CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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JM

I managed to pass all the levels in the pack including Level 10 ;D

Shvegait



Hubbart3 - Level 10: Windows XP?
   
80 Lems
100% to save  
RR: 1
Time: 3 minutes
Skills: 1 climber, 12 builders, 5 diggers

Good: Nice design/title... You have to think outside the box ;)

Bad: For the last level in the pack, it is really rather easy. And the boxes aren't all of equal size!

tseug

I would like to review one of shvegait's packs. They're all good. :)

Leviathan

Is it OK to review Schveg03?
It seems to contain a load of nice looking and difficult levels :)

Jazzem

Are we agreed on a Shvegait pak then? I'm all up for it, but weren't we going to do an MC Marshy one?

Leviathan


Shvegait

Yeah, we were going to do an MC Marshy pack first. Which one though?

Leviathan


JM

Let's do Marshy03 then do Shveg03  :)

We can start reviewing Marshy03 although we ain't got the screenshots up yet. You can download the fixed version of the levelpak from The Lemmings file portal.

Jazzem


Marshy03 - Level 1: Let's go to the moon
50 Lemmings
50% to save  
RR: 50
Time: 5 minutes
Skills: 10 of everything except bashers.

Good: Easy level to start the pak, and a faithful recreation of a genesis/mega drive level...

Bad: That hasn't changed at all! It's exactly the same as the level it's based on, some little improvements in the difficulity/design would have been appreciated.

JM


Marshy03 - Level 2: Go out for a walk?

Lemmings: 50
Save: 50%
Release Rate: 87
Time: 6 minutes
Skills: 1 climber,1 blocker,1 bomber,3 builders,5 diggers

Good: Nice DOS version of the genesis level "Go out for a walk"?

Bad: The time limit and save percentage seem ridiculous and the exit has been misplaced.

tseug


Marshy03 - Level 3: Salvage Boat

Lemmings: 30
Save: 100%
Release Rate: 01
Time: 5 minutes
Skills: 12 builders, 1 basher, 2 miners

Good: No idea.

Bad: Pretty much an exact replica. If you remake a level, at least change SOMETHING!

EDIT: Level 6 took one minute flat, and all I did was bash and crank up the RR. The time limit should have been one minute.

The difficulty curve is really weird, the first 6 levels are almost pointless (1-5 are the genesis remakes). Level 9 is in a world of its own.

JM

It seems on the other Genesis replicas that there is 1 or 2 things changed. A route on level 5 has been changed or it is a backroute but Levels 7-10 seem rather cool. I think Level 9 is amazing. Level 8 seems to have been inspired by an original level. Level 6 also seems inspired by an original level.  The genesis levels are also cooler than the other original levels but it always seems that genesis levels that are an exact replica of the level in Custlemm always have everything about them criticized when nothing is changed.

Think of the scenery etc  :P

There will always still be something good about them but this topic is still to make authors create better levels  ;)

Shvegait

OK. The screenshots for marshy03 are up. I'll go ahead and add the other ones as well.

Remember... whether the screenshots are up yet or not, you can still include the filepath that points to where the screenshot will be, because it is set up to be 100% predictable...

Leviathan

I can't pass level 9 but I passed all the other levels...level 6 is like,well, "just bash" :P
Actually I love pixel precise Genesis remakes but indeed they should need some difference :)

I'm remaking FANL at the moment trying to be pixel-precise...turns out that not the missing thin pieces are the worst problem but the big bending pillars are...they gave me a headache :)

Only one of the thin pieces isn't possible to place at the right place so one thin piece has other colours...

As for the solution I'll try to implement a completely different one :)