CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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JM

My favourte levelpak out of all 9 is probably Isteve07. The levels are greatly designed and the scenery of each level is amazing. There's also some fantastic titles including "4 Pillars and a Trap","The Annoying 1-Pixel Gap","Bash and no time" and "If only they could swim". Isteve04 is also one of my favourite levelpaks including the level "The Nifty Fifty".

Anyway back onto topic of Isteve05. Level 8 is too tiring (no offense to Insane Steve). I could not pass it but I know that there is a way to save the lemming with no floater. Level 1 and 2 were quite easy. I also passed Level 4 and 6. Why are some levels in this pack so easy?

Maybe Insane Steve was having a bad day  :P

Isteve07-09 have no walkthroughs but I can't pass any level in Isteve08.

So Who's Passed Level 9 and 10?

MC Marshy

Why does everyone ignore this topic and all the questions people ask?

Leviathan

I've passed level 10 but not level 9...so I'll wait untill level 9 is reviewed :)

ccexplore

Quote from: MC Marshy link=1114567084/1455#1456 date=1134555562Why does everyone ignore this topic and all the questions people ask?
This being pretty much one of the most popular threads on this forum, you are clearly kidding. ::)

geoo


ISteve05 - Level 9: "I am I.S."
Save 71/80
RR: 60
time: 5 minutes
skills: 1 bomber, 1 builder, 20 bashers, 20 diggers

Good: Nice twist on the famous Genesis level "I'm A.T."; on first glance it looks like a simple remake of it, but the high amout to save make the original route impossible; comes up with a new nice idea for a solution.
Bad: The border between the two pillars looks a bit strange IMO; has a backroute.

Leviathan


ISteve05 - Level 10: Let's see what you've learned
Save 2/2
RR: 99
time: 7 minutes
skills: 2 climbers,1 floater,1 bomber,2 blockers,20 builders,10 diggers

Good: Uses a couple of neat tricks and has a nice design
Bad: Way too easy for a 10th level,I solved it with a few spare builders and at least 7 or 8 spare diggers and when looking at the "hints" file,I used a backroute.

Jazzem

Isteve05 is finally done!

Now on to JM14 :)

JM

Get the clean version of JM14 from The Lemmings File Portal. You can start reviewing the levelpak but you can insert the screenshots when Shvegait gets them  ;)

Jazzem

Okay then :)


JM14.dat-Level 1 : Price to play the Game
No. of lemmings:80
Save:62%
RR: 1
time: 5 minutes
skills: 1 blocker,10 builders,10 bashers

Good: A nice, simple way to start the pak, and it's not the basher exercise it first appears to be. Some great scenery too, I perticularly like the rocky mountain on the left.

Bad: 62% to save? 100% can be accomplished with little hassle, and if this was set with a higher release rate, we would have had a more challenging level.

JM

I have no idea why I always made levels that were very straightforward. This pack of mine doesn't seem too bad but some of the levels are a bit long I guess.

MC Marshy

Some of your levels are hard JM. There's some good designs on a few levels. JM06 is a good re-make of some of the levels from the original Lemmings. I've played this levelpak and it seems pretty easy although it has a few long levels. I might play the rest of the pack later.

tseug(Guest)

The version from the file portal has 8 bashers for level 1. Where did 10 come from?

JM

I think I was cutting off a basher or two just to make the level a bit harder. You know you can review levels although the screenshots aren't available yet.

tseug(Guest)

I usually don't review any levels until I've completed the pack. I have 5,6,7,8 left.

tseug(Guest)