CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Leviathan


Shveg03 - Level 2: To each his own

Number of Lemmings: 5
Save: 100%
Release Rate: 95
Time: 1 minute
Skills: 2 of each except bombers and blockers

Good:
-Great level design,that set is the most difficult to design levels with ;)
-Perfect time limit
-Well balanced skills
-Title suits the level (if there are no backroutes)
-Very nice and original concept of making a level

Bad: Just because I need to say a bad point too,I guess the precision is a bit annoying sometimes (altough I didn't expierience any problems with it)


This is definately one of the finest levels I've ever played and I would have loved to see such levels in ONML...

tseug

So far 1,2,3. I did level 3 with one basher and lots of climbers.

Level 4 with 2 builders, 1 basher, 1 digger, 1 climber.

Shvegait

Leviathan and tseug, can I ask how you passed Level 3? They both seem to be backroutes.

JM

Quote from: Shvegait link=1114567084/1695#1697 date=1137647425Leviathan and tseug, can I ask how you passed Level 3? They both seem to be backroutes.

I'm sure I passed that level the same way. I've so far passed Levels 1,2 and 3. Level 7 is really annoying to pull off.

DragonsLover

Ha! This level remembers me of a level in another game called The Incredible Machine. There were 5 boys that needed to go to 4 different home. The last one died by a crocodile. It looks like the same thing here but now with Lemmings. :D
I like dragons! They're the center of my life! I'll never forget them...

Shvegait

Ha, I didn't even think of that. Maybe I borrowed the idea subconsciously :P

Funny too, in case no one's ever played The Incredible Machine/2, the boy's name is Mel Schlemming, obviously derived from Lemming :)

geoo

I passed it with two builders, two bashers and one digger, but I think I also know tseug's solution.
My solution: [highlight]Have the first lemming build two pixels, and bash. Make lemmings 2 & 3 build to create a seven or more px step with help of the diggers pit. Bash through the wall.[/highlight]
The solution I think that tseug did it that way: [highlight]Set the RR in a way that the following trick works, it might be necessary to change the RR a second time after the second lemmings came out: First lemming bashes, the following lemmings get climbers. They should climb in the basher's tunnel, fall down, climb, ... and won't turn around.[/highlight] I didn't check this solution though.

DragonsLover

Quote from: Shvegait link=1114567084/1695#1700 date=1137687510Ha, I didn't even think of that. Maybe I borrowed the idea subconsciously :P

Funny too, in case no one's ever played The Incredible Machine/2, the boy's name is Mel Schlemming, obviously derived from Lemming :)

That's right! Nice remark!

Invert "Mel" to give "Lem" and "lemming" is in "Schlemming. Looks like they have played the game and wanted to do the same thing in their one.
I like dragons! They're the center of my life! I'll never forget them...

JM


Jazzem

Level 3 sure is irritating, it looks horrendously easy, and ends up being the opposite!

JM

Yeah it sure does. I managed to figure out how to pass the level though. Level 7  is a really annoying level. I keep thinking that 10 lemmings go to one exit and 10 lemmings go to the other. It's too annoying to pull off.

tseug

For level 3: Set the RR to 88. When out 1 set the RR to 84. Make the first lem bash. Make the rest climbers. :)

For level 4: Make the first lem dig, then make another one build in the left edge of the pit when it is 2 pixels deep (#4 I think). Make the lem that falls into the pit when it is 7 pixels deep a climber so no lemmings are left in the pit. When the digger hits the bottom of the block, make him build on thin air. Make one of the lems in the crowd bash away a step so the rest will fall and land on the other bridge.

EDIT: I completely backrouted level 5. It goes roughly like this: Use 4 builders to cover the trap. Use 5 builders and a basher to get to the exit.

Shvegait

Maybe because geoo was referring to a solution for LEVEL 3... not 4... If you noticed he said it was his solution, not yours (actually the one he said was yours was spot on), and no one was even talking about level 4 :P Please obfuscate your post, tseug...

(Btw, that's the intended solution. Actually, it was originally a backroute to Level 1 of my first pack, but since it's essentially the only solution that works in under 1 minute, I made it its own level. Actually, you don't need even need the semi-glitch part if you change around the order of your moves, although I didn't think about that until I tried making a Cheapo remake of it, because that glitch doesn't work... but other Cheapo behavior made the level too easy anyway.)

And your backroute for level 5 I presumed was possible, but the intended solution isn't even interesting, so it doesn't matter :P

tseug

That makes more sense. [smiley=XD.gif]

I think there are other ways to do level 4.

JM

My solution for level 3 was different. It was the same as the solution Leviathan used for it. Is somebody reviewing Level 3 then?