CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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JM

Quote from: Leviathan link=1114567084/1605#1619 date=1136644856Good: Nice setup of the rope traps (it's my favourite trap)

It's one of my favourite traps aswell. Another one of my favourite traps is the demoleculariser from the crystal set. Another good piece of information about Level 3 is that you need to figure out how to pass the rope traps without using builders. Pretty cool level could do with some more scenery though. I'm hoping to review Level 5. Somebody else could probably do Level 4 if possible.

Hubbart's levelpaks look really great. The design of each level is always interesting. This is probably their best pack. Dragonslover,Tumble Weed,Insane Steve and Lemeri have also made levels with such interesting designs. I'm sure I had a few interesting designs in my levelpaks.

Leviathan

I've beaten all levels from this pack now,level 6 wasn't that hard after all :)
Level 4 was the most difficult one in the pack for me.

JM


Jazzem


Hubbart3 - Level 4: Misty Mountain Hop

Number of Lemmings: 80
Save: 100%
Release Rate: 1
Time: 1 minute
Skills: 10 climbers,10 floaters, 2 blockers, 3 builder, 1 basher, 2 miners

Good: A challenging level with a time limit you can't be reckless with. The hidden trap has been implemented well too, and those who use strategy will know it's position before they've even encountered it. And for what little there is of it, the scenery is excellent and tiled very well.

Bad: It can be very frustrating to pull off, especially with the horrible time limit (I saved 97% on my last but one attempt!). It's also a little bland aeshetically, and could do with a little bit of decoration towards the left/right sides.

EDIT: Blimey, level 5 was rather easy.

JM


Hubbart3 - Level 5: As cold as ice?

Number of Lemmings: 20
Save: 20/20
Release Rate: 1
Time: 2 minutes
Skills: 10 climbers,10 floaters,10 bombers,10 blockers,12 builders,2 bashers,1 miner

Good: Nice scenery,title matches with the design of the level

Bad: Most of the skills are not needed to complete the level,well placing that builder can be fairly annoying,this level should have been before level 4

Jazzem

Useless skills aren't necessarily bad, they can help to make the level more difficult (although obviously they shouldn't be the only thing used to make a challenge);

JM


Jazzem

Yeah, would've been better as an earlier level.

Anyone done level 6? I've come close, but I've always run out of builders when I've needed them...

JM

I passed Level 6 but I don't want to review 2 levels in a row. It took me ages to find the right route out the level. I kept going in the center of the area to get to the exit but instead I went under and did it. Level 7 and Level 8 have been bugging me for a while but I almost did Level 10 and I lost.

MC Marshy

Anyone thought about doing one of my packs next?

JM

Yeah sure thing. Haven't got the screenshots yet but hopefully Shvegait will get them. I wouldn't mind doing your 1st or your 2nd levelpak.

Is anybody going to review Level 6 or am I just going to get ignored?

Jazzem

I am sorry JM, I've tried all I can with level 6 but I'm still failing :(

I need to strengthen my strategy, I'm not thinking ahead as much as I should be.

Leviathan


Hubbart3 - Level 6: A funny grid

Number of Lemmings: 80
Save: 100%
Release Rate: 1
Time: 2 minutes
Skills: 6 builders,5 bashers,1 miner and 1 digger.

Good: Nice looking level,challenging and the title suits the level.

Bad: Too many annoying terrain traps (especially those near the exit).


Maybe a hint I can give you Jazzem: don't try to get higher up,I solved it by building from the bottom right pixel in the middle to the section at the exit.If build properly the lemmings should be able to pass a gap in the grid somewhere near the exit.To reach the exit just build into it.

ccexplore

Quote from: Leviathan link=1114567084/1620#1632 date=1136935255Number of Lemmings: 80
Save: 100%
Release Rate: 1
Time: 2 minutes
Skills: 6 builders,5 bashers,1 miner and 1 digger.
100%?  Not having looked at the level for real, from the screenshot, I find it hard to believe that every lemming out of the highest entrance can be saved? :-?

Leviathan

Quote from: ccexplore (not logged in)(Guest) link=1114567084/1620#1633 date=1136951567
Quote from: Leviathan link=1114567084/1620#1632 date=1136935255Number of Lemmings: 80
Save: 100%
Release Rate: 1
Time: 2 minutes
Skills: 6 builders,5 bashers,1 miner and 1 digger.
100%? &#A0;Not having looked at the level for real, from the screenshot, I find it hard to believe that every lemming out of the highest entrance can be saved? :-?

There's hidden terrain inside the top of the lowest entrance :)