CustLemm Level List Game

Started by Shvegait, April 27, 2005, 01:58:04 AM

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Shvegait

Quote from: tseug link=1114567084/1200#1213 date=1131752362
Here's what I did for 5:
1) Last lemming mines in the first dip. This should make the second to last turn around.
2) Make the second to last lemming mine to the right out of the left chamber.
3) Make him bash through the OWW.
The crowd should be freed late enough for the basher to have gotten all the way through.

Ah! I didn't notice that you could free AND turn around a lemming in one step like that. Clever, but undoubtedly unintentional.

Here's my method: Start off the same, except mine at the second dip (don't ask why). Continue the same, except mine lower, so that you land on the metal at the bottom. Build over that, and bash. Mine to free the other group. Actually, I don't even know if this is the way I solved it initially...

QuoteAnd 6:
1) #3 builds in the first dip to turn around. (using the third lemming makes step 2 easier)
2) Make #1 build to the right from the left side of the chamber. There should be a space because #3 was removed. #1 should build until he hits the steel.
3) Make #3 bash out of the left chamber.
4) Build across the fire pit.
5) Now it is okay to release the crowd, make a lemming build to the left from the right edge of the chamber.
6) Make #3 bash through the OWW.
Now they should all go to the exit.

My method (uses all tools) is very straightforward:
1) #1 builds in a dip to turn around.
2) #1 builds over the steel to the left, becomes a floater.
3) #1 builds again to turn around, and is now facing right.
4) Bash through the OWW.
5) Build (2x) over the bottom pit to create a safe passageway for the rest of the crowd.
6) Use your last basher to free the crowd (which is stuck in the right chamber).


Hmm, what is the preferred method of "encryption" on this forum now?

tseug

Ohhh... I completely missed those solutions and found the backroutes instead. :P

The best "encryption" now seems to be color.

----------------

Who is doing level 7?

tseug

I'll review it, since nobody else is.


Garjen01 - Level 7: Stunt Double

Save: 19/20
RR: 50
Time: 3 minutes
Skills: 2 climbers, 1 bomber, 7 builders

Good: Nice, simple-looking design.

Bad: Too easy for this late in the pack. The extra builder and minute don't seem appropriate for a seventh level.

Proxima

Quote from: Jazzem link=1114567084/1200#1200 date=1131740395
Quote from: Ahribar link=1114567084/1185#1196 date=1131730581I wonder why there's also a vscroll though?  That's rather unnecessary.
Interesting...... I didn't say that!   :P

QuoteThere are only a handful of other levels that have hidden traps in them, as far as I know.  For me, that's a good thing; it drives me crazy when I suddenly get zapped by a hidden trap while playing a level.
I know what you mean; and actually, looking back through my own levels last night, I haven't used hidden traps as often as I'd thought, which is a good thing. Also, I have a system like the original game with easier versions of levels, so the player is generally expected to know where the traps are from the easier version. I only found one level (The Land of Nightmares) that does break Jazzem's rule, and in that level there are definitely reasons why I have to have the trap. (It's a hidden exit level, so the player will be trying many different directions rather than going in one direction only to be hit by a trap at the end. And having one trap makes the player uncertain about whether there will be others, which fits the tone of the level as well as its title. In fact, that trap is invisible rather than hidden -- I like to be evil at times. But I only use it on that one level.)

Jazzem

Quote from: Ahribar link=1114567084/1215#1218 date=1131792487
Quote from: Jazzem link=1114567084/1200#1200 date=1131740395
Quote from: Ahribar link=1114567084/1185#1196 date=1131730581I wonder why there's also a vscroll though?  That's rather unnecessary.
Interesting...... I didn't say that!   :P

What the...!? :-?

Might've been because I quoted you before quoting that. Ah well, no biggie.

Anyone passed level 8? And without using the silly backroute, I mean :P

JM

I haven't passed Level 8 without using that pathetic backroute. I can do Level 9 which is probably my favourite level in the pack.

Level 10 is annoying me  >:(

Jazzem

Level 10 is a pain, isn't it? I passed it after much smacking my PC monitor (Don't worry, it's only an old, chunky one :P), and even then my solution might have been a backroute.

JM

Who's passed Level 8 and above?

I know I've done Level 9 but Level 10 is still annoying me.

Jazzem

I've done 9 and 10, but other then the backroute I have no idea as to how you pass level 8.

JM

Thanks Jazzem. I'm sure somebody has done Level 8 without using the silly backroute mentioned.

We are doing Levipak3 next are we?

Shvegait

How do we know that the "silly backroute" is even a backroute? Maybe Gareth thought he was being tricky.

Anyway, if you pass a level with a backroute, you can still review it. It's not like this pack will ever be updated in the future, and any solution you find should count as valid.

geoo


Garjen01 - Level 8: The long way round

Save: 50/50
RR: 1
Time: 2 minutes
Skills: 3 builders, 5 miners

Good: Has a very nice-looking design; the 'long way round' route has a little puzzle element with only two kinds of skills and the time limit is fairly tight.
Bad: Worst thing is the backroute (?) not going the long way round; but also the (probably) intended route isn't too hard to find out, therefore it might have been placed a little earlier.

And yeah, I'd like Levipak3 to be reviewed next. :)

Jazzem

I actually thought that myself... It just seems so backroute-like and easy. Then again, I struggle to see how it's possible any other way...

But looks like Geo just proved us wrong! ;)

JM


Garjen01 - Level 9: We need a blowtorch NOW!

Number of Lemmings: 50
To be saved: 100%
Release Rate: 99
Time: 5 minutes
Skills: 1 climber,1 floater,5 builders,3 bashers,2 miners,1 digger

Good: The exit is close to the entrance but you have to go the long way round to reach it

Bad: A bit too easy to be this late in the pack

Jazzem

Let us end our escapade then!


Garjen01 - Level 10: Not as simple as it looks

Number of Lemmings: 50
To be saved: 100%
Release Rate: 99
Time: 5 minutes
Skills: 1 floater, 1 bomber, 1 blocker, 1 builder, 2 bashers, 2 miners

Good: Nice level design, the solution takes some time to figure out, and the release rate adds to the challenge.

Bad: Challenging as it may be, it really doesn't deserve its place as last level in the pack, there are various other levels before that would make a better canidate. It's a very plain looking level too, with little to catch your eye.