CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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tseug

No need for the mayhem 2 trick, the platforms are 5 pixels thick as cce said. There are plenty of builders.

Leviathan

Quote from: JM link=1114567084/1665#1678 date=1137442774Who else has passed Level 5?

You know when the lemmings are reaching the shredder trap? Before they walk onto the step you can start bashing and they will fall to the ground and land safely.

That's exactly how I solved it and this route isn't possible in Genesis (and maybe not in Custlem2 but I'm not sure as I don't have CustLem2).

JM

Is somebody going to review Level 5?

Jazzem


Marshy03 - Level 5: Room with no exit

Lemmings: 80
Save: 100%
Release Rate: 80
Time: 5 minutes
Skills: 50 bashers

Good: Another faithful Mega drive remake...

Bad: That hasn't changed! Again! It's also one of the easiest (If not the easiest) mega drive exclusive levels, so it should be much earlier in the pak. And to top off, it has the same irritating problem of the original version-The lemmings take so long to get to the exit!

Shvegait



Marshy03 - Level 6: Only two minutes
   
65 Lems
100% to save  
RR: 40
Time: 2 minutes
Skills: 1 basher

Good: ...

Bad: A bit insulting, actually! The time limit is not tight and all, and it's possible in just one minute. (Or maybe 1:01, it's hard to tell.)

Leviathan



Marshy3 - Level 7: Marshall's lemmings
&#A0; &#A0;
50 Lems
72% to save &#A0;
RR: 30
Time: 3 minutes
Skills: 6 of each except 5 builders and blockers.

Good: There are multiple possible solutions which ads a replay value to the level and 100% is possible.

Bad: As with most levels of this pack,no difficulty at all.

BTW,I passed level 9 now with 1 spare builder...this level is one "mayhem" level between all "fun" leevls :)

JM

I really like the layout of Level 7 although it would look better if the design was completely symmetrical.

Jazzem


Marshy3 - Level 8: Compression Period
     
60 Lems
86% to save  
RR: 90
Time: 3 minutes
Skills: One bomber, ten blockers

Good: Gotta love the compression method! A nice symmetrical design too.

Bad: Knowing the trick is knowing the level straight away, it feels like a simplified version of the level it borrows from rather then an enhancement.

Shvegait



Marshy03 - Level 9: You got a murder scene there
   
40 Lems
100% to save  
RR: 15
Time: 3 minutes
Skills: 1 climber, 10 builders, 2 bashers

Good: Nice design and title. Not as easy as the levels before it.

Bad: For the most difficult level in the pack, it is still rather easy (I don't see what all the fuss is about...). Just straight building to seal off a path, and then you're done.

Leviathan



Marshy03 - Level 10: no way out
&#A0; &#A0;
70 Lems
78% to save &#A0;
RR: 60
Time: 8 minutes
Skills: 3 climbers,1 floater,4 bombers,8 builders,10 bashers,2 miners and 6 diggers

Good: You can try to find a solution involving every skill I guess...replay value.

Bad:
-The design really looks like a failed attempt to recreate FANL.
-100% is possible using only 1 skill.
-The time limit and ammount of skills are really rediculous.


I look forward to playing your next pack,this one was just too easy ;)

JM

The way out was the wall next to the entrance but a rope trap was hidden inside and it's easy to avoid once you know where it exactly is. Some traps have been placed on a wall to prevent lemmings from climbing it  ;)

I'm also looking forward to Marshy's next pack.

Shveg03 is the next levelpak to review.

We already have the screenshots for the pack and you can download the levelpak from this link

http://jx3.net/tdg/shve/shveg03.dat

Leviathan

These are certainly very difficult levels...so far I can only pass level 3 (in a minute of time,one spare digger and no climbers used at all).

Shvegait

Pretty sure that's a backroute.

Oh, and I apologize in advance for Level 5. It's only in the pack because I needed a 10th level and was pressed for time. There's probably an easy way to pass it, though. Several levels in this pack are likely to have backroutes... And a couple require some umm... Lemmings/CustLemm-only behavior. Not up to the level of "glitch", but something that isn't completely as one would expect.

JM

I could only pass Level 2. Has anyone passed level 1?

JM

I passed Level 1 after all this hard work


Shveg03 - Level 1: Gotta keep 'em seperated

Number of Lemmings: 2
Save: 2/2
Release Rate: 99
Time: 2 minutes
Skills: 2 climbers,2 bombers,2 blockers,3 builders,2 bashers,2 miners,2 diggers

Good: Some nice scenery,cool title and just similar to Tumble Weed's stalker level

Bad: Once you know how to pass the level then it is rather straightforward

This pack is definitely for experts  :P