CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Jazzem

I wish people wouldn't just remake them with no changes at all. There's very little point to it, and it'll spoil it for the player if they are yet to play the level, but it will be just a reminder for those that have played it.

They need to come with warnings too, I played through a Lemmings 2 level via a Custlemm level before the actual thing before.

ccexplore

Quote from: Jazzem link=1114567084/1440#1440 date=1134083549I wish people wouldn't just remake them with no changes at all.
With the exception of that A.T. remake garjen did, I'm pretty sure all the other A.T. levels are either totally different, or at least have different skills or some other twists to it.

From the context, the kind of remake J.M. is referring to are the kind where at least the skill distribution, if not the level layout itself, is modified, so they are not pointless remakes.

Proxima

Quote from: ccexplore (not logged in)(Guest) link=1114567084/1425#1432 date=1134072934
Quote from: Ahribar link=1114567084/1425#1431 date=1134071351I think that's what Steve meant; if you count levels "inspired" by I am A.T., it probably is most people who have done one. I have too -- Zorn's Lemming -- but my version is definitely "sufficiently different", as well as a whole lot harder.
So we have Insave Steve, Shvegait, Ahribar, and maybe J.M. in the future. &#A0;Just 4 examples so far. &#A0;Surely there are more level designers out there, 4 can't be "most people".
Conway, Isu, and Special_Gunpowder are the others I know of -- there are more than 13 people designing Lemmings levels, I admit, but I think those 7 are a majority counted out of the active designing users of the forum   :P

Jazzem

Quote from: ccexplore (not logged in)(Guest) link=1114567084/1440#1441 date=1134085869
Quote from: Jazzem link=1114567084/1440#1440 date=1134083549I wish people wouldn't just remake them with no changes at all.
With the exception of that A.T. remake garjen did, I'm pretty sure all the other A.T. levels are either totally different, or at least have different skills or some other twists to it.

From the context, the kind of remake J.M. is referring to are the kind where at least the skill distribution, if not the level layout itself, is modified, so they are not pointless remakes.

Yeah, that was really aimed at past remakes of levels. I guess you can change the skill distrubtion completely to make a totally different challenge, or force you to go to what was once decorative scenery by filling the normal path with traps.

JM

I love the re-makes that are challenging. These are a few re-makes that are challenging.

There's Isteve09 Level 3 "A BeastIV of a level"
There seems to be one or two challenging re-makes in the pack Garjen09.dat
Pacpack2.dat has another challenging re-make
There is also 20041 - Level 5 "The Roles Reversed"
There's a few more but I've forgotten their names

tseug

No one else is reviewing level 7, so here goes...


Isteve05 - Level 7: Irregularly Placed Pole Level

Number of Lemmings: 60
Save: 95%
RR: 10
Time: 6 minutes
Skills: 10 climbers,10 floaters,6 bombers,6 blockers,6 builders,2 bashers,1 miner,1 digger

Good: Nice idea. It is possible to save more than required and there is plently of time; so it isn't that annoying.

Bad: Too easy for a seventh level. I don't know about anyone else but I saw the correct route instantly. This has to be one of the ugliest levels I have ever played!

EDIT: I might have to review level 8 too. Does anyone think they have enough patience for it?

ccexplore

Quote from: tseug link=1114567084/1440#1445 date=1134264961This has to be one of the ugliest levels I have ever played!
Oh come on, you are exaggerating. &#A0;Anyway, it is called irregularly placed poles, so what can you do? ;)

Personally when I saw the screenshot, it reminds me not of poles but the equalizer display on your stereo (you know, the display with the several bars representing different frequencies going up and down with the music).

tseug

The irregular poles are the best part. I was referring to the rest of the level.

JM

The level reminds me of Mayhem 7 "Poles Apart" from the Original Lemmings. I thought the route was to break through the poles using the amount of tools you have but then I found out you have to bash through the ceiling to reach the exit. I haven't passed Level 8,9 or 10 so Tseug you can review Level 8 if you want  ;)

By the way we are reviewing JM14 next. Get the levelpak from The Lemmings File Portal. The one on The Lemmings File Archive has some tools missing for one of the levels so get the updated one from the Lemmings File Portal.

Jazzem

I wouldn't say it was ugly, not at all. I would, however, suggest that it has quite possibly the worst name for a level ever to grace a lemmings game ;)

geoo

Quote from: Jazzem link=1114567084/1440#1449 date=1134302990I wouldn't say it was ugly, not at all. I would, however, suggest that it has quite possibly the worst name for a level ever to grace a lemmings game ;)
Even worse than "Level with strange blocks" (a level I made for Cheapo no-one has solved yet afaik)?

And yeah, I think the design of Mayhem 7 shouldn't be that much better then. I think it looks ok.
Insane Steve also made a (or: this) level looking similar for Cheapo. But it was called "Over the top", saying quite a bit about the solution...

JM


Jazzem

Afraid not :( Someone must have by now surely? That said, it's a very difficult level, doesn't help that the order the trap doors release their contents isn't indicated.

Regarding level 7, I actually like the uneven nature of the level, what with the poles ranging in completely random heights. Sometimes you have to go a bit zany with your level design.

MC Marshy


Isteve05 - Level 8: Split Complementaries (Part 2)

Number of Lemmings: 10
Save: 100%
RR: 01
Time: 9 minutes
Skills: 1 climber,9 floaters,10 bombers,10 blockers,50 builders,20 bashers,20 miners

Good: You must pay attention to all four entrances and you have to multi-task,

Bad: Long and boring,the level takes forever,also it's more straightforward than the original "Split Complementaries"

chaos_defrost

The problem with level 8, I think, was that I originally had 80 lemmings, except that you couldn't save enough to make the level a simple "Save two exits" excercise. So... I did some things and the level got ruined. Bah. Once again, IS05 is terribly made.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano