

Jazzem or Leviathan must have passed it. I'm pretty sure that Level 4 has a backroute. It's annoying to hold the crowd on Level 6 they all walk across the bridge and keep falling in the lava. Level 9 is evil!

Shvegait

JM, why not just review it...?

JM

Quote from: Shvegait link=1114567084/1905#1906 date=1142279777JM, why not just review it...?

I want to review Level 4.

Leviathan

I know I once passed level 3 but I simply forgot the solution :(

Shvegait

There are probably something like 5 variations on the solution for level 3 (at least). In terms of difficulty, it would've been level 1, but it's not a good opening level in my mind, and I wanted it paired with its sequel, besides.

Leviathan


Shveg02 - Level 3: Necker cube

Number of Lemmings: 40
Save: 100%
Release Rate: 90
Time: 1 minute
Skills: 1 climber,1 blocker,1 builder,1 basher,2 miners

Good:Nice design and very well implemented terrain traps.

Bad:Annoying to get all right,maybe a little bit blank outside the cube.

JM


Shveg02 - Level 4: Necker Cube (Part Two)

number of lemmings: 40
save: 100%
rr: 90
time: 1 minute
Skills: 1 climber,1 blocker,1 builder,2 miners,1 digger

Good: looks harder than the first part of necker cube

bad: uses the trick where you save 1 lemming when you activate the nuke and i have no idea if that is a backroute

Shvegait

Quote from: JM link=1114567084/1905#1911 date=1142289161uses the trick where you save 1 lemming when you activate the nuke and i have no idea if that is a backroute

Oi! I didn't even check for that backroute. For some reason it didn't even cross my mind. Easy enough to fix though... I can simply change the order of the windows.

And this one is *definitely* (supposed to be) harder than the first one! Has anyone passed it without that backroute?

JM

Quote from: Shvegait link=1114567084/1905#1912 date=1142293206And this one is *definitely* (supposed to be) harder than the first one! Has anyone passed it without that backroute?

Tseug passed it with the backroute.

Shvegait

OK. I've updated the pack to fix that backroute in those 2 levels. I'm curious when someone will pass level 4 for real now.

www.jx3.net/tdg/shve/shveg02.dat

JM

Looks like you've cleaned up that backroute Shvegait. The first lemming comes out the bottom entrance now. I don't know how to pass Level 4 properly. When I tested one of Leviathan's levels I found a weird backroute like that. The trick is mostly used on the levels "Dyslexia" by Conway and "Why can't they just run?" by Insane Steve. Thanks for cleaning up the backroute. I'm kind of stuck on Level 5 who's passed it?

Jazzem

I'm completely stumped on level 5. Just how on earth do you do it!?

Shvegait

For the intended solution, you have to do something that in most cases would seem completely trivial, but in this case is absolutely essential...

tseug

I'll have a look at level 4.


Shveg02 - Level 5: There's one small problem...

number of lemmings: 50
save: 98%
rr: 65
time: 1 minute
Skills: 1 of each

Good: Absolutely brilliant level, my favorite in the pack. :) Good scenery and a title that sort of matches. (there's more than one problem...) ;)

bad: Somewhat difficult to execute. That's all I can think of.

I would have liked to see some levels like this in the original lemmings!

btw, great job!

btw, it's a really good level.

btw, my favorite level out of all your packs, even your third. :)

btw, i typed "btw" too much.... but it's a great level!

tseug

A new review of level 4:


Shveg02 - Level 4: Necker Cube (Part Two)

number of lemmings: 40
save: 100%
rr: 90
time: 1 minute
Skills: 1 climber,1 blocker,1 builder,2 miners,1 digger

Good: Quite a good level. Uses a neat trick and hgas many solutions that *almost* work. Nice twist on the previous level. :)

bad: Precision is a little annoying...