CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Jazzem

Eep. Ah well, practice makes you-know-what.

Do you mean the top of a pillar? Or the top of the curly wood? If the latter, then your solution is completely different to mine!

tseug

The top of the level.

Frameskip doesn't make much difference, but I'm still going to try again.

Got it! Now on to level 3....

Now I've done 1,2,4. The only remaining one that doesn't look like it would be a pain is level 7.

Level 7 was surprisingly easy. The other ones all look long and tedious.

I think I might be backrouting level 9...

Level 9 is a real pain! So far my best is 81%, but at least I used 10 bashers and 9 diggers (and the builder) ... if I can get  it to work then it should qualify as a backroute.

I saved 100% with 12 bashers and 15 diggers (no builder!). It was much easier than I expected and a hell of a lot easier than what I was trying before. I saw it from the beginning but passed it off as too hard... bblleeghhh! :P :P

I did level 10, what a pain! So now I'm up to 1,2,4,7,9,10. Only the worst levels to go... :P

Level 6 was easier than I expected. It doesn't even require any special tricks.

And now level 5. That was one of the stupidest levels I have ever played (There is NO excuse for 2 minutes of straight building! NONE!).

I did level 8. If I hadn't gotten it the first time I might have never tried again (it took over 6 minutes, not to mention the paused time). Now there's only level 3, looks like it's the hardest one in the pack.

Level 3 is a downright pain to execute! There are so many places where it's easy to mess up. :P

I finally did it. It was a pain, but I finished the pack now! :)

JM

Who would like to review Level 2? I haven't had any chance to look at the pack yet

EDIT: So far I have passed Levels 1,4 and 6

tseug

I want to review level 3, so someone else can take level 2.

@JM: Try the remaining ones in an order something like this: 5,9,7,2,10,8,3

JM

I know the solution to all the levels but some are just annoying to pull off. I'll have a go at Level 2.

Leviathan

So far I've passed level 2 and 6...level 6 is really amuzing,there's room for error and multiple solutions are possible :)
I'm almost sure there's a direct drop solution for level 2...I haven't tried it yet tough :)

JM



Isteve05 - Level 2: The descending pillar scenario

Number of Lemmings: 50
Save: 100%
RR: 20
Time: 4 minutes
Skills: 2 climbers,1 floater,20 builders,5 bashers,5 miners,5 diggers

Good: An okay re-make of Taxing 11 from the Original Lemmings

Bad: Easier than the original Taxing level

Leviathan


Isteve05 - Level 2: The decending pillar scenario

Number of Lemmings: 50
To be saved:100%
Release Rate: 20
Time: 4 miuntes
Skills:2 climbers,1 floater,20 builders,5 bashers,5 miners,5 diggers

Good: Multiple solutions are possible which gives the level replay value.

Bad: Easier than the ascending pillar scenario,way too much skills given.

BTW,I've passed levels 1,2,6 and 10 now...level 10 was surprisingly easy...I ended with 2 spare builders,many diggers and more than 2 minutes of time left :)

JM


chaos_defrost

Hahaha, in my mind, Pack 5 is probably my worst overall pack in terms of original level design. A lot of tedium there. That and all but a couple of the stages in Pack 4. I think I was having a not-so-good month when I made those packs.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Leviathan

I backrouted level 4 and level 10 after comparing my solution with the solutions in one of your help files...if you'dd like I'll PM you my solutions to those levels.

tseug


Isteve05 - Level 3: ... Now what?

To be saved: 49/50
Release Rate: 20
Time: 5 miuntes
Skills: 10 climbers,10 floaters, 10 bombers, 1 builder,10 bashers,10 miners,10 diggers

Good: It uses by far the neatest trick in the pack. It is a real puzzle, unlike the other levels. It is fun to watch the lemmings go into the exit.

Bad: Trying to execute it can get annoying. It really should have been last.

LemSteven

Quote from: tseug link=1114567084/1395#1406 date=1133834056
Isteve05 - Level 3: ... Now what?

To be saved: 49/50
Release Rate: 20
Time: 5 miuntes
Skills: 10 climbers,10 floaters, 10 bombers, 1 builder,10 bashers,10 miners,10 diggers

Good: It uses by far the neatest trick in the pack. It is a real puzzle, unlike the other levels. It is fun to watch the lemmings go into the exit.

Bad: Trying to execute it can get annoying. It really should have been last.
What a coincidence!  On Page 16 of the Challenge Thread, I alluded to this same trick!  I saved 49/50 on Tricky 11 using no builders.  I needed a blocker for crowd control, though, so a no-builder soluton won't work in Insane Steve's remake.

JM


Isteve05 - Level 4: Annoyance

Number of Lemmings: 10
Save: 100%
Release Rate: 99
Time: 8 minutes
Skills: 10 climbers,10 floaters,10 bombers,35 builders,1 basher,10 miners

Good: Scenery not bad,bit of a tricky level

Bad: Time limit way too high,basically the title doesn't fit in because the level really doesn't cause that much annoyance

Jazzem

Strange... I'm told to insert a disc for level 5.