CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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MC Marshy


Conway02 - Level 6: Oh to be an architect!

Number of Lemmings: 20
Save: 100%
RR: 50
Time: 4 minutes
Skills: 1 climber,1 floater,14 builders,1 basher,1 miner,1 digger

Good: Appropriate title,nice scenery,only 1 basher shows you how to get past the other two walls using the other skills

Bad: It's sometimes annoying placing those builders,this level is still fairly straightforward but overall a good level

Shvegait

There's a huge backroute in that level, though, where you can completely ignore the right side of the level.

Leviathan

I can't pass that level at all...I just don't see it :(
The right side is obvious but those 3 walls  :-/

Proxima

Wild guess: bash the first one, use the digger and miner to beat the second, and build up the third?

LemSteven

I think I see the backroute to Level 6 (build upward and bash to the exit?). &#A0;I don't see anything for level 4 except for the "Bash through the top of the steel" glitch. &#A0;It looks impossible for anything else to work with only two bashers (Although 98% looks possible easily with the given skill set).

I can't test anything out because I don't have CustLemm downloaded on my computer right now.

tseug

JM got the stats wrong, level 4 has 20 bashers.

LemSteven

Quote from: tseug link=1114567084/1815#1820 date=1139616457JM got the stats wrong, level 4 has 20 bashers.
Oh, ok.  Then I see how it can be done without the steel glitch.  Thanks.

Leviathan

I reverse bashed away the steel to solve that level...
I also knew there was a trap because some pixels of the trap are visible outside the wall.

Does the real solution involve using those holes in the terrain on the left?

JM

Quote from: tseug link=1114567084/1815#1820 date=1139616457JM got the stats wrong, level 4 has 20 bashers.

I missed the 0 out. I just managed to put it in then. Who is doing Level 7? I'm hoping to do Level 8 if possible.

Jazzem


Conway02 - Level 7: 5...4...3...2...1...Uh-Oh!(BOP!)

Number of Lemmings: 50
Save: 88%
RR: 35
Time: 1 minute
Skills: 10 bombers, 10 blockers

Good: A very cunning level this, an excellent use of a method I'm sure we're all familiar with and one that'll addict you until you prevail. And an amusing title!

Bad: Hiding the upper two traps is unfair, and makes the challenge more frustrating than hard. That and very basic scenery, but I suppose you can't clutter things in 1 minute levels.

LemSteven

Quote from: Leviathan link=1114567084/1815#1822 date=1139652026I reverse bashed away the steel to solve that level...
I also knew there was a trap because some pixels of the trap are visible outside the wall.

Does the real solution involve using those holes in the terrain on the left?

This is an educated guess, but I believe that you can use a blocker to turn the lemmings on the right side, then use a builder to get over the trigger for the trap.  After that, make somebody bash through the wall, and make him build after he takes half a swipe.  Repeat this until you get high enough to free the lemmings on top.  To finish the level, bash under the blocker.

MC Marshy


Conway02 - Level 8: Lemmings on the ceiling

Number of Lemmings: 52
Save: 100%
RR: 1
Time: 5 minutes
Skills: 1 floater,22 builders,1 basher,10 miners

Good: Nice design, good title

Bad: Long and tiring, you better be careful or you will mess up

JM


Conway02 - Level 9: Lemming's House

Number of Lemmings: 60
Save: 45/60
Time: 4 minutes
Release Rate: 50
Skills: 5 climbers,5 floaters,10 bombers,10 blockers,20 builders,10 bashers,10 miners,10 diggers

Good: Design is good,good title,traps at the bottom implemented well

Bad: The solution can be very difficult to pull off, even when you know it

MC Marshy

Now who's going to do Level 10?

Shvegait



Conway02 - Level 10: Star Trek
   
80 Lems
75% to save  
RR: 1
Time: 4 minutes
Skills: 20 climb, float, bomb, block, build, 2 bashers

Good: A good exercise of microscale Lemmings management. Uses a little trick to get essentially a release rate less than 1 without affecting the level.

Bad: The entire right side of the level is un-utilized, although if it were the level would be a lot longer (and if the terrain were left blank, it wouldn't be "epic"), so maybe this is a good thing :P There's no real trick, and it's maybe a little easy for a 10th level because of that.