CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Leviathan

I have a nice title for a hell set level but I can't come up with a level design that fits the title...
I was thinking about a level with 2 parts:
-"Highway to hell"
-"Litter on the highway"

So who's doing level 10 now?That's one of the easiest levels I've ever played ;)

Jazzem


Conway06 - Level 10: Dyslexia

Number of Lemmings: 80
Save: 100%
Release Rate: 1
Time: 1 minute
Skills: 8 floaters

Good: The scenery for the level is certainly something to speak about, the terrain has been tiled very well, and there's no example of poor overlapping.

Bad: The solution uses nothing but a glitch, and an obscure glitch at that. It feels like it was rushed in at the last second to make a hard level, but in reality it's basically a revision lesson if you know the glitch, and since the likelyhood of discovering the glitch on your own is practically non-existent, it's impossible if you're unaware of it. I'm sorry if I'm harsh, but glitches really shouldn't be needed to make hard levels.

Leviathan

Where can we get Tim's second pack?
I didn't find it on any download site for custlem levels :)

Jazzem

I'd like to know aswell actually, it's not on Garjen's site or the lemmings file archive/portal.

JM

http://www.webcatgraphics.com/jmlproductions/jeffsite.htm

Get Timballisto's levelpak from there. It's Pack2.

We also have the screenshots aswell on Shvegait's small screenshot page. The screenshots are located in timb02.

Conway

In case anyone's interested, I've updated the pack just reviewed to remove backroutes in levels 7 and 8. Thanks to Tseug for finding the backroute in 'A Springboard would be handy'!

<Download>

tseug

My solution to level 8 now uses everything except the cimber, the floater, and the bombers.

Conway

Quote from: tseug link=1114567084/1560#1566 date=1135722058My solution to level 8 now uses everything except the cimber, the floater, and the bombers.
That sounds about right. Could you send a screenshot, or briefly describe what you did, to make sure it's not a backroute?

tseug

I sent a screenshot. It probably isn't a backroute, it seems about right.

Conway

Thanks, Tsueg!  :D

That's the intended solution. I hope there are no more backroutes.

JM


Proxima

I'm still intrigued to know what the backroutes in levels 7 and 8 were.......

Conway

Quote from: Ahribar link=1114567084/1560#1571 date=1135768289I'm still intrigued to know what the backroutes in levels 7 and 8 were.......
Notice the areas I've blocked off in the updates? They should give you a clue.

Leviathan


Timb02 - Level 1: The icey collision
Number of Lemmings: 80
Save: 93%
Release Rate: 1
Time: 10 minutes
Skills: 3 miners,3 bashers,1 bomber,20 builders

Good: Cool scenery and somewhat interesting trick to contain the crowd

Bad: If there's some thing I really hate about levels then it's non-functional exits that need to be built into.Especially for levels that take a whole time to solve...

Proxima

Quote from: Conway link=1114567084/1560#1572 date=1135784715
Quote from: Ahribar link=1114567084/1560#1571 date=1135768289I'm still intrigued to know what the backroutes in levels 7 and 8 were.......
Notice the areas I've blocked off in the updates? They should give you a clue.
Well, it would be nice if I had CustLemm so I could look  :P