CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Timballisto

How long do you spend making each level?

I think that if you put more time into making levels, ultimately you'll have better levels.  Then again I have nothing I really need to do right now so I can (almost) devote as much time as I want to anything.

tumble_weed

well usually a while...some more than others

but some of my levels (if i say so myself, which i do) are brilliant...but about half are pretty awful (they were good about 2 years ago)

its really annoying when i do devote a lot of time (such as the last 5 levels i just made) i end up accidentally deleting them...(such as yesterday) x_x...gah I made a level called Uluru (it even looked better than the real uluru...as was a decent timing style level...and the new level i was in the middle of making is gone...blah

Isu

Quote from: Timballisto  link=1114567084/135#135 date=1121179777
I think that if you put more time into making levels, ultimately you'll have better levels.
While this is partly true, you could spend days making a level and it still not be as good as you would've hoped.

As with tumble_weed I think most of my levels are pretty bad. I recon only about 35% of my levels are actually worth anything.

JM

I am now remaking most of my levels and it does not seem to be going bad.When I finish remaking them and release them tell me if there is anything wrong with them then I can sort it out.

Shvegait

OK. I'm going to go ahead and start on Hubbart4.dat.



Hubbart4 - Level 1: The beacon
    
80 Lems  
100% to save  
RR: 15
Time: 1 minute
Skills: 1 builder, 1 miner, 1 digger

Good: Interesting design. A good short level to start off the pack.

Bad: Has a pretty bad backroute... (I'm not sure if I have an older version of pack or not, though. I remember Hubert saying they fixed a backroute in this level.)

JM


chaos_defrost

It depends on if I have an idea for the level. If I have a clear mental image of how I want the level to look, I can make one in 10 minutes. On average, after tweaking, and route-adjusting, it usually takes between 30-90 minutes for the original design and another 30-60 minutes to tweak the level, remove backroutes, etc.

I'll review Hubbart 4.2 soon as I can find and load it.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Conway


  Hubbart4, level 2 - Just Dig!

  Save: 80/80
  Time: 1 minute
  RR: 1
  Skills:
    Bombers: 80
    Blockers: 1
    Builders: 1
    Bashers: 1
    Miners: 2

  Good: Nice small design with a nice puzzle.

  Bad: Maybe a little too short.

guest

Quote from: Conway  link=1114567084/135#142 date=1121370052Bad: Maybe a little too short.
LOL, I guess you don't like 1-minute levels too much huh?  ;P

Conway

Actually I love them, I just couldn't think of anything bad about the level!

Shvegait



Hubbart4 - Level 3: Oh no! mor(s)e lemmings
    
80 Lems  
97% to save  
RR: 30
Time: 3 minutes
Skills: 1 climb, 1 float, 1 bomb, 2 block, 13 build, 1 bash, 2 dig

Good: Interesting design, funny title.

Bad: Much of the level is left un-utilized (or at least, there is no motivation to use the lower parts of the level). Boring solution.

Proxima

In case anyone's wondering, the Morse code bit simply says "LEMMINGS" :P

Shvegait

Oh. That's clever.  :D I hadn't even thought to look it up.

Proxima


tumble_weed

well everyone knows of SOS ...---... so S is ... and the 3rd and 4th letters are the same...so its easy to figure out...and besides...what else would it be...