CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Proxima

Really? It looks straightforward enough...... but maybe there's a subtlety that only comes out when you play it. I'd have guessed the first lemming from the top entrance digs then bombs, while the first lemming from the lower entrance builds then bashes into the bomb hole. Am I wrong?

EDIT: first post on page 100! Nice!

Jazzem

100 pages! We've certainly come a long way with this!

Shvegait

Quote from: Leviathan link=1114567084/1470#1483 date=1134827729at first I didn't notice the bomber and thought it was impossible to save 80%.

What!? My version doesn't have a bomber. Maybe that's why I've been stuck on it... The most I could save was 74%, although slightly more than that might be possible (I'm unsure how to get 80% though).

JM, when did you change this level?

DragonsLover

Wow! 100 pages! From the 26th April 2005 to the December 17th! Almost 8 months! Seen more than 16240 times! What a huge topic! :D
I like dragons! They're the center of my life! I'll never forget them...

Leviathan

Quote from: Shvegait link=1114567084/1485#1487 date=1134838482
Quote from: Leviathan link=1114567084/1470#1483 date=1134827729at first I didn't notice the bomber and thought it was impossible to save 80%.

What!? My version doesn't have a bomber. Maybe that's why I've been stuck on it... The most I could save was 74%, although slightly more than that might be possible (I'm unsure how to get 80% though).

JM, when did you change this level?

Maybe that's why I didn't notice the bomber at first glance...I somehow remember playing a version without bomber too.
I could save an amount above 50% but certainly not 80% then.

JM

I'm not sure when I changed this level Shvegait. The version from The Lemmings file portal is the best version of the pack. The versions from any other site seem faulty. Not really a bad pack of mine. Who's passed the remaining levels 5,6,7,8,9 and 10?

MC Marshy


JM14 - Level 5: Party Time!

Number of Lemmings: 80
Save: 100%
RR: 80
Time: 5 minutes
Skills: 50 builders,5 bashers,5 miners,5 diggers

Good: Not much,the solution isn't bad

Bad: It's boring watching the lemmings make their way to the exit,theres too many builders aswell

geoo



JM14 - Level 6: Sweet Helen
Save 40/60
RR: 20
time: 4 minutes
Good: Well, the original design of the level isn't bad.
Bad: The slight terrain change at the left doesn't look good however; there were a few possibilites to make the level at least a bit harder, e.g. cutting off some time, increasing the percentage to save by a little more than just a few points, only giving the necessary skills (I mean just cutting off the stuff you'd neither use even if it was given doesn't make the level harder in any way), but none of them were used - come on, this ain't harder than the original version, and that was a rating 'tame' level; and at last used a hidden trap trying to give the level at least a bit of difficulty.

And btw I dislike hidden traps: in most cases they have been used to make levels not being hard a little less easy, there are a lot of examples for that in the original lemmings and ONML, and this level is one too. I think really good levels don't need something like that. Requiring the player to think is a much better attribute for a level in my opinion.

Jazzem


JM14 - Level 7: Don't Mess with me

Number of Lemmings: 44
Save: 68%
RR: 5
Time: 3 minutes
Skills: 6 climbers, 20 floaters, 2 bombers, 1 blocker, 15 builders, 1 basher, 3 miners

Good: Nice, short level with a cunning trick you may not notice at first.

Bad: Floaters. The inclusion of them completely ruin the level, originally I had planned to build a bridge for the upper lemmings to land on, and I had a challenging solution to look forward to pulling off. I'm certain it would be possible under the save amount. As a result, the level is too easy and not worthy of it's place. The design is very basic too, it could do with more scenery. And to top it off, I'm not with the idea of having a typical teenager slang term as a level title :P

Shvegait



JM14 - Level 8: Keep your hair on
   
50 Lems
98% to save  
RR: 30
Time: 3 minutes
Skills: 2 floaters, 2 climbers, 1 bomber, 1 blocker, 2 builders, 1 basher

Good: Well, it uses a different graphics set than the original.

Bad: Not at all harder than the original (Fun 11!). Again, as geoo stated, taking away skills that you wouldn't use anyway doesn't make a level harder! Finally, the exit is slightly misplaced and requires a builder to be reached.

JM

My upcoming levelpak will hopefully be the best or the hardest pack of all mine  :P

Who's going to do Level 9?

MC Marshy


JM14 - Level 9: Warning: One Minute

Number of Lemmings: 30
save: 100%
RR: 50
Time: 1 minute
Skills: 3 builders,2 bashers

Good: The title pretty much fits in with the time limit

Bad: Way too easy to be this far in the pack

Leviathan


JM14 - Level 10: Pathetic

Number of Lemmings: 80
save: 75%
RR: 30
Time: 7 minutes
Skills: 50 of each except 10 bombers

Good:It's possibe to save 100% using multiple different routes...
Bad:
1)You have to save only 75% whereas 100% is easily achieveable
2)Given you save 100%,the level can be done with only 5 builders,2 diggers and 3 bashers...I'm almost sure better is possible too so why give 50 of each skill if you can complete it with 5 of each skill at maximum?
3)Who needs 7 minutes to do this?
4)One of the traps is floating mid-air
5)So easy certainly for a 10th level in a pack

BTW,sorry for being "too" honest,but I've seen much better levels of you JM than this one...the main purpose of this topic anyway is that authors can learn about their "mistakes" and make better levels in the future ;)


My question: what's the next pack we're going to review?

Jazzem

Say, we haven't done a Conway pack in a while have we?

Lomay

sorry to say this but, WHAT THE HECK!? 1498 Replies!?
wow this topic must be an legend now.  ::)